Rough Hearing Limits
- Under normal conditions, hearing range is a 120 foot spread (i.e., it can turn corners and so forth). This is the range at which a single bard can be heard sufficiently well to affect a target with one of their bardic music uses or effects unless other ranges are indicated.
- The spread can make its way through solid items (such as doors and walls) at a cost of 10 "feet" per point of Hardness possessed by the item.
- Areas of silence as though they were impenetrable walls of force for determining the reach of the spread.
- Each additional musician beyond the first, or playing or shouting loudly, increases the range of the spread by 40 feet (while not strictly correct physically, it is the "closest fit" for groups of fewer than 8 musicians).
- A musician, singer or speaker may always choose to play more softly and decrease the hearing range. Thus a whisper can only be heard in adjacent squares.
- It is possible to hear the music that a musician is playing outside of this range; it is simply too indistinct to allow the effects of the mystic music to be effective. Anyone attempting to perceive that the musician is playing who is outside of the "hearing range" must succeed at a Listen check (DC 15 + 1 for every 10 feet between the subject and the hearing range). For example, in normal conditions, a character 200 feet away from a musician who attempts to Listen to see if the musician is playing must succeed at a Listen check against DC 23 (he is 80 feet outside of the hearing range of 120 feet, so the DC is 15+8).
- Some effects are only effective within a certain range (usually this range is shorter than hearing range). If conditions would reduce hearing range to less than the designated range, use the hearing range value instead. This gives the range at which the effect can work and is not adjusted for conditions except as already noted (i.e., when hearing range is so drastically reduced by conditions that it is shorter than the listed value).