On General- nope, not the stable guy. He knows a stable guy though, met him on *insert planet name here* during *insert situation here*. He's that guy. The guy that knows a ridiculous number of people in different places, and is generally willing to help you all along, but is too old to involve himself in the "action". He's my plot device.
On meeting- You could be riding the same airship to Montour, which was almost hijacked by a group trying to kidnap a wealthy person aboard, except you stopped the kidnappers. Unfortunately, some schlub 3d guy who hung out with you took all the credit and all the glory, once again proving that fate hates you.
On recoil- I'm thinking every subsequent shot until you spend a "moment" (at this point, a moment is an ill-defined concept) adjusting the general pointing direction of the weapon. The penalties would explode rapidly (ever tried to hold an automatic weapon on target? It's hard) as the weapon bucks the gunner. I hadn't actually thought out the mechannic details when I was importing the approximate values from AToW. I'll have to look at the existing modifiers and decide where it should fit.
Btw, I *think* I might have limited the number of things you can do in a round to 2. Might have to look and see if I did do that. I know I've abused the old CP2020 "multiple action" rules in the past. Really, really, abused. I want to find a middle ground between the munchkinism I know is possible, but still having some mad/crazy fun blowing things up.