Sai began to sway with the rhythm of Tom's song. Drawing her rapier she let out a syllable of arcane power. Runes rushed over the blade from hilt to tip glowing with arcane energy as she closed in on the Goblins. Sai dropped into a low thrust easily piercing the tiny Goblin's heart. As it slumped to the ground she flourished her blade smiling at its companion. "Won't you come dance with me?"
Swift: Enhance Weapon using Arcane Pool.
Move: Draw rapier and 5 ft step.
Standard:Attack Goblin 2 (+1 Arcane Pool, +1 Inspiring Courage) vs AC 14.
Saitylvaness Sylvari
Female CG Elf Magus (Singer of Blades)//Rogue(Acrobat), Level 1, Init +6, HP 9/9, Speed 30 ft AC 17, Touch 14, Flat-footed 13, Fort +3, Ref +6, Will +3, Base Attack Bonus 0 Rapier +4 (1d6+2, 18-20x2) Dagger +4 (1d4+2, 19-20x2) Longbow (20) +4 (1d8+2, x3) Studded Leather Armor (+3 Armor, +4 Dex) Abilities Str 13, Dex 18, Con 13, Int 19, Wis 13, Cha 14 Condition Arcane Pool 4/5
1: Weapon Finesse
With a light weapon, elven curve blade, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.
Benefit: Apply your DEX modifier in place of STR modifier to attack rolls AND half your DEX modifier to damage rolls with any weapons that qualify for Weapon Finesse.
If you have a STR of at least 10, you can apply the benefits of weapon finesse to any one-handed weapon.
Weapon Finnesse also allows you to add half your DEX modifier to damage with ranged or thrown weapons.
Special: Once you take Weapon Finesse, you can now make special attacks called Surgical Strikes with any weapons that qualify.
Rogue 1: Skill Focus (Knowledge Arcana)
Benefit: You immediately gain a +3 bonus to the chosen skill.
This bonus improves according to character level.
At level 10, this bonus improves to +5, and you can reroll a check using this skill once/day.
At level 20, this bonus improves to +7.
Sneak Attack:
If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.
The rogue's attack deals extra damage (called "precision damage") anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet.
With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty.
The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment.
Expert Acrobat:
At 1st level, an acrobat does not suffer any armor check penalties on Acrobatics, Climb, Fly, Sleight of Hand, or Stealth skill checks while wearing light armor. When she is not wearing armor, she gains a +2 competency bonus on Acrobatics and Fly skill checks.
This ability replaces trapfinding.
Arcane Pool:
At 1st level, the magus gains a reservoir of mystical arcane energy that he can draw upon to fuel his powers and enhance his weapon. This arcane pool has a number of points equal to 1/2 his magus level (minimum 1) + his Intelligence modifier. The pool refreshes once per day when the magus prepares his spells.
At 1st level, a magus can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute. For every four levels beyond 1st, the weapon gains another +1 enhancement bonus, to a maximum of +5 at 17th level. These bonuses can be added to the weapon, stacking with existing weapon enhancement to a maximum of +5. Multiple uses of this ability do not stack with themselves.
At 5th level, these bonuses can be used to add any of the following weapon properties: dancing, flaming, flaming burst, frost, icy burst, keen, shock, shocking burst, speed, or vorpal.
Adding these properties consumes an amount of bonus equal to the property’s base price modifier. These properties are added to any the weapon already has, but duplicates do not stack. If the weapon is not magical, at least a +1 enhancement bonus must be added before any other properties can be added. These bonuses and properties are decided when the arcane pool point is spent and cannot be changed until the next time the magus uses this ability. These bonuses do not function if the weapon is wielded by anyone other than the magus.
A magus can only enhance one weapon in this way at one time. If he uses this ability again, the first use immediately ends.
Cantrips:
A magus can prepare a number of cantrips, or 0-level spells, each day, as noted on Table: Magus under “Spells per Day.” These spells are cast like any other spell, but they are not expended when cast and may be used again.
Spell Combat:
At 1st level, a magus learns to cast spells and wield his weapons at the same time. This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being cast. To use this ability, the magus must have one hand free (even if the spell being cast does not have somatic components), while wielding a light or one-handed melee weapon in the other hand. As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty). If he casts this spell defensively, he can decide to take an additional penalty on his attack rolls, up to his Intelligence bonus, and add the same amount as a circumstance bonus on his concentration check. If the check fails, the spell is wasted, but the attacks still take the penalty. A magus can choose to cast the spell first or make the weapon attacks first, but if he has more than one attack, he cannot cast the spell between weapon attacks.
"I think I like your song better than that of the goblins, mr. Minstrel." Came the voice of the six-armed man as he rushed past Brego and the little girl, hurling a thin-ish tree trunk straight at the nearest goblin. His scarf billowed in the wind as he posed in front of the pair. "What say you and I make their death screams into a lullaby together?"
Move Action to reinforce the little girl's guard, standard action to hurl the tree trunk at the goblin.
So let's see, I'm hurtling improvised weaponry (-4) that is also one size category above me (-2). I have a +2 total attack bonus (+1 BAB, +1 Eidolon Dex) and Brego's song gives me another +1. The goblin's AC is 16. In other words, hit only on 19 or better.
Aegon dropped his whetstone as the townsfolk began fleeing from the square. Giving his blade an experimental twirl, he rushed forward to attack the nearest Goblin. He gripped his sword with both hands and swung the blade from low to high, only to see his blade fly harmlessly over the head of the jeering greenskin. He muttered a curse under his breath and braced himself for the counterattack.
He caught an emerald blur in the corner of his eye and watched as the elven woman from before neatly skewered another of the goblins. "Not a bad bit of bladework, that."
His fighting stance was raw and slightly awkward. His knees were too bent, his shoulders were too square, and he left too much weight on his heels, but the force with which he swung his sword would have struck with devastating force had it... well... landed.
Whether by instinct or by solemn purpose, an unlikely group of onlookers rushed to the aid of the innocent mother and child who were in danger of being overrun by the goblin invaders.
Gozzik quickly ran to take up a guarded position in front of the desperate woman, who in the utter chaos of the moment couldn't tell if he was friend or foe. She screamed loudly as the halfling moved between her and her daughter, and thrust her foot forward, trying her best to kick the undersized ranger, but to no avail.
Both Brego and Veritas were able to place themselves between the lone girl and the goblin that was approaching from the west, the bard launching into an inspirational chorus, and the summoner launching a large tree trunk in the direction of the aloof, goblin warrior. The trunk missed its mark, but it was enough to get the goblin's attention off of the butterfly he was chasing, and onto the group in front of him. The now terrified girl covered her ears, hit the floor and scrunched herself up into a small ball.
At first the cackling runt looked confused, then he seemed fascinated by the multi-armed man and the wooden projectile as it nearly missed him. In an attempt to look fearsome, he began jumping up and down and growling, then took a step backward and tried to lift the large trunk, but of course he had little luck.
To the north, Saitylvaness gracefully dashed forward, drawing her rapier along the way. She passsed by the first goblin who took an errant swipe at the elf with his blood-covered blade, but missed. The bladesinger then deftly sunk her weapon into the throat of the second goblin, easily piercing its windpipe and dropping it dead on the spot.
In an effort that could have been mistaken for teamwork by a clueless observer who had no idea that the two hardly knew one another, Aegon Skye rushed up beside the elven maiden, charging at the first goblin with a vicious swipe of his longblade, but the swing was off balance and missed its mark.
This goblin seemed far less misguided than the one to the south, and responded by slashing at Aegon with its "dogslicer." The jagged blade wizzed past the shoulder of the battle-mage as he tried to regain his balance, but missed.
Notes: @Lucian: Sai seemed to make a 10 foot step rather than a five foot step on her second round of actions. No need to replay it, especially since she could have covered the total distance had she moved her full 30 feet during the surprise round, but that movement resulted in an AoO from goblin 1, which missed.
@Kuroi: Veritas moved 5 feet too far (the second diagonal counts as two squares of movement). I reposition him one space to the north, which affected nothing for the round.
You'll notice that I gave you the initiative of the goblins ahead of your rolls. Again, this was to save time. We'll be doing it this way from here on out, with those who beat the enemy initiative taking a round of actions in what I'll call "round zero."
Round one will then start with the enemies actions and proceed from there. This way we have two distinct groups of actors, the enemy, and the PCs. It will now look like Sai is at the end of the order, but that's because she already acted in round zero.
From here on we will mind the initiative order for actions. You are free to post out of order to save time, but I will resolve actions in initiative order, so if your posted action is no longer relevant when your turn comes up, I may make some minor changes.
Ok then, have at it...
Actions:
Surprise round:
Sai: moved into position and drew rapier
Gozzik: moved to guard mother
Brego: moved and began to sing
Aegon: charge attack missed
Veritas: chucked a tree trunk and struck a pose
Round zero:
Sai: skewered a goblin
Round one:
Goblin 1: attacked Aegon but missed
Goblin 3: acted foolish
Gozzik: up next!
Brego: pending
Aegon: pending
Paying little-to-no attention to the hysterical woman behind him, Gozzik scanned the area for threats. As the eight-limbed-(spider?)freak threw a tree, he noticed for the first time the goblin causing the problem. Aware that the human child was in danger, the halfling opened his mouth in a scream of ferocious rage, and charged the goblin.
Enter Rage as a free action, Charge straight towards the goblin, and make his attack.
Aegon grips his blade with both hands once more, taking a step to the side to block the goblin's path to the townsfolk. This time, he tries an overhead slash to counter the goblin's attempt on his own life, fighting with the ferocity of a feral beast.
The blade struck true, slamming violently into the skull of the goblin. He pulled it free and was rewarded with the sight of the goblin slumping lifelessly to the ground.
Seeing the situation was well in hand Brego turned his sights towards the girl "Come on now. Your mother's right there... Get into the church, you'll be safe there there" he said pointing towards her mother and little baby sibling "You'll be safe" he repeated. One the mother and daughters were off to safety Brego decided he could focus on important matters...like getting the hell out of here
Pulling a small red cloth from a pouch on her belt, Saitylvaness began to clean the blood from her blade. She could still feel her sword humming with arcane energy as she ran the cloth down the weapons length. Turning to her Elven companion, she smiled politely. "I would hope so, I studied with the master's of the Tower of Stars for almost five decades." She still was unsure what to make of this rather strange Elf, but he had made an effort to protect those obviously less capable than himself, and that had to count for something. And your strikes could use a bit of refinement. She thought coolly to herself. Normally Sai was not one to be so judgmental of others, but something about this Elf got under her skin. Perhaps it was the fact he had seemed so eager to escape her company earlier...
Turning to Tom she smiled. "Now that was a song I could dance to! Play me one like that again, and I may just buy you breakfast." Sai gave him a wink as she went into a spin, the shades of green in her dress dancing from light to dark as she twirled. As she completed her rotation, she stopped and gave Tom a serious look of concern. "Could there be more Goblins in town? Perhaps we should stick together for the time being." Focusing on her keen Elf senses, she looked around to see if any other Goblins were in the area while her ears scanned for their silly songs.
"Most likely. Goblins are known for their ensemble performances. They were coming from that direction" he says, ready to move once he saw that the girl and her mother were off. He hadn't been paying much attention to the others, though they did their job well enough. He placed his sword back into its sheathe, Sandpoint had been a slight disappointment so far...and now goblins. Clearly small towns had alot of pest problems