Chapter 14: The Waiting Is the Hardest Part
In the day after Ken is quietly ferried to the west side of the river for his dangerous ride, the four remaining Iron Hearts take stock of the situation in Old Badenshore. Commander Zane leads Alelip and his three charges on a tour of the defenses, pointing out the various barricades, booby traps, and guard stations that circumscribe the town's landward sides.
It's no Vigilance, to say the least. The makeshift walls are at best four feet high and show a number of weak points that could easily be determined from the outside. None of the nearby trees have been cut down to provide sight lines, and a number of the larger oaks have stout branches that actually extend OVER the walls. The traps are mostly modified rabbit snares, the tension and strength of which would be unlikely to pose more than a moderate inconvenience to attacking gnolls.
The men are worse. A total of five dozen have remained, but few of them have done any heavy lifting in their daily lives, and fewer still have swung a weapon. Their best weaponry are the various crossbows they each carry, but a quick demonstration reveals their accuracy against standing targets of straw is already suspect; hitting a running gnoll or hyena would be a feat of luck rather than skill. Furthermore, their reloading times are abyssmal; it is unlikely they will manage a second shot before being forced into melee.
The one bright spot is morale. Despite being a potentially heavily outnumbered and outgunned force, these volunteers have little or nothing to lose, and they are all fiercely loyal to Badenshore--though specific loyalties to the commander, Edward's late father, or some other authority figure may vary. They will not give up easily.
With limited resources and an unknown amount of time before the first gnolls arrive, the ragtag remnant of the 7th Westgard needs a plan to cobble together a real fighting force... one that can hopefully survive until reinforcements arrive...
It's no Vigilance, to say the least. The makeshift walls are at best four feet high and show a number of weak points that could easily be determined from the outside. None of the nearby trees have been cut down to provide sight lines, and a number of the larger oaks have stout branches that actually extend OVER the walls. The traps are mostly modified rabbit snares, the tension and strength of which would be unlikely to pose more than a moderate inconvenience to attacking gnolls.
The men are worse. A total of five dozen have remained, but few of them have done any heavy lifting in their daily lives, and fewer still have swung a weapon. Their best weaponry are the various crossbows they each carry, but a quick demonstration reveals their accuracy against standing targets of straw is already suspect; hitting a running gnoll or hyena would be a feat of luck rather than skill. Furthermore, their reloading times are abyssmal; it is unlikely they will manage a second shot before being forced into melee.
The one bright spot is morale. Despite being a potentially heavily outnumbered and outgunned force, these volunteers have little or nothing to lose, and they are all fiercely loyal to Badenshore--though specific loyalties to the commander, Edward's late father, or some other authority figure may vary. They will not give up easily.
With limited resources and an unknown amount of time before the first gnolls arrive, the ragtag remnant of the 7th Westgard needs a plan to cobble together a real fighting force... one that can hopefully survive until reinforcements arrive...



