The thinker watches in amazing articulation of his single eyebrow as this daft woman saunters on in, COMPLETELY UNARMED, and has a mind to stir the whole place up with her scent and sounds. If they ever had a chance to surprise whoever's in there it will be gone the second she stomps in and starts challenging statues to fights.
Our hero, however, is not a rash person. In the few seconds it takes Liarra to snort, chastise caution, and stride in, he's ran through a few things.
Originally Posted by Rulet's Mind
*Someone's taken a key (by force? by guile?) from one of the inept guardsmen and went in. (For what reason?)
*Someone bruted their way in (check the lock for force, expect a rough fight)
*Someone smarted their way in (same as above, expect a rougher fight if there isn't any)
*Careful guards were set upon immediately by someone (who? why? when?) from behind without time to close the gate (look for signs of struggle)
*(Someone who overheard at the tavern and wanted the reward? Is in on whatever's going on?)
Rulet carefully draws his folded crossbow and swings it into assembly, locking the stock and barrel in place and keeping a mind on his quiver hand. He decides to just watch Liarra as she serves unwitting bait. If she's set upon, he has an advantage of being at a distance and possessing a bow. If she's shot by someone like him, that is, someone who won't stand in a crime scene in the open, he'll watch for arrows, note trajectory as they strike the gown clad miss, and fire at his best guess of their origin.
First things first though.
Dice Roll: 1d20+2
d20 Results: 18 (Total = 20)
Then just let me know what kinds of checks you want, if any, for looking at the lock to see if it's been forced, and the ground for signs of a fight.