Hybrid games are now allowed on Myth Weavers without permission. A hybrid game is defined as a game that may be played through other means, but which uses Myth Weavers resources such as sheets or an OOC forum.
Games which do not utilize Myth Weavers resources in any manner are still prohibited and ads for such will be removed.
Myth Weavers is pleased to announce the Dungeons & Dragons Create a Villain Contest! Members may create a villain using any edition of the Dungeons & Dragons rules, and the final entries will be voted on by the community.
First place wins a new copy of the Dungeons & Dragons 5th Edition Players Handbook!
The contest runs from July 1 to July 31, and voting will then run from August 1 through August 7. The winner will be announced on August 8 and contacted via PM. Contest details and directions may be found HERE!
"Folks say the Dawngate is a city of gold, or the home of a god. Either'd be a sight to see."
There's a place to the east, reputed to be filled with riches, and you want to find it. Here, in the first city in the New World, you will start your journey.
Your characters are newly arrived on a newly settled continent, and eager to earn fame and fortune by chasing after the fabled Dawngate. You won't be alone. You will have some friends, and a lot of competition. The stakes are mind-bogglingly enormous, if you believe the rumours.
This game will focus on exploration and investigation, with enough combat thrown into the mix to keep you on your toes. The core aesthetic and tone will be an Indiana Jones/Western mashup. Expect to find new and exciting places and interesting people!
I already have several players interested in playing, and so I am looking for two more to fill out the party. Do not concern yourselves with filling out roles within the party! If I get a bunch of awesome applications and it turns out that the party will probably be five rogues and a bard, so be it. I want you to create an interesting character first, and a character sheet second.
I aim to have successful applications chosen by Friday, 18/05.
"Landfall. Tough town. Our foothold on the New World. Nobody comes here without a good reason."
For many, the New World represented hope. A fresh start. A place where the hatreds of the West could be left behind, and lives forged anew. The adventurous, the destitute, the persecuted - everyone who couldn't make it in the old nations could make it here, in a big way. There was land for the taking, and opportunity for those who would seize it. The natives? Don't worry about the natives.
You probably should have realised something was fishy when the fellow who sold you passage was talking up a place where nobody in their right mind wanted to go. Hell, maybe you did. Maybe you didn't care. Maybe you were running away from someone, or something, and just needed to get on the boat. Maybe you believed the broker's pitch - maybe you wanted to.
It doesn't matter now. You're in Landfall, and it's not quite what you expected. You haven't been here long - no longer than a week, tops, if you're not literally fresh off the boat - but you can feel that buzz in the air, and it's not coming from the local insect population. There really is a sense of hope here, and you can see it in the face of every soul who leaves town with a covered wagon. And behind all the hope for starting a better life, there's something else: the Dawngate.
Everyone's talking about the Dawngate. There's folks who've been on a ship until about an hour ago who're talking about the Dawngate. Word is, someone heard from a friend of a friend, who'd gone to trade with the natives, about a place far to the east, a city of gold and jewels and riches beyond imagining. Well, really, what they'd heard about was a mountain that the Monkey King climbs every morning so that he could throw the sun over the earth, but the tale had grown in the telling. People had come to the New World believing that they could find a better life, and some had been luckier than most.
You're one of those lucky people.
You've got a lead.
__________________ 'And the prophet spake, saying: "Frak this, for my faith is a shield proof against your blandishments".'
- Alem Mahat, The Book of Cain, Chapter IV, Verse XXI
You okay with a Cavalier (specifically a Gendarme) and if so are Mounts going to be more of a bother than an aid in this game? I'd rather not build a character around one and find out most of the adventure is going to be a dungeon delve =] Do you allow people with the Craft skill to of Crafted items (that they can make, of course) before the start of the adventure?
Velkyros: There will be plenty of outdoor combat, but I can't promise 100% uninterrupted usage of your mount. You might have to leave it behind every now and then, so if you're set on building a cavalier, I would suggest not optimising for mounted combat overmuch.