Crafted Magical Items
Crafted Assorted Magic Items!
Crafted Magic Items of Master Illusionist, Prescott Wilmen!
Welp, here it is. My shiny fancy crafted items. Some of just mashing two similar items together (you will note much lazier item descriptions- I'm just pulling the effects straight from the books), and others are the more creative combinations of a bunch of effects. Effects that can be on a sliding scale might change once I look at all of my GP and XP and see what I can actually afford to spend (like Bracers of Armor - I can craft up to a +7 bonus, but I don't know if my pocketbook can stand that). Give me some feedback!
Amulet of Revivification
Upon death, the target is instantly returned to life as if a Revivify spell was just cast on them. Unlike the normal spell, this returns the user to life at 1 HP (rather than -1 HP & stable).
Cost: 28,150 gp (1 charge/day), 56,300 gp (2 charges/day), 84,450 gp (3 charges/day)
Craft Wondrous Item, CL10, Revivify, Cure Light Wounds
The Caster Level of this item is 22nd.
Amulet of Practical Rejuvenation
This potent amulet has two effects to allow the wearer to continue on after death.
Upon death, the target is instantly returned to life as if a Revenance spell was just cast on them by at 7th level cleric (treated as alive for 7 minutes, immediately set to one-half normal Full HP). This effect cannot be triggered again for an additional 7 minutes after the initial duration has expired.
If the target remains dead for more than 1 round, its secondary effect triggers. The target is returned to life as if a Revivify spell was just cast on them. Unlike the normal spell, this returns the user to life at 1 HP (rather than at -1 HP & stable).
Cost: 40,250 gp (1 charge/day), 80,500 gp (2 charge/day), 120,750 gp (3 charges/day)
Craft Wondrous Item, CL10, Revivify, Revenance, Cure Light Wounds
The Caster Level of this item is 22nd.
Amulet of Determined Ambulation
This potent amulet has two effects to allow the wearer to continue on after death.
Upon any condition that would drop them below Zero hitpoints, the target is instantly placed under the effect of an Delay Death spell as cast on them by at 7th level cleric (cannot be killed by hit point damage for 7 rounds). If the amulet has multiple charges, this effect cannot be triggered again for an additional 7 rounds after the initial duration has expired. While below Zero hitpoints, the wearer acts as if disabled rather than dying (may only take a move action or a standard action, as the Diehard feat)
Once the duration expires, the secondary effect is triggered. The target is returned to life as if a Revivify spell was just cast on them. Unlike the normal spell, this returns the user to life at 1 HP (rather than at -1 HP & stable).
Cost: 35,700 gp (1 charge/day), 71,400 gp (2 charge/day), 107,100 gp (3 charges/day)
Craft Wondrous Item, CL9, Revivify, Delay Death, Cure Light Woundscrafter must possess Diehard feat[/quote]
The Caster Level of this item is 22nd.
Armbands of Bracing for Impact
These greaves are crafted from a tempered steel cast that always has a sheen to it by a wizard who was in no mood to let something like ‘bodily harm’ get in the way of his continued existence the gods’ green earth. (…Again.)
They grant the wearer a host of defensive benefits: +6 armor bonus, +3 deflection bonus, +3 Natural armor (enhancement) bonus, +2 Luck bonus, +2 insight bonus, +2 Morale bonus to AC; +5 resistance bonus, +2 Luck bonus, +2 Insight bonus, +2 Morale bonus to Saves; the effects of a Scintillating Scales spell (transforms Natural Armor AC bonuses to Deflection bonuses, which stack with any otherwise existing Deflection bonus. No higher AC, but more useful vs. touch attacks), and the effects of a Shield spell (+4 Shield bonus to AC, immune to magic missile). You must be a wizard to benefit from these armbands.
Cost: 75425 gp
Craft Wondrous Item, CL14, Mage armor, Shield of Faith, Barkskin, Resistance, Scintillating Scales
Death Delver's Hourglass
This item is an effective focusing tool for those who meditate to regain divine spells. Divine casters who contemplate their cause, philosophy, or deity before a running Death Delver's Hourglass enjoy certain benefits. First, the time needed to naturally recover from fatigue and exhaustion (and hence, to regain spellpoint loss tied to those conditions) is reduced by half. For example, if a character is exhausted, he would become fatigued after just 30 minutes of meditation and regain 1/3 of his spell point pool. After a full hour of meditation before the hourglass, fatigue and exhaustion are removed, and the caster regains up to 2/3 of his spell point pool. To fully recover or change one's daily allotment of spells still requires 8 hours of rest. Up to three spells of 4th level or lower prepared before the running hourglass may be prepared with the extend spell metamagic feat applied at no additional cost.
Cost: 9,660 gp
Craft Wondrous Item, CL12, Extend spell, Lesser restoration
Lenses of Prudent Perception
After stepping on one-too-many false bricks in umpteen lost temples and losing countless local guide hirelings, the wizard who created these enchanted glass discs decided to take matters into his own hands – er, eyes – and watch out for himself.
These smooth crystal lenses, which must be worn as a pair, fit over the user’s eyes. They are finely crafted, and serve as a Masterwork Tool of Search (+2 Circumstance bonus) They also confer the following effects:
See Invisibility, Darkvision, Ebon Eyes, Find Traps (CL4, so +2 Insight bonus to search) (as the spells),
Blindsight 30 ft (negated by areas of magical silence)
+4 Insight bonus to Listen checks (so +2 Perception)
+10 Competence bonus to Search
Useable at will: Detect Secret Doors, Spontaneous Search
Once per day, you may use an immediate (mental) action to reduce all variable numeric effects of a spell, SLA, power, or PLA that affects you to the minimum value (as a Third Eye of Dampening)
The user must be a wizard and must have 5 ranks in Listen (Perception) to use this item.
Cost: 38,250 gp
Craft Wondrous Item, CL10, Dispel Magic, Darkvision, Find Traps, See Invisibility, Listening Lorecall, Ebon Eyes, Spontaneous Search, Detect Secret Doors; crafter must have 5 ranks in Listen (Perception)
Boots of Ducking and Dodging
These boots allow the user to teleport 20 ft as a move action 5/day, and allow the user to ignore one provoked Attack of Opportunity per day.
(Combine Boots of Swift Passage & Armband of Elusive Action)
Move(Command) Action to Activate Teleport, and Immediate (Mental) Action.
Cost: 5600 gp
Craft Wondrous Item, CL 7, Dimension Door, Cat’s Grace
Headband of Mental Acuity
This thin golden circlet, wrapped with a twisting bronze inlay and fronted by a sapphire gem, grants the user a +4 enhancement bonus to Intelligence, the ability to make a concentration check in place of a Fortitude save 1/day; allows the user to discern information about prior owners of a held item (as Gloves of Object Reading) grants a +2 competence bonus on Knowledge checks; and allows the user to ‘scribe’ and prepare 30 spells of any level into/from the gem.
(Combine Headband of Intellect, Headband of Conscious Effort, Gloves of Object Reading, and Lore Gem)
Cost: 28,500 gp
Craft Wondrous Item, CL 11, Legend lore, Scrying, Fox’s Cunning, Bear’s Endurance, Secret page



