"Understood, firing lower batteries" Ossek responds, grimacing as she grabs hold of the weapon's controls. Guessing her way through the controls she swings the guns around and aims at the fleeing vessel. She squints, hoping in vain it will improver her aim and
Katjur hesitated. Firing an opening salvo, without trying to talk the thieves wrong, struck him as wrong. He doubted that they would do any real damage, not yet anyways, but it sill struck a chord in the Trianii. He could see blaster fire erupting from Ossek's side, arcing towards the ship, and knew he should fire as well.
"Shouldn't we have fired warning shots across their bow? Or tried to reach them and offer terms before firing?"
shots, for the moment resigned to his fate, and hoping that the scoundrels would see the err of their decisions and surrender, before things got bloody.
Cali's sensors pick up the freighter as it tried to make its escape, and her mind is quick to begin the pursuit. Unfortunately, her unfamiliarity with the fighter's controls left her trying to throttle up to attack speed as the Sabre began its own attack run
Cyrian throttles the unfamiliar fighter forward his thumb resting on the firing nub. As he closes in he locks on to the engines with his targeting computer and presses the nub. Green lances of light shoot out of the blaster cannon headed towards the fleeing ship.
Stang! Here we go try not to get yourself killed.
Attack Run on Engine
Dice Roll: 1d20+1
d20 Results: 12 (Total = 13)
0 base attack +2 Ship Int +2 Trained in Pilot +2 Attack run -5 non proficiency?
The Sabre and Cyrian's fighter close in quickly on the slow ship, and can open fire. Ossek's shots are on target. Most is absorbed by the shields, and the bolts that get through are deflected by the ship's armor. Katjur is more successful, hitting dead on target. The shields are unable to stop most of the energy bolts, and chips of the ship's armor are ejected into space. Cyrian's attack, much like Ossek's, is too shallow, and the shots that manages to get through the shields are deflected by the ship's armor.
The fleeing freighter isn't going to make it easy however. Apparently, they have decided that the Saber is the biggest threat, and both laser cannons take aim at the transport. One of the gunner manages to at least hit the shields, but like Ossek and Cyrian, the shots are too shallow to deal effective damage. The other gunner completely misses its target, and the freighter slowly continues to pull away from the station.
Ossek smiles as she sees Kat's shot connect solidly with the freighter. She shouts up the ladder connecting the two gun turrets, "Nice shot, don't think I'll match that one!" Ossek chuckles before she returns to business.
She flicks the comm channel to the bridge, deep in concentration she doesn't even notice her natural hiss sneaking into her voice. "If there'ssss any technical magic on the bridge that can improve targetting I'd appreccciate it right about now. I'm going to aim for the enginesss." With that Ossek gives her colleagues in the cockpit time to do their thing as she lines up a shot as best she can. Finally, she squeezes the
Attack on Engines.
Attack: Dice Roll: 1d20
d20 Results: 16
Modifiers:
-5 from no proficiency
+1 BAB
+2 Ship INT
+2 Aid Another (Oln)
Range omitted pending ship movement (Luka)
Thankfully the ship produces audio signals to represent shots and collisions, so Oln knows the gunners on the Sabre have already made two shots and got two hits. "Haha, good show."
The Boss Lady calls out for tech support. "Guess that's our queue Mr.PD." Oln follows a hunch and calls out, "Vod take us over their heads, and keep our forward angle of approach at 90° theirs. Should give the guns a better angle as long as we're following. We want to stay behind them for now."
"All guns the Boss Lady has the right of it. We need to cripple their engines before they get far enough out of the Rest's interdiction field to jump. This will be a walk on Alderaan once their dead in the water."
Lets see if Oln knows what he's talking about?
knowledge(tactics): Dice Roll: 1d20+9
d20 Results: 11 (Total = 20) These dice were omitted, altered, or moved: 1d20+8
Original Dice: 1d20+8