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Old May 8 '12, 2:09am
Gamer Gig Gamer Gig is offline
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Join Date: Feb 2012
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A Reign of Gold - Forum
Song of Ice and Fire - Westeros
Ad Closes: Jun 4 '12
Estimated Members Requested: 3

And lo! Just as the game was beginning, weeks of work seems for naught. Allies have gone missing.

Looking for roughly 3 players to join into a 'Game of Thrones' variant of A Song of Ice and Fire RPG - essentially, each player controls his or her own house in the Westerlands realm of Westeros, as well as some number of PC-level characters (although only one main character per story/chapter).

I'll warn you, it could be a lot of work (stating up a house plus probably 2-4 characters with very slight chances of 1 or 5), but I'm hoping it'll be a lot of fun too.

Pitch your idea for the House in the Recruiting Houses - OOC thread on the game's forums. Once the House app is provisionally accepted, then you can worry about rolling up your main characters. Questions can either be asked here or in that same thread.

I will be attempting to keep the game going while recruitment continues, so feel free to check the forums for inspiration.

Game Description:

Introduction

It is a precipitous time in the Westerlands. Lord Tytos Lannister is kind, but his abilities are less than what the Lion needs, and many take advantage of him or mock him in their cups. Lords ignore his orders, often doing as they will. Many debts owed to him remain uncollected, gold that should return to Casterly Rock. Bandits flaunt his lack of authority, plaguing the lands. In an attempt to reassert his wealth, power, and influence, Lord Tytos has arranged a tourney at Casterly Rock, where he intends to announce the betrothal of his young daughter, Genna.

Beneath the shadow of the Rock, the other Houses of the Westerlands make their moves - currying favor, arranging marriages, repaying debts, and seeking revenge - all hoping for 'A Reign of Gold'.

Set Up

This game will be using the 'A Game of Thrones' campaign play style, where each player will create and control their own noble House situated in the Westerlands of Westeros, and a stable of characters associated with that House. Although it is not necessarily going to be player vs player, that is entirely within the realms of possibility - and sometimes hurting one of your rivals is the easiest way to improve your own House, but solid alliances bound with marriages can strengthen both Houses' statuses in the realm.

Generally speaking, each House will have 2-4 PC level characters (depends on the House's influence resource), but in any given story/chapter, only one will be used as a primary character. That said, it is entirely possible that a given House may send off characters on side missions, which means that you could be running different characters in different stories/chapters at the same time. All secondary and tertiary characters in the House will be NPCs run by me, so although you'll have control over your house, the possibility for internal conflict still exists.

*Note: There will decidedly be no niche protection or what not in this game. Since each player will be controlling their own House, it's very possible that each may have an incorrigible schemer, a dastardly knight, or a repentant bastard septon. Unlikely, but it could happen. Standing out may come down to how adept your own plots are, and if you can out-clever your rivals.

The game begins in the year 253 after Aegon's Landing (about 44-45 years before the books). King Aegon V the Unlikely sits the Iron Throne, Lord Tytos Lannister is Warden of the West in Casterly Rock, and his son and heir, Tywin, is a mere boy of 10. I expect most stories and plots to stay within the Westerlands, but depending on your own actions, things could easily spill over into the Reach, the Riverlands, the Iron Islands, or wherever.

I try to hew fairly close to canon where I can, but the game comes first, so if you pull off some grand scheme, then the books be damned. As a note, the Reynes and Tarbecks would not have been wiped out yet; whether that proceeds on schedule or is averted (or happens sooner), may very well be up to you players.

This sounds awesome. I'm fairly new to the system, but I have a fair knowledge of the universe (what's canon, etc) so if you aren't averse to helping a newbie out at first, I'll sign up.

Quote:
Originally Posted by Antihero View Post
This sounds awesome. I'm fairly new to the system, but I have a fair knowledge of the universe (what's canon, etc) so if you aren't averse to helping a newbie out at first, I'll sign up.
Never opposed to corrupting teaching new players.

Would you be opposed to a house that has only one character?

The only problem I have we games of this nature, is I don't like juggling multiple characters. I really like focusing all of my intent and focus on one main, pivotal character.

With that said, I would be fine working up the stats and everything. I just want to have a ... main character, as it were.

Quote:
Originally Posted by Fell View Post
Would you be opposed to a house that has only one character?

The only problem I have we games of this nature, is I don't like juggling multiple characters. I really like focusing all of my intent and focus on one main, pivotal character.

With that said, I would be fine working up the stats and everything. I just want to have a ... main character, as it were.
That's certainly possible. The House's Influence resource really only determines the number of PC/primary level characters belong to the house, with the rest being secondary or tertiary.

Since in each story, you pick one character as your main, you're more than welcome to keep picking the same one, and leaving any others your House allows as simply really skilled assistants (ie, the maester might not ever get starring screen-time, but he's really good at patching up your soldiers)

I have some interest, but I'm working my way through the threads and chargen info. I'll likely post again with more detail, just expressing initial interest for the moment.

Quote:
Originally Posted by Gamer Gig View Post
That's certainly possible. The House's Influence resource really only determines the number of PC/primary level characters belong to the house, with the rest being secondary or tertiary.

Since in each story, you pick one character as your main, you're more than welcome to keep picking the same one, and leaving any others your House allows as simply really skilled assistants (ie, the maester might not ever get starring screen-time, but he's really good at patching up your soldiers)
That is exactly as I had planned. I don't mind creating a great Steward capable of watching the house as my main is off brokering deals or waging war, but I don't exactly want to play him or have any serious plot points from his POV.

I'll definitely thing on it tonight, and see what I can't come up with on the morrow.

Awesome. I'll start working on a house as soon as I get home.

Have you given any thought to how marriage inter-house marriage will work? Am I correct to assume the original PC would remain in control of the character, even though that character would be affiliated with a new house?

Quote:
Originally Posted by Pyske View Post
Have you given any thought to how marriage inter-house marriage will work? Am I correct to assume the original PC would remain in control of the character, even though that character would be affiliated with a new house?
It hadn't been discussed, but that was more or less my intention, although players probably would be free to work out alternate arrangements.




 

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