Ayeah, I'm rather wondering about the mandatory flaw. I'd hate to make a character concept and then have a flaw that made no sense. (A librarian who is illiterate.. a sharpshooter that's murky-eyed.. you get the idea)
That is the whole idea I think. I always roll my flaws and traits randomly. Like was stated, a flaw is supposed to be a flaw, not an inconvenience that doesn't have an effect in the game.
That is the whole idea I think. I always roll my flaws and traits randomly. Like was stated, a flaw is supposed to be a flaw, not an inconvenience that doesn't have an effect in the game.
To be honest, I've always liked the Flaw of Frailty when I select one. 1 hp per level may not seem like a big deal, but at first level it's huge, and a total of 20 over a lifetime can hurt some characters.
To be honest, I've always liked the Flaw of Frailty when I select one. 1 hp per level may not seem like a big deal, but at first level it's huge, and a total of 20 over a lifetime can hurt some characters.
Lets not forget that it's a permanent loss of 1 WP as well; given that average WP is 10 that is a huge difference between life and death.
I have another question. For Martial Artists, they seem to have multiple styles attachments. For instance, I want to take Cobra Strike. It has Mobile, Evasive, Quick, and Rational. Do I need to pick one of those or do I get benefits for all four?
There is no pain greater than this; not the cut of a jagged-edged dagger nor the fire of a dragon's breath. Nothing burns in your heart like the emptiness of losing something, someone, before you truly have learned of its value.