Mykl N'Rune, Human Sniper

 
Mykl N'Rune, Human Sniper

Name: Major Mykl N'Rune, Retired
Sex: Male
Species: Near Human (Genetic Cultivar)
Class: Soldier/Scoundrel (Sniper)
Role: Assault / Tactics
Character Sheet


Hey Gladius, do you have an eta on the character sheet?

Really sorry, stuff came up, posting sheet now, and will add to it later.

Oh no problem. If you need to take your time. We can phase your character in later.

I have a question as to what direction you're looking to take your character both short-term and long-term. What kind of situations and environments do you want to see as far as combat and skill encounters? What are your character's long-term and short-term goals? I'm trying to get this game rolling again full speed over the next month, so answering these questions should help both of us moving forward.

I often like to adapt my character to the direction of the story, but...

1. I love the support role in missions, even if there is no combat. I also like the role of the old soldier, providing advice and experience.

2. I would like any type of infiltration / espionage plot/ encounters.

3. except for the "getting the party killed" part, I would enjoy combat encounters (we are the rebels).

4. If I take up the piloting option, I really enjoy the advanced starship stuff from "Starships".

5. for the above, if the whole party is involved in some way, I would love a multi ship encounter.

As for my goals, Mykl wants to get the skum out of power and see a return to the Republic, so I see him being on board for just about anything. He does not want to be team leader (bad memories), but will be critical of bad leadership.

I plan to keep going with the whole soldier Gun guy (now mixed with pilot), but could branch out into infiltration sabotage (explosives?).

I think that spaceship combat and sniper can actually work well together. Almost all of the feats/talents that help with guns can be used with starship weapons too, as far as I know, though some of them might only work in the gunner's seat. I may house rule that to fix it though.





Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Blog   Myth-Weavers Status