World of Warcraft: Old Ends & New Beginnings

 
 
Old Jul 12 '12, 7:22am
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World of Warcraft: Old Ends & New Beginnings

World of Warcraft: Old Ends & New Beginnings - Forum
Dungeons & Dragons 3.5e
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This will be a World of Warcraft 2nd Edition / D&D 3.5 Edition game set in the World of Warcraft universe. Set in the months following the discovery of the isle of Pandaria and the death of Deathwing, this game will allow players to explore the world of Azeroth as either a member of the Horde... the Alliance... or as part of a neutral movement seeking their place in the world.

Races and Classes are strongly encouraged to be taken from the World of Warcraft 2nd Edition series of books, however I will also accept classes from the core books belonging to D&D proper (Core Rules, Completes, Races of...etc). Now while the MMO might reward those who use "Builds" and "Cookie Cutter Specs", not so here. I'm not looking for those who want to power-game their way through the world, I'm looking for interesting characters and INTERESTING PLAYERS. Too often we focus on the characters and not the players... so lets make things interesting!

As a "lorekeeper", raider, theorycrafter and lore-based podcaster since the infant days of this great world, I will be your GM through the world of Azeroth and beyond. I promise to show you a living, breathing (or not so, for you Forsaken characters) world full of plot, adventure and phat epic loots... if that's what you're here for I suppose. Meet famous characters, be SLAIN by famous characters, and forge a legend all your own in a world that perhaps is now so familiar.

At this point I'm not going to forbid any classes or races just yet... though I will squash certain character concepts should they come across "the desk". For instance, even if you write the greatest and most amazing backstory of all time, I am not going to allow a Pandaren Death Knight. I'll compliment your writing skills and refer you to a contact or two in Activision Blizzard's creative team... but I'll still deny the character. Other combinations are possible for the "Outright Deny" classification, though I'll reserve those decrees for the moment.

Now this isn't to say your Pandaren Wardancer or other such couldn't BECOME a Death Knight... but you're REALLY going to have to work to get there. If you've got a character idea that involves a race not detailed in the available books (and I can already think of a few), I'll be happy to toss out some stats for such characters. I also really do not mind interesting concepts and combinations... just keep them within the existing world.

What the future holds for the characters? Who's to know... but one thing's for sure. Once this game begins, it will be it's own timeframe and universe. While I might have certain events from the upcoming "Mists of Pandaria" expansion happening in this game... I will most certainly be expecting you "Heroes" to be altering the course of events to your own liking. Will YOU be the one to dethrone Warchief Garrosh? Perhaps you will take over where The Twilight's Hammer failed? Will you do everyone a favor and stab Rhonin in the eye with his own magical red hair?

Let us see... shall we?

Game Description:

The world has fallen... but in the aftermath of The Cataclysm new heroes have risen to take hold of old power. What was supposed to be a new peace... makes way for a new war.

Yes, the World of Warcraft. Over the years many books have been published for this heavily popular fantasy/steampunk/scifi world... and if 10 Million people will pay $15 a month to adventure in it's rich world and history, then certainly some here might choose to see it's hallowed (or unhallowed as the case may be) halls from a perspective all anew.

But this time... there are no spirit healers.

__________________
"...is that so?"
Quote:
Originally Posted by oldkingkoal View Post
Interesting concept, I spent a few years playing a troll rogue, I gave a little thought to RPing the character but sadly didn't see much opportunity seeing as every one was satisfied to rush through the instances and quests. I always got the sense that I was missing out on an amazing story. My only problem would be that I stopped playing around the same time cataclysm came out. Did I miss out on some necessary lore that would hinder my ability to play in this prepandarien time?
Well......

The world's gone to hell, Ragnaros invaded Mt. Hyjal, which brought back Malfurian, Cenarius and a bunch of other Night Elven demi-gods...

Thrall has gotten married to a nice shaman woman he met in Outland named Aggra, they were blessed by Alexstraza and they're having children soon...

Speaking of Thrall and the Dragon Aspects... for about an hour Thrall was the Dragon Aspect of Earth, but now all the Dragon Aspects have lost they're power and are mortal... extremely powerful mortals but mortals.

Goblins and Worgen are everywhere... well not everywhere but they're around. In Garrosh's Horde the goblins have monetized pretty much everything, the Horde is now a profitable machine that answers to a rage-obsessed neanderthal... (As a note, as per the novels certain exotic races such as the various "-taur" races and such are viable members of the Horde)

The Worgen have thrown off their curse and are BFFs with the Night Elves, even if it is all Malfurian's fault...

The Druids of the world are still a bit shaky from Staghelm's betrayal and the creation of the Druids of the Flame, some have big chips on their shoulders about it, others are focusing on healing the world. Shamans on the other hand are BUSY AS HELL, the world has suffered immensely, the elements are confused and in pain but wounds are healing. Thrall's work to stop the damage ultimately caused by Deathwing bore some fruit, but he's left most of those duties now to others as he works to cement his ultimate wish of a family and determine his plans for the future of the Horde...

The dwarves are in a bit of an uproar since Magni is now a giant diamond statue and the Dark Irons now have a seat on the newly semi-official Three-Hammers Council.

With Deathwing now dead and exploratory forces sweeping across the world looking for resources (this is a HUGE focus of both factions currently) and Pandarens making their way into culture, things all together seem fairly peaceful at the moment... but other than that... I mean there's TONS of Lore, but those are pretty much the biggins...

I always recommend supporting local "mom and pop" RPG stores... but I'm sure google or numerous PDF sites can help locate them. They're nice quality books though, I love my hard copies. Real sturdy books, thicker than most actually...

So long as the character you create is flavoured to exist in the WoW Universe... then it should be fine. If need be I can help tweak things to be more appropriate.

I'd be quite interested in this if it didn't use WC2.0 rules, which I do not know and don't really have the time to learn. If this was converted to a straight D&D3.5 game, I would love to apply! I haven't read the books but I was a big fan of the original Warcraft RTS games and I remember a fair bit of the lore from 2&3.

Would absolutely love to play in a Warcraft game. This screen name is the name of my first WoW character, a Forsaken warrior. New to the forums, but not to gaming or PbP.

Quote:
Originally Posted by MarkelDevalus View Post
I'd be quite interested in this if it didn't use WC2.0 rules, which I do not know and don't really have the time to learn. If this was converted to a straight D&D3.5 game, I would love to apply! I haven't read the books but I was a big fan of the original Warcraft RTS games and I remember a fair bit of the lore from 2&3.
Well the WoW Book is just an OGL book for D&D 3.5. Sure a few feats have been tweaked, but when a character takes Power Attack, it's still the same feat.

About the biggest difference is that they renamed the attributes.

Dexterity = Agility
Constitution = Stamina
Wisdom = Spirit





 

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