The City of Faith
All Humans.
I
Drunkards - Before Allaxei's arrival, Faith's streets were littered with drunkards, who, when prompted, were known to shout abuse and feebly attack.
Militia - However with the barracks reinstated, the layabouts had some drive and purpose in their lives. They formed Faith's new militia. When facing the combined might of the militia, enemies have been known to quake in terror.
II
Restless Marauders - Rage and envy often drove men and women to loot and pillage. These unpredictable folk have been brought up on a lifetime of battle.
Wardens - But Allaxei saw the potential in them and sculpted them into Faith's fine defensive force.
III
Rogues - Thieves and bandits operate in the dark backstreets of Faith. Just one feeble arrow wound dealt by a rogue can fester quickly and catch any opponent unawares.
Scouts - Those caught by Allaxei's Wardens find a new outlet for their talents and make up the city Scout force. This force specialises in ranged warfare and espionage.
IV
Doomsayers - In the past days of the city of Faith, it was easy to say the end was nigh. Doomsayers were at the forefront, spreading fear and lies through the use of their less than potent magic.
Scholars - These Doomsayers found new hope following Allaxei's arrival and put their magic skills to better use. Some say that when the Doomsayers left us cruel weather left the skies.
V
Cut-Throats - Beware of the shadows, as they are the playground of Faith's Cut-Throats. They come from nowhere, steal your strength and disappear without a trace.
Templar - "Why fight between yourselves for meagre resources when you could join forces and hunt the enemy outside?" Allaxei asked. The Cut-Throats had no reply. The Cut-Throats began to put down their daggers and work together as a unit, fighting selflessly.
VI
Bounty Hunters - If the price is high enough, the Bounty Hunters will always find you. Deadly accurate with their bows and fast, nigh impossible to catch.
Knights - Channeling their supreme talents to the defence of the city, the Knights are Faith's great hope. They raise their swords as one to destroy weaker foes.
VII
Tainted - The underlords rule everything night touches. They are fast and tough and able to channel their hatred of life into powerful spells.
Redeemers - Allaxei was able to revoke the corruption throughout Faith, and those that were free of taint were now truly full of both might and powerful magic. Where the Redeemers go, life follows.
All Humans.
I
Drunkards - Before Allaxei's arrival, Faith's streets were littered with drunkards, who, when prompted, were known to shout abuse and feebly attack.
Militia - However with the barracks reinstated, the layabouts had some drive and purpose in their lives. They formed Faith's new militia. When facing the combined might of the militia, enemies have been known to quake in terror.
II
Restless Marauders - Rage and envy often drove men and women to loot and pillage. These unpredictable folk have been brought up on a lifetime of battle.
Wardens - But Allaxei saw the potential in them and sculpted them into Faith's fine defensive force.
III
Rogues - Thieves and bandits operate in the dark backstreets of Faith. Just one feeble arrow wound dealt by a rogue can fester quickly and catch any opponent unawares.
Scouts - Those caught by Allaxei's Wardens find a new outlet for their talents and make up the city Scout force. This force specialises in ranged warfare and espionage.
IV
Doomsayers - In the past days of the city of Faith, it was easy to say the end was nigh. Doomsayers were at the forefront, spreading fear and lies through the use of their less than potent magic.
Scholars - These Doomsayers found new hope following Allaxei's arrival and put their magic skills to better use. Some say that when the Doomsayers left us cruel weather left the skies.
V
Cut-Throats - Beware of the shadows, as they are the playground of Faith's Cut-Throats. They come from nowhere, steal your strength and disappear without a trace.
Templar - "Why fight between yourselves for meagre resources when you could join forces and hunt the enemy outside?" Allaxei asked. The Cut-Throats had no reply. The Cut-Throats began to put down their daggers and work together as a unit, fighting selflessly.
VI
Bounty Hunters - If the price is high enough, the Bounty Hunters will always find you. Deadly accurate with their bows and fast, nigh impossible to catch.
Knights - Channeling their supreme talents to the defence of the city, the Knights are Faith's great hope. They raise their swords as one to destroy weaker foes.
VII
Tainted - The underlords rule everything night touches. They are fast and tough and able to channel their hatred of life into powerful spells.
Redeemers - Allaxei was able to revoke the corruption throughout Faith, and those that were free of taint were now truly full of both might and powerful magic. Where the Redeemers go, life follows.



