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So, I've been considering what concept to play, and a certain idea occurred to me, but I want to run it by you (jalapeno_dude), because it's a little off the beaten path, and I want to make sure it's not too weird/disruptive before I incorporate it into my character.
Essentially, I've always been fond of stories dealing with dreams and dreamers, but this particular concept draw primarily from Micheal Moorcock's dreamthieves, Neil Gaiman's Sandman, and H.P. Lovecraft's Dreamland Cycle - but for all that, it fits rather well into Eberron because of the nature of Dal Quor.
The basic thrust of the idea is that my character has a greater or lesser capacity to manipulate dreams - perhaps he is a natural lucid dreamer, or perhaps he possesses the ability to literally enter and capture dreams (I have ideas on how this could be accomplished, if you're interested in that route.) This game seems like good venue for such a character, given that it's freeform and so dice and mechanics are less troublesome.
There are a couple of reasons I want to run this by you beforehand - the first is that it's obviously a bit wierd, and I want to make sure that such an ability wouldn't be overpowering or disruptive to the campaign. Second, I also don't want to create something that would either A) force my character off on random tangents in a group-oriented game or B) lead my character to distract or detract from the main plot. That in mind, I have a couple of solutions.
1) The ability would allow my character to bring the rest of them along on his oneiromantic jaunts. This keeps the party from getting split.
2) Obviously, dream-sequences would only be employed as much as they would benefit the plot - Perhaps the characters have to entire the mind of a sleeping head of state in order to steal secrets or implant suggestions - at a terrible risk to themselves, of course.
3) Dreams are dangerous. Dal Quori is a strange and hostile place, and even a lucid dreamer is taxed to the extreme attempting to exert control over even a small portion of it. And while the Quori might not be able to act directly to harm a dreamer, a sleeper's flesh is helpless by definition.
And there are older and more terrible things than Quori lurking out there. Consider the man in the porcelain mask, who lives on the tower beside the sea of black sand. Or the Thing that Lives Beneath.
All that said, if you dislike this idea or feel that it doesn't fit within the game, I'll scrap it. Likewise, I want to reiterate that dreams wouldn't be my character's one note. It's just an idea I like, and I'd like to integrate it into the character if you're amenable.
I'd like to just post my interest right now. I'm not too familiar with Eberron, so I have some catch-up to do before I can put together an app, but what I know of the setting intrigues me and this sounds like a fantastic way to further explore it. Have a character idea in mind as well. More soon!
JD, what's the time span between the Day of Mourning and Oargev's speech. You've got the speech listed as "Therendor 4th." Therendor is the third month of the year, but on page 41 of The Forge of War, under the heading "The Last Battle," we read the following regarding the events that lead up to the last battle: "In mid-994, Cyre launched a deep-strike invasion of Karrnath aimed at the undead-producing crypts of Atur."
I hope you don't think this a trivial question. Knowing the amount of time between the the Day of Mourning and the speech would help me work out some of the logistics of my character's appearance at the refugee camp and would provide a clearer sense of his current state of mind.
Personally, I'm surprised that a day as important as the Day of Mourning isn't given a date anywhere in the Eberron cannon--I tried to find a date but could not. Perhaps you should just give it a specific date.
Very good points and leading questions. Edited it Ali 2.0. I'll list the major changes here just so they are obvious and the intent gets across in the change. I'll write up the stuff for point three once I get the okay for Ali's general character since specific motivations come from character and they are already very different than they would have been for version 1.0.
Very interested in this, always liked the concept of Eberron but never got into a lasting game before I gave up on Dungeons and Dragons. I'm still in the process of reading everything up, but I should have an application up in a few days at the most; will probably be re-using one of my older concepts, if that is okay with you.