Rules and Hints.
Starting Resources:
20w 20o 10g 10c 10m 10s 20,000gold.
Wood and ore mines grant +2 w/o every turn. sulphar, crystal, mercury, gem mines/deposits grant +1 in their respective rare resources. Gold mines grant +1000g per day.
Piles of resources consist of 3 rare resources or 5 wood/ore, 500gold.
Heroic challenges are optional solo very mini adventures for your hero.
Treasure chests offer a choice between 1500 gold or 500 experiance.
Movement:
Heros can move 2 squares every turn if they ONLY move.
If they move into an adjacent square ONLY then they can take/fight/perform all actions in that square, but cannot move again.
Heros CANNOT move diagonally.
So either one square and perform an action, or 2 squares and only move.
Picking up troops from your castle does not count towards your movement; you may still move 2 squares and do this.
Armies cannot move without a hero present.
Turns must be set out in the most obvious and helpful way. This:
Haven Turn 1.
Turn's starting resources 20w 20o 10g 10c 10m 10s 20,000gold.
Build: Blacksmith for 500gold, 5m, 5s
Resources remaining: 20w 20o 10g 10c 5m 5s 19,500gold.
Income for next turn: +500gold (From villge hall).
End Turn.
20w 20o 10g 10c 10m 10s 20,000gold.
Wood and ore mines grant +2 w/o every turn. sulphar, crystal, mercury, gem mines/deposits grant +1 in their respective rare resources. Gold mines grant +1000g per day.
Piles of resources consist of 3 rare resources or 5 wood/ore, 500gold.
Heroic challenges are optional solo very mini adventures for your hero.
Treasure chests offer a choice between 1500 gold or 500 experiance.
Movement:
Heros can move 2 squares every turn if they ONLY move.
If they move into an adjacent square ONLY then they can take/fight/perform all actions in that square, but cannot move again.
Heros CANNOT move diagonally.
So either one square and perform an action, or 2 squares and only move.
Picking up troops from your castle does not count towards your movement; you may still move 2 squares and do this.
Armies cannot move without a hero present.
Turns must be set out in the most obvious and helpful way. This:
Haven Turn 1.
Turn's starting resources 20w 20o 10g 10c 10m 10s 20,000gold.
Build: Blacksmith for 500gold, 5m, 5s
Resources remaining: 20w 20o 10g 10c 5m 5s 19,500gold.
Income for next turn: +500gold (From villge hall).
End Turn.




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