What about the races unique races of Ebberon, Forgotten realms etc
Like warforged etc.
Looking for Adventurers (Levels 1-20)
Myths in the Making - Forum
Dungeons & Dragons 3.5e
Estimated Members Requested: 4
Have you ever wanted to play in a campaign and actually see your character progress from 1st level and make it to 20th level? I know, it's next to impossible in a play-by-post environment because of attrition, time requirements and changing priorities or interests. What if I told you I have a way that can make this happen?
Myths in the Making will work sort of the like any other adventure path. However, instead of roleplaying countless encounters so that you see your characters advance from 1st to 2nd to 3rd level and so on, and so on, and so on, this campaign will consist of five short adventures, with each subsequent adventure fast-forwarding the characters several class levels ahead.
Players get a chance to roleplay their PCs at various levels of maturity and experience in a shorter amount of time. The adventures break down as such:
Starting Level: 1
Starting Abilities: 32 point buy
Starting Hit Points: Maximum at 1st level, but roll for progressive levels afterward here
Starting Gold: Maximum standard for class, as well as all PCs getting a free riding animal to begin with. Please consult the Character Wealth by Level table on page 135 of DMG for progressive levels afterward.
Source: Core books (Player's Handbook, Monster Manual, and Dungeon Master Guide) at 1st level, all other Wizard of the Coast sources after 5th level. The idea is to start simple and use only the core 3.5 books, then expand to all other WotC source books and supplements afterwards. This means starting with only the core classes, races and abilities.*
Progression: Think about what your PCs' class progressions will look like at 1st, 5th, 10th, 15th and 20th levels. I expect don't you to spend time building out your PCs at each of these levels for the game application, but I do want to see where you expect your characters to progress. Showing a breakdown of this progression will be part of the submission requirement, which will go here.
The game is set in a homebrew world that combines Greyhawk, Forgotten Realms and Eberron. In fact, these three campaign settings represent super-continents in this game world, which means all nations, races and religions are available for players to incorporate into their PCs' backstories.
* I may, if adequately convinced, allow starting PCs to sway ever so slightly from these rules. For instance, I might allow a feat that's in a non-core book if a future Prestige Class requires such feat to be taken at 1st level. Or I might allow the use of races or monsters that don't require level adjustments as PCs, such as the ones that are in the campaign setting books. Heck, I'll even allow Savage Species if I think the concept fits.
Myths in the Making works like any other adventure path campaign in that itís made up of several modules that take the players through adventures. However, instead of players watching their characters slowly advance, each subsequent adventure fast-forwards their Player Characters five levels and five years ahead.
Last edited by pisceanpaul; Jun 30 '12 at 1:50pm..