Battle Thread

   
Full Move or Strategic Retreat (70ft) toward the portal and avoiding Dravin.
Running if necessary (140ft)
If possible, ending with nudging Cady through the portal, but Sam won't leave willlingly until everyone else is out.

(round 2 of Ruve's healing)
AC=23, Saves=15/14/15
HP=44/111
DR=3/-
Moderate Fortification

Dice Roll: 1d20+4
d20 Results: 14 (Total = 18)
initiative if we're worrying about it
Dice Roll: 1d20+14
d20 Results: 12 (Total = 26)
tumble
Dice Roll: 1d20+22
d20 Results: 2 (Total = 24)
attack (Radiant Charge)
Dice Roll: 1d8+13
d8 Results: 3 (Total = 16)
These dice were omitted, altered, or moved: 1d8+13+8d6
Original Dice: 1d8+13+8d6
damage
Dice Roll: 8d6
d6 Results: 4, 1, 3, 1, 5, 1, 1, 4 (Total = 20)
more damage that I don't know how to code correctly apparently, not that it matters since I probably didn't hit with that.

HP=88/111
AC=21
Saves=15/14/15
DR=3/- or 13/- if the charge hits
Moderate Fortification





Edit: Gah, I hate the way MW handles dice rolls being edited in. The 12 and the 17 should be transposed, but I'm fine with it either way

Dice Roll: 1d20+30
d20 Results: 3 (Total = 33)
truename

Those in melee range with the creature: Sam and Conner. Everyone else may assume they're within 30ft.

The entire area is being affected as by an Evvard's Black Tentacles spell. As such, I'll make grappling checks for everyone now. If you're grappled, then you'll have to resist next turn; otherwise, you move at half speed.

Grapple Sam:
Dice Roll:
1d20+20
d20 Results: 5 (Total = 25)

Grapple Ravan:
Dice Roll:
1d20+20
d20 Results: 15 (Total = 35)

Grapple Selarenia:
Dice Roll:
1d20+20
d20 Results: 12 (Total = 32)

Grapple Conner:
Dice Roll:
1d20+20
d20 Results: 19 (Total = 39)

Grapple Auralia:
Dice Roll:
1d20+20
d20 Results: 2 (Total = 22)

Grapple Ruve:
Dice Roll:
1d20+20
d20 Results: 4 (Total = 24)

Grapple Jasper:
Dice Roll:
1d20+20
d20 Results: 14 (Total = 34)

Grapple Derek:
Dice Roll:
1d20+20
d20 Results: 11 (Total = 31)

Dice Roll: 1d20+18
d20 Results: 19 (Total = 37)
grapple

Dice Roll: 1d20+22
d20 Results: 20 (Total = 42)
attack1 (Elder Mountain hammer)
Dice Roll: 1d8+13 2d6 6d6t
d8 Results: 6 (Total = 19)
d6 Results: 4, 2 (Total = 6)
d6 Results: 4, 2, 1, 5, 4, 4 (Total = 20)
Sum Total: 45
damage1
Dice Roll: 2d6
d6 Results: 1, 2 (Total = 3)
Flanking with Conner, so sneak attack damage if the enemy can be
Attack overcomes DR and hardness if there is any



Dice Roll: 1d20+17
d20 Results: 14 (Total = 31)
attack2
Dice Roll: 1d8+13 2d6t
d8 Results: 4 (Total = 17)
d6 Results: 1, 3 (Total = 4)
Sum Total: 21
damage2
Dice Roll: 2d6
d6 Results: 3, 3 (Total = 6)
sneak attack

Dice Roll: 1d20+12
d20 Results: 12 (Total = 24)
attack3
Dice Roll: 1d8+13 2d6t
d8 Results: 7 (Total = 20)
d6 Results: 1, 6 (Total = 7)
Sum Total: 27
damage3
Dice Roll: 2d6
d6 Results: 5, 6 (Total = 11)
sneak attack

[edit]
Dice Roll: 1d20+22
d20 Results: 20 (Total = 42)
confirm crit threat on first attack? That would be for x2 damage
[/edit]

HP=88/111
AC=23
Saves=15/14/15
DR=3/-
Moderate Fortification

Dice Roll: 1d20+9
d20 Results: 5 (Total = 14)
grapple (This one fails automatically, but I'm rolling it anyway.)

Attempting to escape from the grapple with both of my attacks.


Dice Roll: 1d20+9
d20 Results: 15 (Total = 24)
grapple

Dice Roll: 1d20+4
d20 Results: 16 (Total = 20)
grapple

Okay, once more, before I have Aurelia give-up and punch something instead...
Truename Check:
Dice Roll:
1d20+19
d20 Results: 8 (Total = 27)

Right. I just need to reinforce my posting schedule. *sigh*

Okay, let's see if Ravan escapes! Resisting his grapple:
1:
Dice Roll:
1d20+20
d20 Results: 18 (Total = 38)
2:
Dice Roll:
1d20+20
d20 Results: 19 (Total = 39)


Anyone who doesn't escape takes
Crushing damage:
Dice Roll:
1d6+4
d6 Results: 1 (Total = 5)


Those within melee (Sam and Conner) are subject to two bursts with a Reflex DC 22 for half:
Acid Damage 1:
Dice Roll:
4d6+4
d6 Results: 3, 1, 6, 5 (Total = 19)
Acid Damage 2:
Dice Roll:
2d6+2
d6 Results: 3, 3 (Total = 8)





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