By the way, GM question: What sort of moves does our chosen method of gaining Potential unlock? Will there be a system where two-keyword moves and beyond cost a certain amount of "Focus" or "Pain" or "Rage Meter?"
@Prophetic Joe: Strike Names for a speedy, high technique character? Depends on flavor.
If you want asian martial arts flavor (which, with the Bruce Lee and Jeet Kun Do, I think you do), use animal attack, environment, and element names. "Snapping Water Cobra" for a high punch, "Wolf Claws at the Moon" for a juggle, "Steel Eagle's Talons" for low kicks, etc.
@DM: Thought- how would you feel about a system for stances? Instead of just a single moveset, maybe we can have stances that add certain bonuses but keep us from using moves outside that stances 'style.' Or keyword stances (but gaining them as if the next level of strikes: when we get 2-keyword strikes, we get 1-keyword stances), that could add a single keyword to all our attacks for some cost in effective stats. Just a fighting game thought, since a lot of such games make characters change stances to do certain special moves from those stances, and force dynamic stance changes if characters want to pull of truly epic combos.
Edit: and "Slapping Tail of the Dragon" for a spinning back kick that delivers serious knockback.