The Glass Testament of Volculos, First of the Society of the Sacred Shroud [RELIC]
Price (Item Level): Priceless
Body Slot: n/a
Caster Level: 16th
Aura: Overwhelming; illusion, enchantment, conjuration; Strong; conjuration
Activation: Varies; see below
Weight: 5 lb.
"I wonder... Maybe some sort of sensor? Why would he give this to me, a man he's never met, with no explanation?"
The Master grips the silk sash that held the package together and experimentally dips it into black, still surface.
The parchment eagerly drinks up the water and droplets drop on Eduardo's finger tip.
A man, in ornate robes, with a serious, knife-like face appears before him.
Dark eyes burn into Eduardo's own.
"I am Volculos. The First of the Sacred Shroud. I recognize one who is as I. Death Delver, speak, ask and listen."
You're a death delver? Eduardo asks. He'd heard rumors of others, but had never met one, despite his expansive network of delvers in training, spanning the globe.
"It is not a name we chose. It was given to us."
A large, heavy black bowl of glass, The Glass Testament of Volculos, First of the Society of the Sacred Shroud, only works for Death Delvers. When water is poured into it, it becomes black like ink. No matter how the bowl is turned and shaken, the water will not come out. Upon touching the water, any Death Delver becomes witness to Volculos, who ignores any non-Death Delver.
Volculos has his full-memory and experience, and a limited awareness of what occurs outside his bowl.
As long as a Death Delver possesses the Glass Testament, they gain an extra spell per day of each spell level they can cast and Practiced Spellcaster for their Death Delver Spellcasting. The Glass Testament need not be wielded, merely possessed.
By meditating for one hour with the Glass Testament, a Death Delver gains access to the Fear Domain for 24 hours, effectively offering the possessor two extra spells per level.
By consulting Volculos for eight hours, the Death Delver can reorder the Death Delver spell list, selecting from any divine spell list, until the next time they consult him and have the previous effect as well.
Drinking from the bowl is full-round action that provokes.
If the Death Delver drinks, he may place a hallow/unhallow effect on himself, corresponding to his spontaneous casting choice, or place himself in temporal stasis. While in temporal stasis, the Death Delver does not possess the bowl. The Death Delver in no way, can end the temporal stasis.
If a living creature drinks, including a Death Delver that does not possess the bowl, the possessor may place a contagion, slay living, symbol of sleep or poison effect on the drinker as well as a remove disease or remove poison effect or restoration effect or raise dead with no Save.
An undead creature who drinks can allows Eduardo to make a turning, rebuking or destroy undead check, assuming a 16th-level cleric, and adding any other turning effects the Death Delver can make, with no save.
Another Death Delver is allowed to make a Save.
The Death Delver may pre-determine what drinking will do, before hand, in a full-round action, based on status of living, undead and Death Delver, and mixtures, thereof.
For example, Eduardo can take the Glass Testament, and place it in a shrine. Casting a Light spell over it thematically, he can spend a full-round action stipulating that any living creature will have a Remove Disease effect them, any living Death Delver will have a Restoration effect, any undead will have a destroy undead effect and a undead Death Delver will have a rebuking effect.
The Death Delver can spend a turn attempt to refill the bowl, otherwise, the bowl refills on in the darkest of night one day after being drank from.