If it looks too easy, it usually is.
Really, Isengrim just wants people to be absolutely terrified of him.
: Isengrim was born Matthew Cameron in Edinburg, and lived the first thirty years of his life as a travelling automotive parts salesman. He travelled throughout Scotland and the north of England, keeping garages in stock with mufflers and transmissions and dashboard radios. It was a rootless, wandering sort of life, all flash and surface and nothing deep about it, but Cameron enjoyed it. He was also an avid amateur skier and mountain-climber, who managed to trek up half the mountains of Scotland as well as several of the Alps. It was while vacationing in Norway that the Others took him away, as Cameron walked through a ferocious snowstorm, out of one world and into the next.
Cameron's Durance was one of hard, brutal labor, serving the frost-bound giant he knew as the Rime-Jarl, but in some ways Cameron thinks he had it easy (he certainly thinks so when he looks upon his wife). The Rime-Jarl was an unsubtle creature, and so he took Cameron and he set him to watch the herds of strange black goats at the edge of his domains, and otherwise left him be. The monstrous Rime-Jarl cared only for his goats, which were the size of elephants, with twisted horns of black onyx and eyes that glowed with a burning light. Cameron was twisted not by the cruel, faerie whimsy of his Keeper, but by the battering elements of his labor. A healthy, powerful man before, Cameron twisted into a veritable ogre from the need to survive the blizzards and frozen moors and the attentions of the ill-tempered goats he watched over.
Cameron stayed out for all seasons, in so much as seasons meant anything in the eternal winter of the Rime-Jarl's domain. But sometimes the Jarl called his servants back, holding feasts and games as he displayed his prized beasts. Sometimes the feasts had flesh in them that came from no recognizable animal (when it came from an animal at all), when it came from any animal at all, and often the games devolved into brutal and bloody fights which left the losers broken upon the ground, but that was all the better for the Rime-Jarl, who cared only for his beautiful monsters. Cameron was just one more lowly
in the Other's employ, but he had an advantage over most of the others. He was smart, and he knew to keep a still tongue in his head, and speak only when he'd thought out all of his words with greatest care. It kept him alive when others were ripped apart, and maneuvered him to safer pastures and out of punishment. Until one day, Cameron challenged the Rime-Jarl to a riddle-game, with his freedom as the stakes.
He says he won. He didn't. He made a different deal then.
When Cameron emerged from the Thorns, he was the Rime-Jarl's thane, sent out to steal new prizes. He took up a place in the Winter Court of Trondheim, his taciturn and secretive demeanor well-fit for it, and grew in ranks. For some years, no one noticed anything amiss, not even when some secrets were hidden so well that they were never found again, and when some of the Lost
lost for years at a time. But there's no such thing as a secret buried so deeply that it cannot be found, and Cameron was found out in time. He escaped, a few yards ahead of a band of ogres who would have loved nothing more than to rip his innards out and burn them while he was still alive.
Norway no longer a safe place, he returned to the British Isles, and instead of trying to join another Court, he took up Privateering full-time. He'd never cared for people all that much before, not when he'd sold them shabby parts, not when he'd watch fools bleed out on the Rime-Jarl's dirt floor. It was easy to disassociate oneself from the rest of humanity, live in comfort in the Hedge, protected by his Letter of Marque from the Rime-Jarl. He took the name Isengrim after a time, the old Wolf, while those from his past called him Matthias Bölverkr, the Bale-Worker. He was set to live so forever.
Then he fell in love. The young changeling who'd be known as Reynarde was to be just one more trophy in the Rime-Jarl's collection, beautiful and violent. Isengrim captured her, using sweet words and cunning lies, but then he changed his mind. She was just too useful, a mad, broken weapon to turn against any of his enemies. And then she was too beautiful, too useful as bait. Isengrim turned his clever lies against his own self, and before he quite realized what had happened, he was in love, or whatever passes in Isengrim for love.
In person, Isengrim's a liar. He’s a genial man, a bluff brute who seems dangerous, yet nevertheless oddly charming. He’s fun to be around, lavish with praise and jokes, a rough-hewn humor to words and a rustic etiquette in his manners. He’s
, which people never expect of a Privateer. And that’s the point.
At his heart though, Isengrim just doesn't care much for people, with the one exception of Reynarde. He doesn't
, as that requires entirely too much emotional commitment from him, and he can be whimsical in his favors at times. But simply, other people are other people, and matter to Isengrim only a little. He sees nothing wrong with what he does, feels no remorse and doesn't see why he should. Conversely, he holds no grudges against people who've hurt him or Reynarde, and feels very little fear. He'd probably be diagnosed as a psychopath if anyone ever got him to sit for a psychiatric evaluation. He's overlaid this with a heavy dose of Norse mythology, a belief in fate (the Wyrd) and destiny, and he may be on to something.
That said, Isengrim's not wholly without relationships to others. Reynarde is the grand exception, of course, and he loves her as much as he can love anything. She's useful to him, and he cares for her, and he protects her and accepts her, and if anyone killed her he'd feel compelled to seek vengeance. He doesn't hurt children or people completely helpless either, into which category he's filed Erin Lamothe, despite any evidence to the contrary.
Eye Color: Light Brown / Yellow
Hair Color: Grey
Skin Tone/Complexion: Tanned and weathered
Hair Style: Unruly, medium-length (~2 inches), with long sideburns
Figure Notes: Isengrim has the look about him of a very physical man who's glory days are somewhat behind him. He's a huge man, past six and a half feet in height, with long arms and huge hands and feet. In his day, Isengrim was built like a Hercules, muscles upon muscles, but time has added a layer of fat over them, and good living has started the beginnings of a pot belly. The muscles are still there, though, if not quite as many as when Isengrim was young. Isengrim's face is long and has a distinctly lupine cast to it, with heavy brows and a strong jaw. His large nose looks as though it's been hit with a hammer on a few occasions in the past, and a broken jaw has led his face to having a somewhat asymetric look to it.
Always hairy, in his true form Isengrim grows a thick coat of tangled grey fur, giving him a more-than-passing resemblance with an old, Lon Chaney-style Wolfman or perhaps a sasquatch. His eyes change their color, and his arms become subtly longer, emphasizing Isengrim's troll-like appearance.
Clothing Notes: Isengrim has a tendency towards what might be described as 'Biker attire'. Jeans, t-shirts, and in particular a heavy leather coat which has had bits of chain and plate-mail sewn into it.
Accessories: Isengrim tends to plan ahead for his jobs. Various pockets may have tools, weapons, goblin fruit, spare ammunition, or maps stuffed into them. His weapon of choice is a massive hunting rifle, the sort of gun used to put down elephants and tigers, with sickly-looking crimson runes carved into the barrel and stock.
Other: Isengrim is Winter Court, and if you know him, you can tell. He's a stoic, and has a fatalistic belief that one's destiny has been written across the stars, and cannot be changed. And yet, despite that, despite his career, he's an easy-going man. He laughs easily, big booming laughs, is friendly to those not his targets, and is utterly smitten with Reynarde. Court Winter
P Mental Attributes: Intelligence 4, Wits 3, Resolve 3
S Physical Attributes: Strength 3, Dexterity 3, Stamina 3
T Social Attributes: Presence 3, Manipulation 4, Composure 3
T Mental Skills: Academics 1, Computer 1, Occult 2, Politics (Freehold) 4
P Physical Skills: Athletics 2, Brawl 1, Firearms (Rifle) 4, Stealth (Move Silently) 4, Survival 3, Weaponry 2,
S Social Skills: Empathy 2, Intimidate 2, Persuasion 3, Socialize 1, Streetwise 2, Subterfuge (Disguise) 4
Merits: Giant 4, Mantle (Winter) 5, Token (Hedgespun Coat) 3, Token (Hungry Arrow) 4, Token (Trifles and Goblin Fruit; Hoarcotton, Brumebulb, Bilefruit) 1
Derangements: Narcissism, 4; Insomnia, 6
Defense: 2 (3, -1 Armor)
Armor: 2/3B (Hedgespun Coat)
Contracts: Eternal Winter 5, Goblin (Mantle Mask 1, Shooter's Bargain 1, Blood Binding 5), Mirror 2, Smoke 5, Stone 3, Vainglory 1
Hungry Blood Stick................5L/A...............14.............1B to fire Agg, 250/500/1000 range, 3+1 clip
Hungry Blood Stick (club)......3B/A...............8...............1B to use Agg