Beyond the Dead-Gray Mist (Diceless Eberron)

 
 
Old Jun 15 '12, 3:05am
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Beyond the Dead-Gray Mist (Diceless Eberron)

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Ad Closes: Jun 22 '12
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TL/DR: If you're not willing to read this entire post you're probably not going to be interested in this game. Sorry!

Flavor
Quote:
Originally Posted by Prince Oargev ir'Wynarn, Cyran Refugee Camp, Breland, Therendor 4th, 994 YK View Post
People of Cyre! Remnants of my dear homeland! I, Oargev, scion of the ir'Wynarn line, son of Mishann, Queen of Cyre, rightful ruler of Galifar, stand before you today, forced by the terrible events of the last weeks to grasp the mantle of leadership years, decades, before it should have been taken from my mother, your Queen.

Yet my pain is nothing compared to yours, remnants of Cyre. I have lost my mother, my wife, my family, in the cruel, inexplicable events of Olarune 20th, and I mourn for them, mourn for them with all my heart. But there are those among who have lost not only parents and spouses, but children. There are those among you who have lost not only family and friends, but entire towns, entire cities. And you mourn for them, we mourn for them, with all our hearts.

But Olarune 20th, this day, this terrible day, this Day of Mourning, did not rob us only of our families, our friends, our dwellings, our livelihoods. It robbed us of our nation. Of Cyre. And compared to this loss, all the other tragedies of this terrible, inexplicable day are as nothing. (No, not inexplicable, I swear to you, for something, someone caused this day, this Day of Mourning, and I, we, shall never rest until that force is brought to justice...)

For on Olarune 19th, in Cyre, people still died, mothers and fathers, wives and husbands, daughters and sons. But one fragile, wonderful, shining idea lived on; Cyre lived on, beloved, cherished Cyre. In Eston, in Kalazart, in wonderful, shining Metrol, Cyre lived on, gleaming brightly at the heart of Khorvaire. If the Dragon Above, mighty Siberys himself, were to wake and to look down upon the life-bearing corpse of his sister Eberron, he would not have been able, on Olarune 19th, to tear his gaze away from Cyre, wonderful, shining Cyre, beloved, cherished Cyre, Cyre, the Jewel of Galifar. Now, though--

Full disclosure: this paragraph (but not the rest of the speech) is taken from Five Nations, p. 77.
Weep, oh nations of Khorvaire, for the Jewel of Galifar is no more. You have finally completed what you started when you rejected the true and proper right of Mishann to ascend the throne of Galifar. With your jealousy and petty ambitions, you have brought this disaster on us all! Weep, my brothers and sisters, for our homes and our families have been eliminated in a foul and cowardly way. Do not let Cyre be forgotten! Do not let the Day of Mourning end! Not until we have discovered the villain. Not until we have made the villain face justice for this heinous crime. Not until Cyre’s children are once more safe and content within their homeland. Weep this day, my fellow Cyrans, and never forget. But tomorrow . . . tomorrow we begin to hunt down this villain, to demand justice, and to rebuild beloved, cherished Cyre. Tomorrow! Tomorrow we shall go home!
You were one of the members of the crowd that day, the beaten, bedraggled remnants of once-mighty Cyre. Afterwards, Prince Oargev himself sought you out, invited you to his tent. There, he admitted to you and a few others that he had not been entirely forthcoming in his speech. Not only was the Day of Mourning (as Oargev had called it) not inexplicable, Oargev believed he had found an explanation for it--not, yet, a means or a motive, but a perpetrator, one far too powerful to accuse directly. No, revenging Cyre would not be simple, nor easy, nor quick. But standing in his tent that day, Prince Oargev, along with you and a few others, took a solemn oath: that once a new Cyre rose out of the ashes of the old, you would kindle a pyre of revenge, and let the perpetrator take its place.
PremiseThe game will be structured like a TV series: it will be divided into discrete episodes which combine together to make an overarching goal. After a prologue (the "pilot", tentatively titled "Memories Beyond") of solo threads starting on Olarune 19th, 994 YK establishing how the players arrived at the future site of New Cyre in time for Oargev's speech, first season will cover the period from then up until the signing of the Treaty of Thronehold in 996 YK--episodes will more-or-less alternate between treaty negotiation sessions and more action-based stuff, such as expeditions into the Mournland. Additional seasons will cover similar or longer spans of time--fulfilling the oath of revenge may very well take decades. For the most part, players will act as a team, rather than splitting up--so all PCs will need to be able to handle both social interactions and more physical work, if not actually heavy combat.
MechanicsThe game will be diceless, so there won't actually be any mechanics. However, note that it will be on the simulationist side of things: I will track things like dates, travel times, etc., and I will probably insist that the players keep detailed accounting of their possessions (the better to take them away ), though this is open to discussion.

On an OOC level, players will have a fair amount of metagame control: as noted above, the players will even choose who their primary antagonist will be. Especially during the prologue threads, I may go further: for example, I may say things like "your character walks onto the lighting rail car. Describe who else is present."

Finally, note that all IC posts should be in present tense, unless noted otherwise.
ResourcesI welcome people new to Eberron, as long as they're willing to put some effort into learning the setting. Fortunately, this is very easy, at least for a diceless game; all of the published (3.5 era) lore is freely available, between the Dragonshards and the Grand History of Eberron. You need not have read these before you create the character, but I expect you to be willing to look things up when necessary.

Note that I will default to the 3.5 version of Eberron, as that's the version I know best: don't expect dragonborn or Feyspires. However, this shouldn't stop you from using this material in your application if you want to: I'll include the 4e elements in the game if they're important to any of the PCs.
PacingI don't want to exclude anyone from this game based on posting rate. With that said, you'll be able to participate most fully if you can post
i.e. this is your usual rate. You don't have to live up to it 52 weeks a year: I'm not going to kick you from the game if you go on vacation, have busy periods at work, etc.--but please notify me a week or so in advance if possible when this is happening.
regularly at least twice a week. It's probably best if you can post at a faster clip during the prologue thread, since you'll be the only one driving your character's story and I intend to end all of the threads at the same time. However, if this is an issue we can work something out--perhaps working out some of the narrative over Gchat, or leaving some of it aside to be worked out later.

I will endeavor to regularly post at least every 48 hours; my usual rate should be one round of posts per day.
Number of PlayersApparently when you leave this field blank in the new ad form, you get 1. This will not actually be a solo game: it's safe to say that there will be more than 3 players and less than 10, but I can't be more precise than that right now. (Note that asking whether this is, in fact, a solo game, is an excellent way to prove you haven't read the whole ad and make me much less likely to accept your application.)
Application ProcessFirst, my now-standard description of what I want in a player and in a PC:

I want interesting characters; I also want interesting players. I want characters who have goals; I want players who have the motivation to create new goals once the first set have been met. I want characters who aren't centered around combat (perhaps characters who have never fought); I want players who are interested in things beyond killing and looting. I want characters who inhabit the world around them; I want players who want to explore and create every last detail of that world.


I don't expect your applications to be complete when first posted: instead, after you post an initial idea I will work with you to make the character more at home in Eberron, and to flesh out details of their past I can use to torment you with later. The best way to see what I'm looking for is to look at the ad for one of my previous games: since it was diceless, the best thing to look at is pink peril's application, posted here, and the sort of questions I asked and pp answered.

However, there are four necessary but not sufficient items I would like in your application by the deadline:

1. Where your character was on Olarune 19th, 994 YK (the day before the Day of Mourning).
2. A "day in the life," i.e. a more-or-less typical day for your character before the Mourning. I will probably use this to start your prologue thread, so you should probably make it at least somewhat interesting. See the descriptions by Crossroad, pink peril, Galedeep, and ShadowBright from my last advertisement for examples of the type of thing I'm looking for.
3. Why your character took the oath.
4. A possible explanation for the Mourning. This need not be what your character will believe after it occurs--in fact, it probably shouldn't be, since we'll play that out directly and since uncovering the nature of the Mourning will probably end up being a big plot point. This is more to make sure that you have a good enough grasp on Eberron that you can come up with something, and for my own selfish purposes.

Most of your application (points 3 and 4 above are an obvious exception) should pertain to your character before the Mourning. The Mourning itself should leave a big impression on your character (at least if they're actually in Cyre at the time), and it may alter your character's personality considerably. If that's the case, you should feel free to make some notes on what you think the effect of these changes will be, and we can work together in your prologue to justify them.

Applications may be private or public, I don't care, but note that the prologue posts will be public. I expect my players to be mature enough to separate IC from OOC knowledge--or, better yet, use their metagame knowledge to make the IC experience even more interesting. (I will give everyone private OOC threads, though.)

Go ahead and post applications in this thread, unless there's some rule against that now that I'm not aware of.

Please submit applications by 8 PM EST on the 22nd.

One last note: I will accept applications for Prince Oargev, but they will need to be exceptional, since having Oargev as a PC will significantly change the nature, or at least structure, of the game.
Applications

pink peril: Graece ir'Merat
Belul: Ali
Pumpkin31415: Taelin Phaloni
WhiteKnight777: Sebastian Nod
Silverkiss: Kormác Mondlicht
Karayan: Iskra ir'Siran
Havelock: Satros
RavenQueen: Valeriya ir'Rurik
Wizard of the Coat: Olivander Greybern d'Deneith
lasseram: Fargherat the Mourner
ShadowBright: Teela

Game Description:

Flavor
Quote:
Originally Posted by Prince Oargev ir'Wynarn, Cyran Refugee Camp, Breland, Therendor 4th, 994 YK View Post
People of Cyre! Remnants of my dear homeland! I, Oargev, scion of the ir'Wynarn line, son of Mishann, Queen of Cyre, rightful ruler of Galifar, stand before you today, forced by the terrible events of the last weeks to grasp the mantle of leadership years, decades, before it should have been taken from my mother, your Queen.

Yet my pain is nothing compared to yours, remnants of Cyre. I have lost my mother, my wife, my family, in the cruel, inexplicable events of Olarune 20th, and I mourn for them, mourn for them with all my heart. But there are those among who have lost not only parents and spouses, but children. There are those among you who have lost not only family and friends, but entire towns, entire cities. And you mourn for them, we mourn for them, with all our hearts.

But Olarune 20th, this day, this terrible day, this Day of Mourning, did not rob us only of our families, our friends, our dwellings, our livelihoods. It robbed us of our nation. Of Cyre. And compared to this loss, all the other tragedies of this terrible, inexplicable day are as nothing. (No, not inexplicable, I swear to you, for something, someone caused this day, this Day of Mourning, and I, we, shall never rest until that force is brought to justice...)

For on Olarune 19th, in Cyre, people still died, mothers and fathers, wives and husbands, daughters and sons. But one fragile, wonderful, shining idea lived on; Cyre lived on, beloved, cherished Cyre. In Eston, in Kalazart, in wonderful, shining Metrol, Cyre lived on, gleaming brightly at the heart of Khorvaire. If the Dragon Above, mighty Siberys himself, were to wake and to look down upon the life-bearing corpse of his sister Eberron, he would not have been able, on Olarune 19th, to tear his gaze away from Cyre, wonderful, shining Cyre, beloved, cherished Cyre, Cyre, the Jewel of Galifar. Now, though--

Full disclosure: this paragraph (but not the rest of the speech) is taken from Five Nations, p. 77.
Weep, oh nations of Khorvaire, for the Jewel of Galifar is no more. You have finally completed what you started when you rejected the true and proper right of Mishann to ascend the throne of Galifar. With your jealousy and petty ambitions, you have brought this disaster on us all! Weep, my brothers and sisters, for our homes and our families have been eliminated in a foul and cowardly way. Do not let Cyre be forgotten! Do not let the Day of Mourning end! Not until we have discovered the villain. Not until we have made the villain face justice for this heinous crime. Not until Cyre’s children are once more safe and content within their homeland. Weep this day, my fellow Cyrans, and never forget. But tomorrow . . . tomorrow we begin to hunt down this villain, to demand justice, and to rebuild beloved, cherished Cyre. Tomorrow! Tomorrow we shall go home!
You were one of the members of the crowd that day, the beaten, bedraggled remnants of once-mighty Cyre. Afterwards, Prince Oargev himself sought you out, invited you to his tent. There, he admitted to you and a few others that he had not been entirely forthcoming in his speech. Not only was the Day of Mourning (as Oargev had called it) not inexplicable, Oargev believed he had found an explanation for it--not, yet, a means or a motive, but a perpetrator, one far too powerful to accuse directly. No, revenging Cyre would not be simple, nor easy, nor quick. But standing in his tent that day, Prince Oargev, along with you and a few others, took a solemn oath: that once a new Cyre rose out of the ashes of the old, you would kindle a pyre of revenge, and let the perpetrator take its place.
PremiseThe game will be structured like a TV series: it will be divided into discrete episodes which combine together to make an overarching goal. After a prologue (the "pilot", tentatively titled "Memories Beyond") of solo threads starting on Olarune 19th, 994 YK establishing how the players arrived at the future site of New Cyre in time for Oargev's speech, first season will cover the period from then up until the signing of the Treaty of Thronehold in 996 YK--episodes will more-or-less alternate between treaty negotiation sessions and more action-based stuff, such as expeditions into the Mournland. Additional seasons will cover similar or longer spans of time--fulfilling the oath of revenge may very well take decades. For the most part, players will act as a team, rather than splitting up--so all PCs will need to be able to handle both social interactions and more physical work, if not actually heavy combat.


Last edited by jalapeno_dude; Jun 22 '12 at 10:41pm.. Reason: added applications
Yo! I've updated my app, in accordance to prophecy.

I made some style changes to mine as well, and added a rough portrait. JD I'll be send you a PM addressing your queries shortly. Also thank you for complementing my writing.

My application is still a work in progress, but any feedback would be great.

Edit: added one IC story to my application.

@WhiteKnight777Nice work! As you promised, you've presented a character who will have lots to do even without dream-related stuff. And you've also provided me with a clear direction to aim for during the prologue, as well as a natural way to start developing Sebastian's dreams.

So the next step for you, like it was for Pumpkin31415, is to fill in a little more about Sebastian's past. First, I'm interested in learning how Sebastian rose so quickly to his position. Sebastian isn't a noble, yet he holds a very powerful position in the bureaucracy: he works directly for the man who carries out all of Cyre's foreign policy. How did he get this job? Certainly, he must have been educated in a university: how did he manage to afford this? Who were his parents? Were they wealthy, or did they have connections? Or has Sebastian made it based purely on his natural intelligence? Presumably, Sebastian must have caught the eye of the Chancellor himself--how, and what were the circumstances?

Second, I'd like to know much more about Sebastian's relationship with Chandra. How did they meet? Was it love at first sight? Were they initially of the same social class? "Now get to work before they arrive! I don't want you scaring them off!" seems to indicate that Chandra runs a shop of some sort--what kind?
@BelulLooks good. I await part 3.
@HavelockIf you'd like to use Qabalrin shadow rituals, then using an Umbragen drow is fine, though of course you'll need a reason for him to leave the Ring of Storms. My concern was more that the way you've described the backstory--traveling to Stormreach and Cyre, having his family die, etc.--seems to make the character very detached from actual Umbragen culture. If he's an actual practitioner of rituals, however, that would mitigate it to some extent.
@SilverkissThis was written before you added the IC story--I'll give feedback on that in a new post. Looks pretty good so far. I think I'll wait to see the IC stuff before commenting fully--it would be nice to see both a "day in the life"-type vignette and a meeting with Mevakri. I'd also like more information, either IC or OOC, on when/why/how often Kormác shapeshifts, as well as some elaboration (and perhaps some examples) of the "Honour of the Wolf."

Finally, one issue: your aberrant mark doesn't feel, well, aberrant enough. Aberrant marks are emphatically not just dragonmarks with different powersets: they come from Khyber rather than Siberys or Eberron, and they're inherently corrupted. An aberrant mark with healing-related powers is okay, but something about its healing powers should be corrupting or unnatural, both to Kormác and to those he uses it on. For the former, maybe in the process of healing someone Kormác must take on some of their pain: this could either be a physical effect or a mental one. Alternatively, maybe Kormác heals not by absorbing injuries but by channeling the energies of Khyber (rather than Irian) into the wound--in this case, the channeling should have some corrupting effect on Kormác. For the latter, maybe the healing is never quite complete: Kormác can either stop the pain but do nothing about the injury or heal the injury but leave the pain behind. Or maybe the healing is too effective: pain is replaced by numbness, or cuts are scabbed over with scales instead of skin. Be creative!
@pink perilOn a brief skim, it looks like you haven't made changes to the vignettes, just answered the questions separately--please let me know if that isn't the case.

1. Interesting! Why did her grandparents choose to come to Cyre, specifically? Who owns the ancestral ir'Merat lands, currently?
5. What kind of research?
6. How did Selene die? How old was Graece at the time?
8. So, the first thing that needs to happen is for Graece to get to the refugee camp--this probably won't be that hard to arrange, though it will hopefully be interesting enough to write a prologue thread about. The first task for Oargev's Oath-takers (that's a terrible name, hopefully someone can come up with something better...) will probably be to venture into the Mournland, to find out what has become of Cyre. After that things will alternate between participating in the negotiations for the Treaty of Thronehold and adventures relating to the rebuilding of Cyre.

So, at the moment there are two obstacles I see that could prevent Graece from participating. The first is that it's unclear why Graece should participate on the initial expedition into the Mournland. You've mitigated this somewhat with your location for the ir'Merat estate--and certainly "seeing if my family survived is a good motivation"--but presumably Graece would not participate unless she had some hope of surviving the journey, and I don't really have an idea of whether that's the case yet.

The second is that you seem to be planning on Graece's father surviving and accompanying her, and--especially after Selene's death, and given the expectations of Graece's role expressed in "Noblesse Oblige"--I'm not sure why he would allow her to participate. Of course, we could mitigate this by not having him show up until part or most of the way through the first season.
@Pumpkin31415I await your PM!

@Aberrant Dragonmarks: Oh, I see. I have an idea, will edit the description of the ability in a few moments.

@SilverkissOops, you seem to have killed Kormác off. I didn't know diceless character creation was like chracter creation in Traveler! I await your new character.

Just kidding. Thanks for this: it tells me much more about how Kormác views his lycanthropy, as well as giving me a better sense of his moral code. It may be interesting to start a prologue right where this left off... I'd still like to see some more IC vignettes as elaborated on in my last post, though.

Yes, yes, I intend to produce at least two others, one of him meeting Mevakri and another of him using his Dragonmark (which I've updated, by the way; feedback is appreciated. I'm still a bit unsure of how exactly the whole Dragonmarks go and act in Eberron, and what kinds of liberties I can have with them). Yeah, setting the prologue after that vignette was one of my thoughts, though I'm fine with setting up other situations as well.

You're right, JD, I haven't made any changes to the vignettes. Anything I add to my app in the way of prose will appear behind a brand new spoiler tag. :-)

I've answered your questions in my app post.

General notice: you have under 119 hours remaining to post your applications. I would prefer to go through at least a couple of rounds of feedback with everyone, so last-minute applications are highly discouraged, but I will consider them if they contain both a strong character concept that fits naturally into Eberron and the four required items mentioned in the advertisement.
@SilverkissOkay, took a look at your proposal for the aberrant mark. Looks good, but I don't want use of the mark to have no permanent effects on Kormác: let's change it so that "the Mark seems to recede back to almost its original size"--it's actually grown almost imperceptibly. This doesn't necessarily have to have gameplay effects, but I think it's important to emphasize that Kormác won't be entirely unscathed.

I'd like a little more backstory about the mark, in addition: at what age did Kormác acquire the mark? Did he show it to his parents? Mevakri? How often has he used it to help others in need? What colors is it, and where is it located? Does it continue to show up/function when he's in werewolf form? What are his feelings about it? Would he get rid of it if he could?

One last thing: on rereading the abilities section I noticed that you've given Kormác low-light vision as a human even though he continues to have typical human eyes. You can't have both: if you want him to have low-light vision he needs to have wolf-like eyes (which will, of course, make him potentially noticeable). (The same should be true for smell, but there's a wide enough range of natural human nose types that it's not really an issue for me.)

More feedback will come after I see the written-up background and the IC stuff. In addition to what I've asked already, I'm looking forward to seeing more info about Kormác's parents and his confrontation with them.
@pink peril8. This seems like a reasonable solution, but should probably get added to the vignettes somewhere. How powerful a sorcerer is Graece? What sort of spells does she know?

Other than that, I'm pretty happy with Graece as a character. Take a day or two to think about the character and make any additions or changes you want to make; I'll do the same and ask you a new round of questions in a few days.

The location and colour of it was edited on the Appearance spoiler, my bad for not stating it so. I'll have everything else in the final version of the background, soon. Also, I'm fine with it becoming larger and larger with time (it should be all the way to his wrist now, then, since he's used it for almost thirty years). I'm thinking that it would both disappear and be unusable while he is on werewolf forms.

About the eyes, the link you provided about werewolves seemed to imply that werewolves have enhanced senses while in human form without any other need or consequence; I specifically only put it up because these abilities were outlined in the 3.5 rules you showed me. I'll accept if you still require him having wolf-like eyes, though, and will think about it if that is the case.





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