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Beyond the Dead-Gray Mist (Diceless Eberron)

 
 
Old Jun 15 '12, 4:05am
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Beyond the Dead-Gray Mist (Diceless Eberron)

Beyond the Dead Gray Mist - Forum
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Ad Closes: Jun 22 '12
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TL/DR: If you're not willing to read this entire post you're probably not going to be interested in this game. Sorry!

Flavor
Quote:
Originally Posted by Prince Oargev ir'Wynarn, Cyran Refugee Camp, Breland, Therendor 4th, 994 YK View Post
People of Cyre! Remnants of my dear homeland! I, Oargev, scion of the ir'Wynarn line, son of Mishann, Queen of Cyre, rightful ruler of Galifar, stand before you today, forced by the terrible events of the last weeks to grasp the mantle of leadership years, decades, before it should have been taken from my mother, your Queen.

Yet my pain is nothing compared to yours, remnants of Cyre. I have lost my mother, my wife, my family, in the cruel, inexplicable events of Olarune 20th, and I mourn for them, mourn for them with all my heart. But there are those among who have lost not only parents and spouses, but children. There are those among you who have lost not only family and friends, but entire towns, entire cities. And you mourn for them, we mourn for them, with all our hearts.

But Olarune 20th, this day, this terrible day, this Day of Mourning, did not rob us only of our families, our friends, our dwellings, our livelihoods. It robbed us of our nation. Of Cyre. And compared to this loss, all the other tragedies of this terrible, inexplicable day are as nothing. (No, not inexplicable, I swear to you, for something, someone caused this day, this Day of Mourning, and I, we, shall never rest until that force is brought to justice...)

For on Olarune 19th, in Cyre, people still died, mothers and fathers, wives and husbands, daughters and sons. But one fragile, wonderful, shining idea lived on; Cyre lived on, beloved, cherished Cyre. In Eston, in Kalazart, in wonderful, shining Metrol, Cyre lived on, gleaming brightly at the heart of Khorvaire. If the Dragon Above, mighty Siberys himself, were to wake and to look down upon the life-bearing corpse of his sister Eberron, he would not have been able, on Olarune 19th, to tear his gaze away from Cyre, wonderful, shining Cyre, beloved, cherished Cyre, Cyre, the Jewel of Galifar. Now, though--

Full disclosure: this paragraph (but not the rest of the speech) is taken from Five Nations, p. 77.
Weep, oh nations of Khorvaire, for the Jewel of Galifar is no more. You have finally completed what you started when you rejected the true and proper right of Mishann to ascend the throne of Galifar. With your jealousy and petty ambitions, you have brought this disaster on us all! Weep, my brothers and sisters, for our homes and our families have been eliminated in a foul and cowardly way. Do not let Cyre be forgotten! Do not let the Day of Mourning end! Not until we have discovered the villain. Not until we have made the villain face justice for this heinous crime. Not until Cyre’s children are once more safe and content within their homeland. Weep this day, my fellow Cyrans, and never forget. But tomorrow . . . tomorrow we begin to hunt down this villain, to demand justice, and to rebuild beloved, cherished Cyre. Tomorrow! Tomorrow we shall go home!
You were one of the members of the crowd that day, the beaten, bedraggled remnants of once-mighty Cyre. Afterwards, Prince Oargev himself sought you out, invited you to his tent. There, he admitted to you and a few others that he had not been entirely forthcoming in his speech. Not only was the Day of Mourning (as Oargev had called it) not inexplicable, Oargev believed he had found an explanation for it--not, yet, a means or a motive, but a perpetrator, one far too powerful to accuse directly. No, revenging Cyre would not be simple, nor easy, nor quick. But standing in his tent that day, Prince Oargev, along with you and a few others, took a solemn oath: that once a new Cyre rose out of the ashes of the old, you would kindle a pyre of revenge, and let the perpetrator take its place.
PremiseThe game will be structured like a TV series: it will be divided into discrete episodes which combine together to make an overarching goal. After a prologue (the "pilot", tentatively titled "Memories Beyond") of solo threads starting on Olarune 19th, 994 YK establishing how the players arrived at the future site of New Cyre in time for Oargev's speech, first season will cover the period from then up until the signing of the Treaty of Thronehold in 996 YK--episodes will more-or-less alternate between treaty negotiation sessions and more action-based stuff, such as expeditions into the Mournland. Additional seasons will cover similar or longer spans of time--fulfilling the oath of revenge may very well take decades. For the most part, players will act as a team, rather than splitting up--so all PCs will need to be able to handle both social interactions and more physical work, if not actually heavy combat.
MechanicsThe game will be diceless, so there won't actually be any mechanics. However, note that it will be on the simulationist side of things: I will track things like dates, travel times, etc., and I will probably insist that the players keep detailed accounting of their possessions (the better to take them away ), though this is open to discussion.

On an OOC level, players will have a fair amount of metagame control: as noted above, the players will even choose who their primary antagonist will be. Especially during the prologue threads, I may go further: for example, I may say things like "your character walks onto the lighting rail car. Describe who else is present."

Finally, note that all IC posts should be in present tense, unless noted otherwise.
ResourcesI welcome people new to Eberron, as long as they're willing to put some effort into learning the setting. Fortunately, this is very easy, at least for a diceless game; all of the published (3.5 era) lore is freely available, between the Dragonshards and the Grand History of Eberron. You need not have read these before you create the character, but I expect you to be willing to look things up when necessary.

Note that I will default to the 3.5 version of Eberron, as that's the version I know best: don't expect dragonborn or Feyspires. However, this shouldn't stop you from using this material in your application if you want to: I'll include the 4e elements in the game if they're important to any of the PCs.
PacingI don't want to exclude anyone from this game based on posting rate. With that said, you'll be able to participate most fully if you can post
i.e. this is your usual rate. You don't have to live up to it 52 weeks a year: I'm not going to kick you from the game if you go on vacation, have busy periods at work, etc.--but please notify me a week or so in advance if possible when this is happening.
regularly at least twice a week. It's probably best if you can post at a faster clip during the prologue thread, since you'll be the only one driving your character's story and I intend to end all of the threads at the same time. However, if this is an issue we can work something out--perhaps working out some of the narrative over Gchat, or leaving some of it aside to be worked out later.

I will endeavor to regularly post at least every 48 hours; my usual rate should be one round of posts per day.
Number of PlayersApparently when you leave this field blank in the new ad form, you get 1. This will not actually be a solo game: it's safe to say that there will be more than 3 players and less than 10, but I can't be more precise than that right now. (Note that asking whether this is, in fact, a solo game, is an excellent way to prove you haven't read the whole ad and make me much less likely to accept your application.)
Application ProcessFirst, my now-standard description of what I want in a player and in a PC:

I want interesting characters; I also want interesting players. I want characters who have goals; I want players who have the motivation to create new goals once the first set have been met. I want characters who aren't centered around combat (perhaps characters who have never fought); I want players who are interested in things beyond killing and looting. I want characters who inhabit the world around them; I want players who want to explore and create every last detail of that world.


I don't expect your applications to be complete when first posted: instead, after you post an initial idea I will work with you to make the character more at home in Eberron, and to flesh out details of their past I can use to torment you with later. The best way to see what I'm looking for is to look at the ad for one of my previous games: since it was diceless, the best thing to look at is pink peril's application, posted here, and the sort of questions I asked and pp answered.

However, there are four necessary but not sufficient items I would like in your application by the deadline:

1. Where your character was on Olarune 19th, 994 YK (the day before the Day of Mourning).
2. A "day in the life," i.e. a more-or-less typical day for your character before the Mourning. I will probably use this to start your prologue thread, so you should probably make it at least somewhat interesting. See the descriptions by Crossroad, pink peril, Galedeep, and ShadowBright from my last advertisement for examples of the type of thing I'm looking for.
3. Why your character took the oath.
4. A possible explanation for the Mourning. This need not be what your character will believe after it occurs--in fact, it probably shouldn't be, since we'll play that out directly and since uncovering the nature of the Mourning will probably end up being a big plot point. This is more to make sure that you have a good enough grasp on Eberron that you can come up with something, and for my own selfish purposes.

Most of your application (points 3 and 4 above are an obvious exception) should pertain to your character before the Mourning. The Mourning itself should leave a big impression on your character (at least if they're actually in Cyre at the time), and it may alter your character's personality considerably. If that's the case, you should feel free to make some notes on what you think the effect of these changes will be, and we can work together in your prologue to justify them.

Applications may be private or public, I don't care, but note that the prologue posts will be public. I expect my players to be mature enough to separate IC from OOC knowledge--or, better yet, use their metagame knowledge to make the IC experience even more interesting. (I will give everyone private OOC threads, though.)

Go ahead and post applications in this thread, unless there's some rule against that now that I'm not aware of.

Please submit applications by 8 PM EST on the 22nd.

One last note: I will accept applications for Prince Oargev, but they will need to be exceptional, since having Oargev as a PC will significantly change the nature, or at least structure, of the game.
Applications

pink peril: Graece ir'Merat
Belul: Ali
Pumpkin31415: Taelin Phaloni
WhiteKnight777: Sebastian Nod
Silverkiss: Kormác Mondlicht
Karayan: Iskra ir'Siran
Havelock: Satros
RavenQueen: Valeriya ir'Rurik
Wizard of the Coat: Olivander Greybern d'Deneith
lasseram: Fargherat the Mourner
ShadowBright: Teela

Game Description:

Flavor
Quote:
Originally Posted by Prince Oargev ir'Wynarn, Cyran Refugee Camp, Breland, Therendor 4th, 994 YK View Post
People of Cyre! Remnants of my dear homeland! I, Oargev, scion of the ir'Wynarn line, son of Mishann, Queen of Cyre, rightful ruler of Galifar, stand before you today, forced by the terrible events of the last weeks to grasp the mantle of leadership years, decades, before it should have been taken from my mother, your Queen.

Yet my pain is nothing compared to yours, remnants of Cyre. I have lost my mother, my wife, my family, in the cruel, inexplicable events of Olarune 20th, and I mourn for them, mourn for them with all my heart. But there are those among who have lost not only parents and spouses, but children. There are those among you who have lost not only family and friends, but entire towns, entire cities. And you mourn for them, we mourn for them, with all our hearts.

But Olarune 20th, this day, this terrible day, this Day of Mourning, did not rob us only of our families, our friends, our dwellings, our livelihoods. It robbed us of our nation. Of Cyre. And compared to this loss, all the other tragedies of this terrible, inexplicable day are as nothing. (No, not inexplicable, I swear to you, for something, someone caused this day, this Day of Mourning, and I, we, shall never rest until that force is brought to justice...)

For on Olarune 19th, in Cyre, people still died, mothers and fathers, wives and husbands, daughters and sons. But one fragile, wonderful, shining idea lived on; Cyre lived on, beloved, cherished Cyre. In Eston, in Kalazart, in wonderful, shining Metrol, Cyre lived on, gleaming brightly at the heart of Khorvaire. If the Dragon Above, mighty Siberys himself, were to wake and to look down upon the life-bearing corpse of his sister Eberron, he would not have been able, on Olarune 19th, to tear his gaze away from Cyre, wonderful, shining Cyre, beloved, cherished Cyre, Cyre, the Jewel of Galifar. Now, though--

Full disclosure: this paragraph (but not the rest of the speech) is taken from Five Nations, p. 77.
Weep, oh nations of Khorvaire, for the Jewel of Galifar is no more. You have finally completed what you started when you rejected the true and proper right of Mishann to ascend the throne of Galifar. With your jealousy and petty ambitions, you have brought this disaster on us all! Weep, my brothers and sisters, for our homes and our families have been eliminated in a foul and cowardly way. Do not let Cyre be forgotten! Do not let the Day of Mourning end! Not until we have discovered the villain. Not until we have made the villain face justice for this heinous crime. Not until Cyre’s children are once more safe and content within their homeland. Weep this day, my fellow Cyrans, and never forget. But tomorrow . . . tomorrow we begin to hunt down this villain, to demand justice, and to rebuild beloved, cherished Cyre. Tomorrow! Tomorrow we shall go home!
You were one of the members of the crowd that day, the beaten, bedraggled remnants of once-mighty Cyre. Afterwards, Prince Oargev himself sought you out, invited you to his tent. There, he admitted to you and a few others that he had not been entirely forthcoming in his speech. Not only was the Day of Mourning (as Oargev had called it) not inexplicable, Oargev believed he had found an explanation for it--not, yet, a means or a motive, but a perpetrator, one far too powerful to accuse directly. No, revenging Cyre would not be simple, nor easy, nor quick. But standing in his tent that day, Prince Oargev, along with you and a few others, took a solemn oath: that once a new Cyre rose out of the ashes of the old, you would kindle a pyre of revenge, and let the perpetrator take its place.
PremiseThe game will be structured like a TV series: it will be divided into discrete episodes which combine together to make an overarching goal. After a prologue (the "pilot", tentatively titled "Memories Beyond") of solo threads starting on Olarune 19th, 994 YK establishing how the players arrived at the future site of New Cyre in time for Oargev's speech, first season will cover the period from then up until the signing of the Treaty of Thronehold in 996 YK--episodes will more-or-less alternate between treaty negotiation sessions and more action-based stuff, such as expeditions into the Mournland. Additional seasons will cover similar or longer spans of time--fulfilling the oath of revenge may very well take decades. For the most part, players will act as a team, rather than splitting up--so all PCs will need to be able to handle both social interactions and more physical work, if not actually heavy combat.


Last edited by jalapeno_dude; Jun 22 '12 at 11:41pm.. Reason: added applications
Quote:
If you'd like to use Qabalrin shadow rituals, then using an Umbragen drow is fine, though of course you'll need a reason for him to leave the Ring of Storms. My concern was more that the way you've described the backstory--traveling to Stormreach and Cyre, having his family die, etc.--seems to make the character very detached from actual Umbragen culture. If he's an actual practitioner of rituals, however, that would mitigate it to some extent.
Well, it's not so much actually using those things as having that particular heritage, the Umbragen has shadowstuff in their bloodline, so to speak.

As far as my train of thought goes, an elf with a very strong affinity to shadows/darkness works. Umbragen seems to be the best fit in the lore that I can find without truly starting to dig around for something that may not exist. Although we're talking about Eberron here, being born or conceived in a manifest zone to Mabar while that plane was coterminous, could quite possibly do the same trick, and frankly makes for an easier explanation.

Mostly, I'm just fishing around for a couple of hooks to work with, and then start to work on piecing it together.

If you're looking for an elf with an affinity for shadows/darkness, rather than wanting to explore drow culture, perhaps you should consider a Phiarlan/Thuranni bloodline? They bear the Mark of Shadows, after all; and the dragonmarked houses are a lot easier to tie into Cyre and the rest of the plot then far-off tribes in Xen'drik.

I have kinda formulated the ideas in my head such that the character needs to be a non-standard elf, a dragonmarked elf isn't very different from a non-dragonmarked elf.

In mechanical terms, what I have in mind would be something like taking an elf (or drow) and slapping the dark creature template on it, which would be a lot more removed from your standard elf than just slapping a dragonmark on him. He's different, physiology, outlook on life, that's so ingrained in my mind right now that I probably need to have my backstory start in Xen'drik either way.

JD, @eyes, I have one worry; if Kormác has wolf-eyes, wouldn't it be too obvious that he is a werewolf? It seems to be that the majority of people revile and persecute werewolves on the spot, so it would be really hard for him (or anyone else, really) to blend in, while that's not what's cannon for the lore (the way werewolves used misdirection and subterfuge to send the Silver Flame against the shifters, etc, during the Purge). It seems to me that werewolves shouldn't have any "telling" characteristics while in their humanoid form, else it wouldn't be hard to single them out, and at the same time the rules you linked imply that all werewolves have their senses enhanced even while in humanoid form. So I'd take from this that they don't need to have special wolf-eyes to see in low-light (the Curse is, after all, magical, so why restrict their abilities to normal biology when so many other things are attributed to magic?).

All in all, if you decide that you absolutely require the wolf-eyes characteristic, I'll comply with it, I'm just putting forth some good-natured arguments (though it's not my intention to bother you with them, and neither I am too set on having the low-light vision either, I just love me some healthy discussions ).

@jalapeno_dude: Glad you like it, and thanks for the direction! It really helps to have that kind of outline or set of questions to answer when fleshing out the character. Not to mention the fact that answering said questions has given me a number of interesting new ideas. To that end, I've added another vignette, and an OOC history that will hopefully add some perspective about Sebastian's life.

Just a few notes on some assumptions I made - given the availability of newspaper as detailed in Sharn, I figured that having Sebastian self-publish was a fairly reasonable idea - after all, paper is much cheaper in Eberron, and Amanuensis is a 0-level spell, so having reasonably cheap access to a printing press for-hire seemed a logical idea.

The idea of of the patronage that Sebastian enjoys is built off of my knowledge of the same institution in pre-industrial England - a good example of the concept is evident in the novel Caleb Williams (An excellent read, incidentally.)

I've updated the submission appropriately. Sections with new content are marked with New next to them, for your convenience.

Also: Snark! Submit!

Alright I've edited in question three, hopefully my reasoning is okay with you.

Since I hate to feel the odd man out I've also dug up and added a music vid that represents Ali feelings for her father.

@SilverkissYour arguments are convincing. You may keep the normal eyes.
@HavelockYeah, the Umbragen are probably the best way to go if you want something shadow-related. It may be worth looking at the Stillborn (a faction on Aerenal), though.
@WhiteKnight777, Belul, Karayan: Sorry, ran out of time tonight. Feedback will come tomorrow.

Quote:
Originally Posted by WhiteKnight777 View Post
Also: Snark! Submit!
I have been diligently attending to the games I'm already committed to, thank you very much. *haughty*

Just kidding! (About the haughty part, anyway.) Good to see you here too. My application is coming along; I'm hoping to have the beginnings of it up for our GM's feedback within the next day or so.





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