Healing and Healing Surges

   
Healing and Healing Surges

Simply not being at home during an extended rest is -1 surge that day.

Rough road/dungeon conditions is -2 surges that day and that is typical.

Significant wounds/diseases/negative conditions is -3 to -8 surges that day.

If you roll an Endurance Check vs DC 17 you are down 1 less surge.

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The use of surges is different than in 4e.

You have a second wind in combat.
After any combat and a short rest you may expend 1 surge.
If a healer attends you and rolls > than the DC of damage you have taken you may spend another surge.
Otherwise, you may not spend a surge unless a power lets you or you take an extended rest.
After an extended rest you regain 1 surge and get your con modifier in hits (you do not heal up)
If a healer attends you and rolls > than the DC of damage you have taken you may gain another con modifier or the healer's wisdom modifier.

I forgot to mention that out-of-combat healing via magic is possible. It happens by Divine and Primal rituals and items like potions.

Feat support:

Feat - Surgeon - prerequisite - must have the healing skill. A surgeon is skilled with dealing with dangerous wounds that other healers shirk away from. This results is a -10 DC to the heal roll during short rests. A surgeon also adds their Int or Dex modifer to any healing they allow through the heal skill.

(This next one is 3 different feats)
Feat - Primal, Divine, or Arcane healing - prerequisite - must have the healing skill. Once after each combat and during a short rest as a part of the first healing attempt, a healer with this feat can use their source to heal a person with a similar source only at -10 DC to the heal roll. Such a healer also adds their primary magical statistic modifier to the healing to any healing they allow through the healing skill. So, for example, a shaman gets this bonus with a barbarian but not with a ranger.

Feat - Combat Medic - prerequisite - must have the healing skill. A combat medic can use a healing check to allow a target to burn a surge. But the amount healed is only equal to half the DC the medic attempts or the surge value of the target, whichever is lowest. Combat medic healing checks count as the first heal after combat, but, they can be accomplished in only 2 minutes as opposed to 5. Resting healing checks may still be performed after combat medic healing checks.





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