Notices


Applications 2012

 
Name: Alvin Westbrook

Race: Human

Class: Ranger//Rogue

Alignment: Chaotic Neutral. Alvin is a strong believer in individuality, and does not desire companionship; that being said, he is smart enough to acknowledge that in order to survive he must often work with others; he does appreciate their help, if not enjoy their company.

Age: 18

Physical Description: Standing at just under 5'6", it is a bit of an understatement to say that Alvin has never been tall; in fact, others' perception of his short stature as a weakness has contributed to his solitary and slightly misanthropic demeanor. In fact, he is often hunched over, making him appear even shorter yet; stature is not an issue for him, and neither is order or cleanliness. He is often dirty and poorly dressed, paying no more attention to his rumpled shirts than he does to his unkempt hair, which is blond to match his blue eyes. He often avoids eye contact, but when he does meet one's gaze, his eyes appear to pierce their defenses, taking them for the sum of their abilities only and ignoring anything else. His face is often twisted into a snarl, but despite that, those who know him well know that it is merely his demeanor; he still treats people fairly, and while not necessarily a pleasant ally, he is certainly a useful one.

Background: Alvin has been parentless for as long as he can remember; his father and mother were both lost at sea when he was very young. He was a professional sailor, she a seamstress; they had been returning from a trip to visit family, and had left Alvin in the care of his older brother, Jon. Jon was only thirteen at the time, and he was unimaginably cruel to Alvin, not having any supervision or any real grasp of morality at the time. Such being the case, Alvin ran away as soon as he was able, bouncing between various shelters and the wilderness, becoming tough, possibly more from the former than from the latter; his short stature was always a point of derision among fellow orphans, and though Alvin was smart and eventually found ways to work the system to his best advantage, he still never found favor with his peers.

Residing around Old Badenshore (for that was where he was abandoned by his parents, and was all he knew), he eventually made a home for himself in one of the caves outside of town; he forged for himself and rarely interacted with civilization, although it seemed to him that he was well enough at empathizing with some people; and for those he couldn't, such empathy wasn't worth his time. He made a few casual friends, and has lived what he considers to be a successful life; however, he's recently begun having nightmares, which ended in himself being torn apart by monsters and beasts. When townsfolk began pouring into the surrounding caves, afraid of such beasts, Alvin swore to himself he would not rest until the threat had been vanquished, and so, despite his social issues, he decided to join with the Iron Hearts, who were defending the town. Despite his unassuming, unambitious tendencies, he has found it within himself to desire something greater than survival...to make something of himself.

Wealth: Given that Alvin's parents left him no inheritance, and he has made no name for himself, he is exceptionally poor, literally living on a few copper and what he is able to forage or make for himself.

Dice Roll: 4d6v1 4d6v1 4d6v1 4d6v1 4d6v1 4d6v1
d6 Results: 4, 3, 5 (Total = 12)
d6 Results: 4, 5, 6 (Total = 15)
d6 Results: 1, 6, 4 (Total = 11)
d6 Results: 3, 1, 4 (Total = 8)
d6 Results: 5, 4, 6 (Total = 15)
d6 Results: 6, 5, 5 (Total = 16)

Dice Roll: 4d6v1z 4d6v1z 4d6v1z 4d6v1z 4d6v1z 4d6v1z
d6 Results: 1, 1, 6 (Total = 8)
d6 Results: 2, 4, 4 (Total = 10)
d6 Results: 5, 4, 4 (Total = 13)
d6 Results: 6, 3, 3 (Total = 12)
d6 Results: 5, 1, 6 (Total = 12)
d6 Results: 5, 3, 6 (Total = 14)
lucky Dice (8,10,13,12,12,14)
maybe not so lucky lol

WIP
(1) Name: Rowena
(2) Race - Human
(3) Class: Sorcerer
(4) Alignment:
(5) Attributes:
Rolls:
Dice Roll:
4d6v1 4d6v1 4d6v1 4d6v1 4d6v1 4d6v1
d6 Results: 5, 3, 4 (Total = 12)
d6 Results: 3, 6, 6 (Total = 15)
d6 Results: 2, 1, 3 (Total = 6)
d6 Results: 3, 3, 2 (Total = 8)
d6 Results: 4, 5, 4 (Total = 13)
d6 Results: 2, 5, 4 (Total = 11)

Guess its 28 point buy then.
(6) Age: 16
(7) Physical Description:
(8) Background:
(9) Wealth:

WIP


Dice Roll: 4d6v1z 4d6v1z 4d6v1z 4d6v1z 4d6v1z 4d6v1z
d6 Results: 2, 1, 4 (Total = 7)
d6 Results: 4, 5, 5 (Total = 14)
d6 Results: 5, 1, 6 (Total = 12)
d6 Results: 4, 3, 3 (Total = 10)
d6 Results: 5, 5, 4 (Total = 14)
d6 Results: 6, 6, 5 (Total = 17)
Dice roll (7,14,12,10,14,17)

Let's see how this goes!


Name: Gorash

Race: Half-orc

Class: Fighter

Alignment: Lawful neutral – despised by his clan, Gorash learned early that obedience meant more food and less punishment (usually).

Attributes: Roll 6m4d6v1. If the roll is less than a 28-point buy, you may substitute a 28-point buy. Rolls must be made in the game forum - It's the Law!(tm).
Attribute Rolls:
Dice Roll:
4d6v1 4d6v1 4d6v1 4d6v1 4d6v1 4d6v1
d6 Results: 6, 5, 4 (Total = 15)
d6 Results: 4, 3, 5 (Total = 12)
d6 Results: 3, 3, 3 (Total = 9)
d6 Results: 3, 4, 5 (Total = 12)
d6 Results: 6, 4, 6 (Total = 16)
d6 Results: 4, 1, 5 (Total = 10)
28 point buy substitution:
16 | 14 | 14 | 12 | 10 | 8

Rolls are equivalent to a 29 point point-buy so I'm keeping the rolls.

Age: 14

Physical Description:
Gorash could almost pass for an exceedingly ugly human. Almost. If the lighting was poor, and the onlooker was more than a little drunk. He is possessed of the typical orcish underbite, complete with oversized canines jutting out from his lower jaw, heavy brows, deep-set eyes, and oddly-shaped ears. Among his tribe, his pigmentation earned him the nickname “Pinkie” but it is clearly more ashen than the average human. Gorash’s head is graced by a shaggy mop of medium brown hair that’s long enough to get into his green eyes. He appears to be making a valiant attempt at growing sideburns and a proper beard, of a similar color to his hair. Despite being derided by his clan for not being a pure orc, Gorash is no runt, standing nearly six and a half feet tall and weighing nearly 300 lbs under normal circumstances. He is decidedly skinnier than he was when he ran from his clan now, however.

Background:
Gorash’s clan eked out its existence in the mountains south of the human kingdom, occasionally raiding dwarven mines or human farms in the foothills for food, resources, plunder, and (in the case of the humans anyway) women. That is how Gorash came to be, and also why he has no family or clan name of his own. Treated as little more than a slave after his mother died in childbirth, Gorash learned quickly that obedience meant food, or at least that he would not be beaten. Of course sometimes his submission was too quick and an insult to his orcish blood, and he would be beaten anyway. It was not a happy childhood.

Disowned half-orc children like Gorash were not good enough to be true warriors for the clan, but they were good enough to serve as training equipment for their full-blooded orc and acknowledged half-orc kin. His skill at arms is largely self-taught, starting at the tender age of 10, when he found himself pitted regularly against those children who were receiving proper training. He actually managed to earn the grudging respect of the clan’s warrior-trainer for his strength and the speed with which he learned how to mimic the moves of those receiving actual training. In fact, his ability to fight and learn to fight proved so impressive as the years wore on that he was actually going to be granted status as a warrior when he came of age.

Then the gnolls came, and everything went straight to hell. The battle for the clanhold was bloody and brief, and Gorash soon found himself running like a rabbit from the advancing horde with only the clothes on his back and whatever food he was able to scrounge or steal while the battle turned into a slaughter behind him. He ran north and just kept running, knowing there was a small chance that the humans wouldn’t kill him on sight like the dwarves would. He beat the gnollish horde out of the mountains and followed the river from Baden Falls northward until he came to the road running east to west across the southern reaches of the kingdom, then started to follow that. Gorash turned north at the fork in the road and found himself heading for Old Badenshore. A party of outriders caught him on the road outside the town and, though he surrendered to them, beat him soundly before tying his wrists and dragging him back to the jail for questioning.

The humans interrogated him for days, assuming he must be part of the vanguard of the gnoll horde advancing out of the mountains. He vehemently denied it and swore he had been on the run, something his wasted appearance and lack of arms or armor lent credence to. When, after several days and not a few sessions of torture, his story hadn’t changed, the commander of the local militia gave him the choice of death by hanging now, death at the hands of the gnolls later, or possible death at the hands of the gnolls in battle. With no desire to die at the end of a rope and even less of a desire to burn to death when the gnolls torched the town, Gorash found himself conscripted into the town militia.

Still bearing the bruises and split lips of his beatings and the marks of the cuffs about his wrists, he is now clad in ill-fitting armor and armed with a hand-me-down sword that has seen better days. Gorash has no illusions about their chances for victory or his own chances for survival, but maybe if he acquits himself well in the battle, they’ll keep letting him live.

Wealth: The (ragged and filthy) clothes on his back. He ran from the gnolls with nothing that could not be carried or shoved in a pocket, and looting what passed for the clanhold's treasury wasn't at the top of Gorash's list of priorities when he fled the massacre. Whatever kit he has is at the DM’s discretion and consists of castoffs from the dead or those too wounded to fight who have been evacuated across the lake.


1, Name: Eliza Wrightson
2. Race: Human
3. Expert 1/Sorcerer 2
4. Alignment: Good
5.
Dice Roll: 4d6v1z 4d6v1z 4d6v1z 4d6v1z 4d6v1z 4d6v1z
d6 Results: 3, 4, 3 (Total = 10)
d6 Results: 5, 5, 2 (Total = 12)
d6 Results: 3, 3, 5 (Total = 11)
d6 Results: 5, 3, 4 (Total = 12)
d6 Results: 5, 3, 3 (Total = 11)
d6 Results: 6, 3, 3 (Total = 12)
Attributes (10,12,11,12,11,12) I'll be doing the 28 point method...
6. Age: 15
7. Physical Description: Standing at just over five feet tall, Eliza has short cropped sandy blonde hair. Her hazel eyes are exquisitely bright. Her arms are tanned from many hours toiling over wooden wheels and unfinished wagons. You would expect her to have some muscle, but she usually just did finish work, and carving.
8. Background: There really isn't much to say about Eliza's story. She was born in town, she has several close friends, and she is the second of six. When she was nine, she and one of the neighbor boys became an item. They were going to be married three years ago, but Eliza's mother passed from the 'Cough five winters ago. Since then, Eliza has been her younger siblings 'mother'. Charlie understood that Eliza's father wouldn't know how to take care of the young ones, and since then, their marriage has been put on hold. Eliza learned of her abilities on her eleventh birthday. Luckily, her powers do not appear to be dangerous to others. Eliza has honed the use of her abilities throughout the years since.

Although she knows she does not have the strength to fight in melee with anyone, she believes she can assist on the battlefield. Her father forced her to go with the women and children, but she hid under the wharf when the boat left.
9. Wealth: Upper Middle-class family (Wheel-wrights/wagon builders)

Name: Reece Redhawke
Race: Human
Class:
Fighter due to backstory, ranger due to his time spent alone on the roads and living it rough
Fighter/Ranger

Dice Roll: 4d6v1z 4d6v1z 4d6v1z 4d6v1z 4d6v1z 4d6v1z
d6 Results: 3, 6, 4 (Total = 13)
d6 Results: 4, 4, 6 (Total = 14)
d6 Results: 6, 6, 6 (Total = 18)
d6 Results: 1, 1, 1 (Total = 3)
d6 Results: 2, 2, 6 (Total = 10)
d6 Results: 6, 6, 4 (Total = 16)
Stats (13,14,18,3,10,16)
Age: 13




Edit: Ouch, that 3 kinda hurts If accepted, could i drop the 18 to a 14?(I don't see why someone my characters age would have a stat that high anyway) and bring the 3 up to a 10? Also, appologies for the background being more than a few paragraphs, i got carried away and had to reign myself in as it is - hence all the brackets lol.
Edit2: Second class for the gestalt is decided on. And application is now complete... i think




 

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