I've stocked it with the basics, but am interested in what else you all think needs to be in there. If you have suggestions for category division, or for more books, games, or other items in the Myth-Weavers Shop, post them in THIS thread!!
I am looking for 2 or 3 players to join in the middle of this adventure, and who are willing to play a game that tends to be more ‘role playing’ then ‘roll playing’. The adventurers need to be level 3.
You slipped, to claim victory in such a manner would be lacking honor...I would not have earned the right to lead. Besides I prefer to defeat my opponents the old fashion way...BRUTALLY!!
work in progress
The Point buy system.. I am curious.
It says we can build a 32 pt build and then add +2 to all stats.
Does that mean a person could literally have a 22 to a stat with racial?
Oh and thinking of an Elven Wizard most likely, and if a Grey Elf would be allowed.
They get +2 int bonus in trade of -2 to str.
What sort of background is this adventuring party?
The party is somewhere between Neutral and Good. We are searching for a treasure for an old acquaintance of ours. We are hopefully headed to Freizuarazov, following a lead. While we travel between places on our (pirate) ship, we expect to spend time somewhere cold, then in the desert.
Many of the other books (PHP2, Complete Scoundrel, Magic of the Incarnum, Book of Nine Swords, etc) have some very powerful build/powers in them I would like very much to stay away from.
Book of Nine Swords, while a great book, does seem to be a slight cut above many in terms of power. However, the general consensus seems to be that Complete Scoundrel is very well balanced, and in many ways the best of the Completes, and with the obvious exception of Necrocarnate abuse Magic of Incarnum does not seem to be particularly bad. Still, it's completely your decision, and I very much understand not wanting to open your game up to the potential carnage at hand. It just means my Healing Belt Lifebond Incarnate will have to wait...