Hybrid games are now allowed on Myth Weavers without permission. A hybrid game is defined as a game that may be played through other means, but which uses Myth Weavers resources such as sheets or an OOC forum.
Games which do not utilize Myth Weavers resources in any manner are still prohibited and ads for such will be removed.
Myth Weavers is pleased to announce the Dungeons & Dragons Create a Villain Contest! Members may create a villain using any edition of the Dungeons & Dragons rules, and the final entries will be voted on by the community.
First place wins a new copy of the Dungeons & Dragons 5th Edition Players Handbook!
The contest runs from July 1 to July 31, and voting will then run from August 1 through August 7. The winner will be announced on August 8 and contacted via PM. Contest details and directions may be found HERE!
I've been on a League of Extraordinary Gentlemen kick lately, so I'd be interested in playing in something like this.
Questions: 1. I don't have any experience with Fate, but I do have a good deal with Spirit of the Century, which I understand is a lot like Fate's cousin. I've been on both ends of the table for SOTC. 2. I love the Victorian Era. I know it and the American Gilded Age like the back of my hand. 3. I've played in a one shot Victorian d20 Past game as a player. It was suitably entertaining. 7. As far as this goes, I like when the supernatural in horror like this is subdued and rare. I like finding mundane explanations for most things until it comes to the point where the mundane can't explain goings-on anymore and the characters are forced to dig deeper. 8. Fun.
This sounds like a ton of fun. I don't have a lot of experience with roleplaying, but this system and setting sounds very much up my alley.
Edit 6/15: Application should be all set to go. I wasn't sure whether this game would involve actual historical characters and places, so I used fictional details for the most part here. Happy to make changes/answer questions as needed.
I'll chock down as absloutely interested. So here's going with the questions.
1. I'd say my Fate experience is significant. I've both played and run Spirit of the Century, currently play a version of the Dresden Files modified for a non-supernatual police procedural(think The Wire), and am on and off thinking about how to use Fate to run a game in the Mass Effect universe.
2. It's been a while since I did or read something in a Victorian Era, though I do enjoy it. The most recent book I can think of for that era that I've read is The Devil in the White City. Though set in America I think it is a good primer for this game, as it's a combination of cutting edge technology and wonder at the Worlds Fair and despicable murder.
3. I have not played in a Victorian game. I would say the closest game I've played would be Spirit of the Century, in the 1920s. Though I do think you've made the right choice in systems. The other option I'd consider is Call of Cthulhu, but the choice between the two is very much one of tone.
7. Have any of you read Shadows Over Baker Street? It's an anthology of Sherlock Holmes stories set in the Cthulhu mythos, it's quite good. Because you've chosen Fate as your system I expect something of a fast moving game, where there are many options besides combat, and with some clever characterisation we can succeed. But this is also horror, so I expect that people will die, often in gruesome ways, and there are some enemies we can only hope to waylay.
8. I'd think we succeed if we complete just one adventure, with at least half our starting members. I've found games on these boards to be wildly polarised. Sometimes games get a bunch of interested people and exciting characters and die in a month. But another game I play we've had a largely continuous group with a single DM since the release of D&D 4th edition. And the games that survive, they are epic. Once everyone knows their characters and the game the play by post format allows for terrific characterisation and beautiful plots and settings.