"I make my own luck."
Razim the Dare
Grey Elf (-2 Str, +2 Dex, -2 Con, +2 Int, MM pg.104)
Rogue 2 (Build: Rogue 3/Swashbuckler 3/ Fortune's Friend X)
Chaotic Neutral. Strongly Chaotic.
Makes heavy use of the Complete Scoundrel book, particularly the Luck Feats and Skill Tricks. He's a little bit like Jack Sparrow, in hindsight
Relies on his luck more then his skill, yet still has skill to boot. Charismatic, immoral, influential and sauve.
Tall and willowy, with just a slight sign of muscle underneath his baggy, casual clothing. Everything about his appearance is eccentric and flamboyant, from his bright red jacket to his over-abundance of worthless jewelry. All reinforced by his eccentric and flamboyant personality.
Razim has such a care-free look that he even fools himself sometimes. Relaxation bordering on sloth, Razim's entire appearance is purposefully design for two things; comfort and seduction. His white shirt is always open half-way down his chest, and he long ago tore the buttons off of it to make a point - he can't contain it! His small, playful smile and large eyes draw people's gaze without effort.
Extremely good-looking and witty, he has his way with most people without really even trying. Those he doesn't seem to woo, he intimidates with his razor wit and extensive knowledge. He's sauve and without a care in the world. And that's draws people to him like a moth to the flame, and they often leave with their coin purses light as a feather...
Razim is an indulgent and selfish creature, even if he means well. The absolute most important thing in Razim's mind is Freedom. He savours it, he longs for it, he embodies it. Every action is second to his pursuit for freedom. Such secondary actions include frequenting the local taverns, brothels and back-allies. He's pirated, thieved, and eluded capture for years. He gambles, he cheats, he steals; he's a scoundrel without comparison. He's not lazy, but he's certainly laid-back, casual and non-combative. While he's more then motivated enough to chase a rumour of treasure half-way across the world, he avoids conflicts at all costs.
Perhaps surprisingly, his skill with the blade is without measure. In fact, he's even been hired as a guard once or twice in the past. Obsessed with swordplay and theatrics, he's acquired mastery of his cutlass over his long years. He uses his environment in a fight, tripping his foes up and creating distractions, and if there's a chance to run, he'll take it over having to kill. Not because of any moral compass - he drown that in a bottle of liquor long ago and left it with a courtesan in some brothel. No, he tries not to commit murder because it's messy, a waste of time, and tends to offend the locals of whatever city he's in that month. Of course, if it comes to self defense... well, that's a different matter.
A connoisseur of language and history, Razim travels the world in search of delight, wonder and mystery. He wanders in hopes of finding purpose, without being overly concerned if he doesn't - hell, right now his only purpose is survival and self-satisfaction, and what's so bad about that? He collects trinkets and magical items alike, and is more then a little covetous. He'll steal something just to prove to himself that he can!
The truth? Well, the truth is Razim dreams of glory and reputation. He dreams of being admired, respected, loved by others. But he can't seem to get over his extreme need to please himself and live his life to the fullest - he see's life as inexplicably short, insultingly short. Even for an elf, life is too short. Too dangerous, too quick to end at the tip of a sword. He could be a hero with his talents, but not with his lack of morality.
Can he overcome his selfishness and become a better man? Only time will tell...
: A cutlass, with whichever stats you feel are fair (
)) this is a good example that I usually go by.
Light armour, studded leather most likely.
Role within the Party
: Striker - High Damage output to single targets and a focus on mobility. Out of combat, he's got enough charisma to work people with ease.
Six Degrees of Separation
: Please provide the following:
A family member, alive or dead. If dead, how did they die and how did this impact your character?
Razim's father is still alive, leading very much the same life as Razim himself. They have no special connection to one another, and have even met on several occasions, albiet briefly. He finds his father's lack of mundane commitments to be inspiring, and follows in his footsteps accordingly. Because of this, he doesn't particularly "miss" his father, although he does wish he knew him a bit better. He expects to meet him again sometime in his life.
A friend or colleague. What does this person do to keep body and soul together, and how do they know your character?
Arius Barthmen. Gambler, Bar-owner, collector of debts. A plump and tall man, he's big in every sense of the word - including his influence on the underworld. If there's something that needs to be done in a less then legal way, he's your man. The funny thing is, of course, that Arius doesn't really DO anything - he's rumoured to be an unaccomplished mage, but that about it. No, he just knows people - people like Razim - who have the talents needed to get anything done. It's important to note that Razim's greed and simple understanding of people has more then once led Arius to proclaim that he hates Razim, yet they keep doing business together. Razim knows the truth - he's one of the best, and Arius long ago decided to put up with Razim's higher fee's and flamboyant nature in exchange for his services.
A romantic partner, past, present, or prospective. What influence does this person have in your character's life? Orders that demand celibacy are exempt from answering this.
Razim has taken many, many lovers in his years. One in particular does stand out, however. Selina - his equal in every way. Charismatic, attractive, and even skilled with her blade, she is one of the only people to have bested Razim in swordplay. After they fought for the first time - shortly after they made love, oddly enough - and she held her blade to his throat, they were both forced to flee from the local authorities. Ever since that time, he has kept her in the back of his mind, hoping to find this perfect match again.
A rival or outright enemy. To what degree is hostility or competition expressed, and what brought it about initially?
Razim has many enemies, too many to name. Razim is a thief and a scoundrel, and he's stolen from plenty of people. It's likely he has some great enemy that he's unaware of, and the thought worries him. To be clear, this isn't a cop out - Razim has no idea just how angry he's made people, if he even has. He also moves around a lot, so they may have trouble finding him.
A figure or organization whom your character respects. What about them is admirable?
Razim tips his hat to anyone who lives their life irrespective of the laws of the land. Thieves guilds, underground brothels, gambling institutes. He see's such gatherings as expressions of freedom.
A misconception your character has about a figure, organization, or species. Where did they learn it, and does it present that entity in a favorable or unfavorable light in their eyes?
None that I can think of. He see's some generalities I suppose - humans have short lives, and therefore are brash and impatient. Elves are long-lived and can grow to be very wise. Dwarves are very... Dwarven. But he's not racist, no.
Player What is your name?
: Markel Devalus
What is your quest?
: To enjoy an intense and intriguing story and use a well-designed character to express myself.
: 6-7 years, IRL and PbP.
: I love high-charisma characters who baffle people with their own interesting quirks, and who can perform well in battle.
: I would like to see this game not die, and to take into account everything about the players to form side-quests and interesting solo moments (Solo threads that the character jumps in and out of are great!), but that delivers it's own story that isn't based off the characters, but is a narrative that the characters get to experience. I love modules.
Also, point-buy. I am also a huge fan of the "Armour as Damage Reduction" rule, it makes combat SO much more intense and dangerous. You get hit way more often, for less damage. I recommend it.
"THOU SHALT NOT!"
: I'd like a story, not a "make it up as we play" campaign. I'd like to see evidence of planning for encounters and characters (NPCs).