Hybrid games are now allowed on Myth Weavers without permission. A hybrid game is defined as a game that may be played through other means, but which uses Myth Weavers resources such as sheets or an OOC forum.
Games which do not utilize Myth Weavers resources in any manner are still prohibited and ads for such will be removed.
Myth Weavers is pleased to announce the Dungeons & Dragons Create a Villain Contest! Members may create a villain using any edition of the Dungeons & Dragons rules, and the final entries will be voted on by the community.
First place wins a new copy of the Dungeons & Dragons 5th Edition Players Handbook!
The contest runs from July 1 to July 31, and voting will then run from August 1 through August 7. The winner will be announced on August 8 and contacted via PM. Contest details and directions may be found HERE!
So, the rules forbidding online play are no longer in existence, so I think we should do this! Pick your pre gen, write up 2 paragraphs on personality and appearance, and post it here! I might even run 2 games if I get enough interest!
The Oracle has approached you in town and charged you with the task of returning the eye of Gruumsh before the tribes in the caves of chaos do! But you must hurry, you only have 21 more days until the full moon...
"The thing about quotes on the Internet is that you can never confirm their accuracy or validity."
Morana is a member of the Defenders of the New Forge, a dwarven knightly order recently crafted with the Smithy-Temples of the Great Artisan. She holds the ideals of the group close to her heart, namely that the time of dwarven resurgence is now and they must reforge the long lost bridges to the other races and reclaim the lost holds of the ancients. However, as a young dwarf she still grapples with the temptations of Tiamat that flow in every dwarfs veins, (greed, vengence and envy.)
She keeps her dark hair in heavy elaborate plat which is kept hidden a headscarf and the folds of her chainmail. Her newly forged shield is emblazoned with a black anvil on a crimson base. In comparison to the freshness of her armour, her hammer is an ancient weapon, passed down from mother to daughter for generations.
Sarabia comes from a proud elven family, and they are saddened by the rise of the other races. Sure, there's a place for them, but it is clearly below the elves (according to them). This has been the family's core value for hundreds of years... so imagine their dismay when Sarabia decided to (a) not only leave the confines of the Viera Acadamy, the High Elven Wizardry School, but to do so to (b) join an adventuring party that was (c) comprised of people other than High Elves. Well, poor Grandma Sravina almost died. But that was exactly Sarabia's point - that attitude was old-fashioned and irrelevent, and she'd show her family that all other races had some validity. Maybe even dwarves.
Sarabia has thrown off all the conventions of High Elven tradition in her quest to prove equality. Gone are the flowing robes and cloaks - she now dresses in a ultiltarian brown shirt and pants. Her knobby quarterstaff doubles as her magical focus, a far cry from the slender wands of her parents. Her blonde hair is a little longer and cover her ears. She tends to be a little kinder to the minor mistakes and foibles of non-High Elves, again in reaction to the complete intolerance in which she was raised.
And, yes, I can certify that I am registered for the playtest.