Hybrid games are now allowed on Myth Weavers without permission. A hybrid game is defined as a game that may be played through other means, but which uses Myth Weavers resources such as sheets or an OOC forum.
Games which do not utilize Myth Weavers resources in any manner are still prohibited and ads for such will be removed.
Myth Weavers is pleased to announce the Dungeons & Dragons Create a Villain Contest! Members may create a villain using any edition of the Dungeons & Dragons rules, and the final entries will be voted on by the community.
First place wins a new copy of the Dungeons & Dragons 5th Edition Players Handbook!
The contest runs from July 1 to July 31, and voting will then run from August 1 through August 7. The winner will be announced on August 8 and contacted via PM. Contest details and directions may be found HERE!
The Lionhearts have strived and survived across the Eastern Front of this war since early Spring, and the Eighth Motorized Rifle Regiment is rapidly approaching it's most desperate hour. Beset on the east by the blitzkrieg of the Orlon Machine State, and invaded from across the northern Valtic Channel by the crushing might of the Tyrian Empire, the Cendrian Republic's will is tested at every turn.
While resting in garrison at Savóie Airfield following the successful withdrawal from Villiers, Victor Company of the Eighth Motorized Rifles finds themselves thrust into the battle again as an Orlon aerial assault strikes with the element of surprise.
Crux Europa is something a bit like Advance Wars meets Valkyria Chronicles. Rather then a single controlling general however, each squad on the Cendrian side is led by a different player. Communicate your tactics effectively, and guide your soldiers through the crucible of war!
This is a re-recruitment intended to replenish our troop reserves in preparation for Mission 5 of the Crux Europa campaign. You will be joining current members of Victor Company, feel free to introduce yourselves at the Mess Hall to begin integration with your new regimental brethren!
The following are some action shots of Crux Europa's rules in action:
Below are the complete lists of the available units to the Cendrian armed forces. Following the visual unit cards that convey all of the vital statistics for each class of infantry and vehicle, there are a series of spoiler blocks that focus on specific rules considerations for each unit in turn. If something is confusing, feel free to ask!
Panhard Assault Cycle
Renault Battle Walker
Hotchkiss Support Walker
Char Heavy Siege Walker
How to Enlist
This part is simple. Choose a squad type from the Roster of new Aerial units (directly above), or the current legacy units found in the Rules Manual. Got your chosen class in mind? Good. Click on the spoiler related to your squad. You will find a Unit Card there, it is the first few lines of text contained in the box. Copy and Paste this unit card into your reply! Insert a surname of your choosing in the "Blank" spot for the Corporal fireteam leader (or the Pilot Officer in the case of aerial units, or the Brigadier in charge of armored cavalry units).
Be prepared to carry forward your Unit Data card at all times. It is where you will indicate your experience advances, as well as be a resource tracker for ammunition and abilities spent during battle.
Be prepared for a posting rate of around once every other day if you wish to keep pace with the battle! Sometimes things may go even faster, sometimes they will be slower.
1: a puzzling or difficult problem : an unsolved question
2: an essential point requiring resolution or resolving an outcome
3: a main or central feature
They call it The Coil. A festering wound at the heart of the continent of Europa, countless generations of mankind have shed endless rivers of blood to control the raw resources that are cast into the world from the void of this abyss. To control the Coil is to control the fate of Europa. Dynasties rise and fall in time to the heartbeat of the land, and every few years the earth shudders and weeps magma as the Coil rearranges the land in every direction. Then the profiteers emerge, eager to claim resources and drink in the rewards.
The most recent eruption was nearly as long ago as the dark fate of the last nation to try to dictate the flow of Ebontium. Fifty years before the present day, the signing of the Lysian Pact ended hostilities between the Lavathian Combine and the Machine-State of Orlon and created the new nation of Cendria, the first Republic to inherit the ashes at the center of the continent following yet another catastrophic resource war.
But Cendria has flourished nonetheless, and with the timing of the Coil's next eruption long overdue the powerful nations of Europa are again focusing their gaze inward at the heart of the continent.
Last edited by CruxCommand; Jul 15 '12 at 3:27pm..
One more note. The current recruitment roster looks like so:
This includes the veteran fire-team leaders who have already signed on for the upcoming mission, and further veterans may sign on in the coming days. If you are have questions about choosing a unit, or how to maximize your contributions to the war effort, ask a veteran! They are here to guide new recruits in the ways of survival on the grim battlefields of Europa.
Good afternoon, Lionhearts. I am your officer in the field on this day. Let me warn you prematurely--we will not all live to see the curtain fall on these fascist Orlon pigdogs. We are outnumbered, outmaneuvered, and caught off guard in our own garrison. Our only advantages are you, Lionhearts, and your fighting spirit. Remember, we shall not return unavenged.
New recruits, allow me to direct your attention to the current roster: You are absolutely welcome to choose whichever unit looks like fun for you, but the veterans have already built up a solid core of combat-oriented infantry. We don't have nearly enough to repel this onslaught, however! I would personally like to see some enthusiastic souls sign on as Grenadiers--swift, offensive, and peerless in the art of blowing S the F up. The tough-as-nails front line Voltigeurs would also be huge boon for us; my unit in particular excels at granting movement and healing to these meat shields, and the defensive advantages we could lend to the rest of the company with a little coordination could save many lives.
Moving into the realm of aerial support, you VCAS boys will need to step up to the plate. Our enemies own the skies. At least one Frelon gunship will give us the rapid redeployment we need to adapt to the Orlon attacks that I expect from every angle. If you and the Griffin attack wings can keep the Fallschirmjägers off our backs this day, you will be considered honorary Lionhearts in my book.
It will not be easy. But if it were, we would not be called upon to do it.
We are now at maximum capacity of Infantry slots. All further new recruits are asked to consider an Aerial or Armored choice in order to be selected for the mission.
It bears mentioning that the Lionhearts do possess a Char B1 walker, piloted by Brigadier Atramente (vonClaude). If vonClaude deploys the Char in this mission that will take us up to capacity of Armored units immediately, as the Char occupies two Armor slot choices. In the event that this happens, the Lionhearts will be immediately refunded one more Infantry slot to compensate as is SOP.
Alternatively, if some Veteran players wish to make way for new players (who are most liable to pick a less-complicated Infantry specialization for their first enlistment cycle), specify any redesignations you wish to make now. The rules for that are reprinted below.
Four fusilier teams are well and good to have, but they certainly won't be helping you fend off Orlon Stuka fighter-bombers!