I believe I am using 20point build and normal starting wealth for the characters.
The players are well rounded, have covered most of the bases with the roles etc.
However, what I am considering is a demon Abyss and Hell crawl with the intention of sealing the World Wound.
The question really comes down to how to make encounters still challenging without having this idea of throwing a balor lord at them with every encounter. After all, yes there might be a hell of a lot of Balors, but surely they wouldn't be around every single corner.
I am also going to be requiring the crafting feats to a degree to travel from one level to another, because of the idea given to me from Abhorsen and its predecessors about how bells when used in sequence can provide magic (assuming the bells are magical in nature.
Basically I need a little help on this one, because despite knowing where I wish to run this, I am running out of ideas how to maintain interest beyond abut session 2 when they see their 3000th demon.
Cheers in advance,