I've stocked it with the basics, but am interested in what else you all think needs to be in there. If you have suggestions for category division, or for more books, games, or other items in the Myth-Weavers Shop, post them in THIS thread!!
Bookkeeping Note: The "Ad Closes" date listed above should read May 7th, 2012, not April 10th, 2013
Status: Will be running two groups. The first group has been selected. The second will be chosen on the 7th.
There is an F.A.Q. thread linked at the bottom of this post that leads to a compilation of questions and answers given since this thread was opened. if you're visiting here for the first time, or returning to find several pages added since you last checked in, going there will save you the time of navigating through the rest of the chatter.
Ahh, Sandpoint, Light of the Lost Coast, a lovely little town nestled neatly along the Varisian shores. A town blessed with charming simplicity and populated by decent, hard-working folk, always eager to welcome weary wanderers. A picture of serenity set against the sprawling backdrop of the wild frontier.
But it wasn't always this way; in fact, Sandpoint has only recently emerged from a period known to the townsfolk as the "Late Unpleasantness." A time filled with mayhem, madness and murder. It was during that time, among other horrors, that the local Temple was destroyed by fire; its patron, the beloved Father Ezakian Tobyn, killed in the process. I dare not revisit that time any further. If you want to know more, you'll have to question the townspeople themselves, though you may find them as unwilling as I to recount those dark days.
Now, a new day has dawned in the town of Sandpoint, and with it the renewed hope and optimism of its people, who plan to celebrate with a lively street festival marking the dedication of a brand new temple, and the promise of better days to come. But lying in wait just beyond the town's borders are untold horrors and fantastic dangers that have yet to be revealed.
Hordes of monstrous marauders and hulking warlords prepare to pillage and plunder. Demons and devils cross vast unknown voids to bend and twist the fate of the mortal world. Great dragons lurk beyond their lairs in search of quarry on which to release their fury, and elder evils born of ancient empires seek to rise again.
Placed once again on the precipace of disaster, only one thing is certain: Golarion needs its heroes. Who among you will answer the call?
Aha! I've been itching to give Rise of the Runelords a try ever since I heard the premise way on back. Of the Pathfinder adventure paths, it's probably the one that's excited me the most. I'll definitely have to cook up something good for this one.
One thing I'd like to mention as I look at some of the initial comments. Try to avoid basing your class choices on the choices of other players. I would much rather see everyone go with their first choice, and in this game, having multiple players choose the same class may end up working better than usual for a number of reasons:
1) Gestalt characters means that while you have the same class on one side, your second class choice could have a big impact on how you play the first class.
2) Pathfinder's class archetypes and alternative class features offer a variety of choices on how a single class can be played.
3) Since there's a chance that I may run two instances of the same game, you may end up in a different group than another applicant with similar class choices.