Iron Heroes Campaign
Hello, fellow 'Weavers.
I'm starting a new Iron Heroes table-top campaign for my younger brothers (21 and 19 years of age) and a few of their friends. They were really interested in playing in my setting, The World of
Rysylis, even though they are not too familiar with Iron Heroes. I want to build an epic campaign that will teach them both, the Iron Heroes system and Rysylis. Because of this, I want to keep the beginning very simple. They are not the type of players to build an elaborate background, so a group background or template might be best.
If you are interested in helping me build a campaign, you can find some more information about Rysylis on the WIKI.
Concept 1
Heroes begin the game as youths -- probably past coming-of-age -- who all live in the same village, and are somehow thrust into an adventure. Adventures of any kind are really looked down upon in the village, since it is not only dangerous for the adventurers, but it can also bring unwanted attention to the village. The PCs will be encouraged to pick a Profession skill during character creation, which will not only help them in the future, but will establish a background they can relate to.
The PCs begin as slaves on a merchant boat, bound for a distant port, when an autumn gale wrecks the ship. Being a slave gives them tons of possibilities for backgrounds, while also linking them together. It will also make them look over there shoulders wherever they go. I might start them off as 2nd or 3rd level adventurers for this idea, but I'm not sure. When the ship wrecks, they are of course the only survivors. Perhaps I'll leave one other slave alive who knows the area, or the slave master (so they'll have a moral quandary right up front).
I'm starting a new Iron Heroes table-top campaign for my younger brothers (21 and 19 years of age) and a few of their friends. They were really interested in playing in my setting, The World of
| Rye-suh-liss |
If you are interested in helping me build a campaign, you can find some more information about Rysylis on the WIKI.
Concept 1
Heroes begin the game as youths -- probably past coming-of-age -- who all live in the same village, and are somehow thrust into an adventure. Adventures of any kind are really looked down upon in the village, since it is not only dangerous for the adventurers, but it can also bring unwanted attention to the village. The PCs will be encouraged to pick a Profession skill during character creation, which will not only help them in the future, but will establish a background they can relate to.
Plot HookConcept 2
The game begins on the first day of the Winter season, which is celebrated by a feast. Rituals are observed in the belief that evil spirits must be kept away as the cold drives them from their grave-mounds. Unbeknownst to the PCs, the village leader had recently got into a dispute with a neighboring earl. The dispute was minor, but the village leader insulted the earl. On the night of the feast, the offended earl pays the village a visit. Either attacking them by surprise, or confronting the leader in a heated debate -- the earl demanding a tithe, with swords to back him up.
Either way, it'll probably come to blows. Which will bring us to the first combat encounter. The earl's men outnumber the villagers two to one, and will sack the town. The village leader, who had taken a liking to the PCs, tells them of a secret way out the city. He is severely injured and cannot follow. He might also give them his sword or something. This will force the PCs out into the wilderness and into an adventure. Which is right where I want them. No nagging plot line right now; nothing but exploration (and probably revenge).
The PCs begin as slaves on a merchant boat, bound for a distant port, when an autumn gale wrecks the ship. Being a slave gives them tons of possibilities for backgrounds, while also linking them together. It will also make them look over there shoulders wherever they go. I might start them off as 2nd or 3rd level adventurers for this idea, but I'm not sure. When the ship wrecks, they are of course the only survivors. Perhaps I'll leave one other slave alive who knows the area, or the slave master (so they'll have a moral quandary right up front).
Plot HookMore coming soon. What are your thoughts so far? Suggestions? Links to resources? Anything helps! Thanks again.
This was no normal storm, though, it was the work of the gods. Specifically, the Earda of the moon and dreams, Eala. When the boat wrecks, the PCs go unconscious. They find themselves in a misty hall, dark and empty. Before them is the shimmering goddess, Eala, resplendent in her feathered mantle and bare figure. She tells the PCs she has spared their life for a purpose that will remain unknown until the right time. She will neither give them protection, nor wholly abandon since others have been called for this purpose also. They will all be branded as slaves, but they will have their freedom "safely" on the mainland. Thus their adventure begins.





