Chapter 3: In-Character Adventure Thread

The puncture marks are sharp-pointed, conical and slightly curving, so whatever killed the monkey has a mouth full of ripping canine teeth. It is clearly a predator's bite but the bite pattern itself is foreign.

A distinct lack of blood leaking from the wounds and coating the monkey itself indicate it was probably caught, crunched and sucked dry. The corpse itself is fresh - it hasn't seen the heat of midday yet.

Hawkler finds the tracks of the group's quarry - many hours old and obscured by the night's rain.


Ugh! Lilianna gave a small shudder. Well, whatever the case, I'd rather that it were to end up in the wrong place at the wrong time again instead of leaving us as the temptingly tasty dinner... For whatever it is that ate this thing. She couldn't tell much from the corpse aside from the obvious, but still... She didn't think she'd heard of anything that might leave those kinds of marks.


Cord scratches at his nose with one sausage-like finger, and suggests, Aye, let's git back t'er, but be keepin' yer peepers peeled all the same. From th' look o' those tracks, though, we may need ter either pick up th' pace or not stop so much fer breaks, at least if'n we wants ter be catchin' up wi' that lot. Whaddyer think?


Sariel nods in agreement with Cord. "We should not linger."

As the small band set off along the trail again the Elf takes up a position at the rear of the group, watching the surrounding jungle apprehensively for any signs of large-mouthed blood-drinking creatures.
Dice Roll: 1d20+2z
d20 Results: 19 (Total = 21)
Perception (21)
She has the unsettling suspicion that they are being followed.


Tyranthius will linger in and out of the group while keeping a vigilant watch deciding to remain stoic and silent. After seeing the monkeys corpse and listening to the group he'll ready his bow and keep his keen senses to the jungle.

Dice Roll: 1D20z+7z
d20 Results: 13 (Total = 20)
Perception (20)

The trail wends it's way through the dark jungle. Cliffs, shrouded in hanging greenery rise ominously on the right, fostering a feeling of the jungle itself swallowing you as you venture deeper into it's gullet. Every crack and rustle caused by the denizens of this shadowy realm puts you further on edge, the vision of the drained howler monkey flashing vividly in your mind, the unknown causes of the wounds leading to wild and imaginative speculation. The pace is quick, pressing the ability of shorter legs to maintain, but as the day slowly grows older a sense of foreboding grows, becoming almost tangible.

After two hours of following the faint trail and jumping at every shadow and rustle, the group emerges in a small clearing. A trail, much more distinct that the goat path you've been following for the past day, runs through the clearing, roughly east to west. What really catches your eye, though is the small, smouldering camp fire in the middle of the clearing.


Half expecting an ambush Sariel stalks warily into the clearing. Moving towards the still smouldering campfire the white-haired Elf scans the surrounding vegetation for any signs of movement.
Dice Roll: 1d20+2z
d20 Results: 16 (Total = 18)
Perception (18)


Hawkler pulls out his bow, and looking around for any sign of whom they may have been following. Careful Sariel. We have no idea where they are, and they may have double backed. That would give them the advantage, as we would be cornered.

Dice Roll: 1d20+8z
d20 Results: 14 (Total = 22)
Perception (22)

Hawkler then looks for Tracks.

Dice Roll: 1d20+7z
d20 Results: 3 (Total = 10)
Tracking (10)

The clearing is, well, clear. Whoever was here was no longer lurking about, and the jungle wildlife can be heard about. The smouldering fire tells that they left an hour or so ago, but the tracks are so jumbled that all that Hawkler can glean from them is that there were a fair number of them, they were humanoid, and they headed west along the main trail.

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