Under the Black Rainbow

 
 
Old Jun 20 '12, 11:13am
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ctk86 ctk86 is offline
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Join Date: Jun 2009
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Under the Black Rainbow

Under the Black Rainbow - Forum
Pathfinder
Ad Closes: Jun 30 '12
Estimated Members Requested: 3

This is the ad for the game I forgot to post a while back. The rules for making characters are included above in the game information, but this game is going to be somewhat roleplay heavy as it seems that a lot of the problem with games and the thing that slows them down is an overabundance of combat and waiting on players to decide what to do.

So I'm opening this up here and now, first game in a while that I will be running anywhere but since I have a lot more free time during the week this will get easier. A little bit about my background in gaming, I started playing in 2008, around the time that 4e was coming out but I stuck exclusively to third until very recently, I have run a few games, one of them ran for years and was a PbP and only ended because I hated the politics of the forum that was hosting it.

I'm looking for three or four good story oriented players, people who work well together and mes with each other in a way that will make for a believable group dynamic.

Game Description:

A broad incision sits across the evening,
The victim to our father's lost war
The restless children sit and mourn the graves
Of those they've never seen before
Will they be buried here among the dead
In the silent secret?


http://imageftw.com/uploads/20120619/BlackRainbow.jpg

Cambria is the last world in a string of small planetoids that the gods strung together using the Keywork, a beam of divine energy that allowed passage between the worlds. The Keywork was over seen by eight Arch Mages, each holding dominion over one of the planets. When one of the mages slew the leader of Cambria in a move to claim himself as ruler of all the eight worlds, the others moved to stop him and soon all-out war engulfed the worlds of the Keywork.

In the last year of the war, known as The Year of the Black Rainbow the fighting grew so fierce and the weapons so monstrous that the Keywork that held Cambria to the rest of the network was sundered. Seeing the error of their ways the people overthrew the Arch Mages, exterminating them and many other Arcane Magic users in the process.

The damage was done though; Cambria was forever severed from the rest of the network. The Black Rainbow is a reference to the fact that in the sky where the world used to be connected to the others there is now only multicolored tear in the fabric of reality. A new governing house has taken up control of the planet, the Royal House Atlantic—an aristocratic family that oversees the planets development and wellbeing, though not always in the way that many of the people would like.

The Game would start off with the player characters on Cambria in the capital city of Junesong, many of the things in the game borrow heavily from the music of the Coheed & Cambria, obviously the name of this first world. The Royal House Atlantic regularly puts contracts out for people to pick up for extra coin. At the same time they maintain a regular standing group of contractors that they use repeatedly. You can pick to be either of these and your starting level is going to be five.

Breakdown
Title: Under the Black Rainbow
System: Pathfinder
Setting: Homebrew based on the music of Coheed and Cambria and the Armory Wars world they created for their comic books.

Other details:

  • The war has been over for over 100 years, Elves and other long living races will remember the end of it, but humans and others not so much.
  • The characters are going to be made with a 25 point buy, two traits, and we're going to use the regular wealth by level system.
  • Allowed sources: Anything Pathfinder Non-Psionic, the classes from 3.5 Complete Books, Gunslingers, Ninjas and Samurai Welcome.
  • Full HP for first five levels.
  • Characters get one extra feat of their choosing, must be something that you meet all perquisites for.

__________________
"I'm a mountain that has been moved. I'm a fugitive that has no legs to run. I'm a preacher with no pulpit spewing a sermon that goes on and on and on." - Brand New
Well, I've been lurking about long enough. I'm working on an app now. Should be done by.... Tomorrow, maybe. Depends on if I get sleep tonight. But I have the day off! Ha ha!

Color me super intrigued. I love Pathfinder, I love Coheed and Cambria, and the setting is very interesting. I like firearms being martial weapons as well. All in all it has a very cool feeling. I've been wanting to make a paladin for a while, but I'm going to mull over some concepts and have something posted in a couple of days.

Are kender allowed as a character race? I've been really wanting ot play a kender lately for some reason lol

No monstrous races and I have no idea what a Kender is.

Its a dragonlance specific halfing. Theyre really a 'halfing plus' with an even greater tendency to mischief and no conception of private property along with an endless annoying cheerfullness

Aurore summed it up fairly succinctly. Kender exaggerate the stereotypes of kleptomaniacal halfling rogues to encompass an entire race. As a race they are painfully two-dimensional and so full of over-the-top slapstick humor that they quickly become annoying. They have a notoriously polarizing effect on roleplayers; you either love them or you hate them. Personally, I can't stand them and have little patience for the people that play them, but I'm a surly old man.

Fun fact: In the Planescape setting of Dungeons & Dragons, Krynn (the world of Dragonlance) is considered a pretty boring backwater world as far as material planes go. However, kender and tinker gnomes (Dragonlance's slapstick version of gnomes) are killed on sight if found outside of their home plane, as even in the Infinite Planes they have a reputation for causing chaos and destruction.

Yeah I am going to go ahead and say no to the Kender, I would rather you just play a regular gnome. Plus this Pathfinder and the sources are pretty well outlined above.

Ah. Nevermind. Probably should have consulted before I wrote up a concept.




 

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