Wheel of Time
Hey all my fellow DMs,
I was having some thoughts about working to update and balance the system for d20 Wheel of Time. I know that it suffers from being caster-heavy and a shortage of balance among the weaves that casters can know, and I was thinking that a few tweaks could make the system fun to play for both casters and non-casters.
My main idea was to introduce maneuvers to non-caster classes. What are maneuvers, you ask?
Basically, we'd have to integrate some of the Blademaster Prestige class into the Armsman class, as well as integrating features of maneuvers into Algai'd'siswai, Noble, Wandered, and Woodsman classes. Essentially, it would give non-casters a limited number of spell-like abilities that would make non-casters fun to play. That's my hope, anyway.
And it's not like there's a precedent for stances and maneuvers being used in Wheel of Time, as they talk extensively about sword forms and stances; feel free to read more here: http://wot.wikia.com/wiki/Sword_form
I'd also like to consolidate skills; and I would like to trade the skillpoint system for 'trained' and 'untrained' system, much like D&D 4th edition or Pathfinder. A bonus that's level dependent scales better and gives more power to feats that offer small bonuses to a skill (or multiple skills); also, I prefer it to the tedious process of chasing down skill points and worrying about level-dependent and cross-class problems.
I have a PDF where I've already started trying to balance out the Weaves, which you can check out for free here, if you'd like: http://www.4shared.com/office/UZaeFU..._Channell.html
Mostly efforts on that project ceased because I got a real job and didn't have time to balance out the rules and all the netbooks while also photochopping for images and doing layout for all the pages; what I do have, I am rather proud of. There are many typos and I'd need to revise the entire thing for this project.
If this thread is better served in another forum or place, I'd appreciate a MOD moving it to the appropriate setting.
If you have any comments, I'd be happy to hear them.
- Logain
I was having some thoughts about working to update and balance the system for d20 Wheel of Time. I know that it suffers from being caster-heavy and a shortage of balance among the weaves that casters can know, and I was thinking that a few tweaks could make the system fun to play for both casters and non-casters.
My main idea was to introduce maneuvers to non-caster classes. What are maneuvers, you ask?
Basically, we'd have to integrate some of the Blademaster Prestige class into the Armsman class, as well as integrating features of maneuvers into Algai'd'siswai, Noble, Wandered, and Woodsman classes. Essentially, it would give non-casters a limited number of spell-like abilities that would make non-casters fun to play. That's my hope, anyway.
And it's not like there's a precedent for stances and maneuvers being used in Wheel of Time, as they talk extensively about sword forms and stances; feel free to read more here: http://wot.wikia.com/wiki/Sword_form
I'd also like to consolidate skills; and I would like to trade the skillpoint system for 'trained' and 'untrained' system, much like D&D 4th edition or Pathfinder. A bonus that's level dependent scales better and gives more power to feats that offer small bonuses to a skill (or multiple skills); also, I prefer it to the tedious process of chasing down skill points and worrying about level-dependent and cross-class problems.
I have a PDF where I've already started trying to balance out the Weaves, which you can check out for free here, if you'd like: http://www.4shared.com/office/UZaeFU..._Channell.html
Mostly efforts on that project ceased because I got a real job and didn't have time to balance out the rules and all the netbooks while also photochopping for images and doing layout for all the pages; what I do have, I am rather proud of. There are many typos and I'd need to revise the entire thing for this project.
If this thread is better served in another forum or place, I'd appreciate a MOD moving it to the appropriate setting.
If you have any comments, I'd be happy to hear them.
- Logain





I was kinda surprised at reading the D20 manual and seeing how poor the melee classes are. It kinda bugged me. Didn't give too much attention to the caster classes though.