Also, does the limit of one level 3 and one level 5 magic item include purchased items? I.e., can we spend some or all of our starting gold on additional items?
Legends of the Toba
Legends of the Toba - Forum
Dungeons & Dragons 4e
Ad Closes: Jun 21 '12
Estimated Members Requested: 1
Legends of the Toba is a D&D 4e Campaign in a home-brew Arabian-themed setting. With any luck, the game will progress from mid-Heroic tier to high Paragon, at least. I will be looking for, optimally, 4-5 characters to build a good balance of class types. A strong emphasis will be placed on good roleplaying but there will be a healthy mix of combat, some puzzle-solving, and a bit of politics. The plot structure I have built is fairly open, sandbox-y (get it? Desert? Sandbox?) once it gets rolling (I'll admit, it does start off a bit more rigidly to get things rolling in the right direction, though) allowing a lot of player leeway and creativity.
What else do I want? People with strong characterization and writing skills. People that have patience - I'm not looking for a post-a-day rate by any means. I have a job, I'm sure plenty of players do, too. Probably a lot of us aren't on the same schedule. If we get 3 or 4 updates through a week, I'm happy.
Applications will be kept open till the 21st of June (unless I get a LOT of really, really good apps before then - if I close up early, I'll make sure to give a few days notice).
Notes on Character Creation
Characters will start at Level 5
Attributes will be determined through standard 22 point buy (Method 2 in PHB1)
Starting wealth is 1000gp - this starting money may be used for consumable magic items, but not permanent ones.
Starting Magic Items are limited to one (1) Level 5 item and one (1) Level 3 item
The "Fixed Enhancement Bonus" Rules from DMG2 p. 139 (duplicated in Dark Sun CG p. 209) will be in effect
Themes will NOT be used
Backgrounds WILL be used
The Rules for Travel and Survival in the Dark Sun CG will be used (p. 198) as well as the "Metal Armour and Overheating" rule from p. 119 of the same book.
Alternate Rewards (DMG2 p. 136) may be used in place of standard magical items.
In the dim candlelight, flickering in the study, high in the northern parapet of the keep, and old man sits in a wooden chair. His wrinkled, crooked fingers caress the cover of a thick book, remembering the symbols and words embossed in leather with rich gold. His eyes are weak, faded with age. Gently he eases the cover open and strokes calloused fingers over the yellowed, frayed page within.
Last edited by kedcoleman; Jun 14 '12 at 2:28am..