House Rules
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A character can make contact with and enact a telepresence session with a robot. For the duration of the telepresence session the character can act as if they were in the robot body, possessing all of it's physical capabilities and having access to all of it's hardware and programming including skill and feat software. Depending on the robot, the connection and the hardware used to enact the session, there may be penalties or bonuses associated with the connection. To begin a session you must have three things: 1. An interface 2. A connection 3. A robot The Interface- An interface can be anything as basic as a computer with keyboard and mouse or as complicated as a full VR suit or even a cybernetic link directly to the mind. The more sensory input and the more control a user has, the better they are at controlling their temporary robot body. At the best, there is perfect synergy and they feel as if the robot body is like their own. Standard computer interface – Can only take 1 Physical standard action per round. Suffers a -6 penalty to all physical skills and Perception Skills that the robot does not have hardwired into it. Suffers a -6 to hit with attacks. If the Robot has a higher attack bonus than the user does with the penalty, that takes precedence. Basic VR Interface – Can take normal physical actions in a round. Suffers a -4 penalty to all physical skills and Perception Skills that the robot does not have hardwired into it. Suffers a -2 to hit with attacks. If the Robot has a higher attack bonus than the user does with the penalty, that takes precedence. A VR interface can be a HUD (whether head mounted or cyberware) or other simulation device. The connection can provide too much bio-feedback should the robot be damaged. When the robot takes physical damage, the user must make a DC 10 Will save or suffer 1 Wisdom damage. Advanced VR Interface – Can take normal physical actions in a round. Suffers a -2 penalty to all physical skill and Perception skills that the robot does not have hardwired into it. If the Robot has a higher attack bonus than the user does with the penalty, that takes precedence. Such an interface is usually a full body apparatus or a direct mind interface like the Vehicle Control Jack. The connection can provide too much bio-feedback should the robot be damaged. When the robot takes physical damage, the user must make a DC 10 Will save or suffer 1d4 Wisdom damage. Perfect Interface – Only a direct mind interface can create this level of telepresence. The robot's body acts as if it were the user's own body. Use which ever skill and attack bonuses are higher. Only a cybernetic interface specialized to the task will work at this level. The connection can provide too much bio-feedback should the robot be damaged. When the robot takes physical damage, the user takes the same amount of hit point damage. The Connection- Connecting to the robot is an important step and usually requires an application of the Computer use skill and appropriate equipment. Most often, the actual connection is wireless, though both the interface and the robot must have wireless capabilities in order for this to work. Wired connections are also possible and this usually covers telepresencing stationary robots like auto-turrets. To commandeer a friendly robot (one you have access codes and permissions to), it merely requires a DC 10 computer use check to load appropriate software and make the connection. To commandeer a hostile robot you must first hack the system just as you would any other computer. More than one robot can be connected to at a time, but the user must spend actions to operate the robot. If the user is not actively controlling the robot, it sits stationary and takes no action even if it otherwise would be able to act on it's own. It resumes it's normal functions only when the user is disconnected. Switching the interface between controlled robots is a move action. The Robot - Telepresence requires a robot to connect to. The more advanced robot you have, the more you can do. Unless otherwise specified, you can choose to either use your own skills and abilities (usually at a penalty) or the robot's own, whichever is higher. Robots without an Intelligence score cannot resist telepresencing (once you have used the right access codes or hacked their systems) but those with a semblance of Intelligence can resist if hacked. At the beginning of every encounter you must re-roll Computer use to maintain control of the robot. |