Thanks for the questions, Lasseram:
1. Yes, they still need to be a townsperson, please.
2. No, there really aren't any guilds like that. Dwarves in this world are something of second class citizens as well. Actually, all races besides human are, but especially elves and dwarves. Dwarves live mainly in the west and are responsible for a big mining and shipping industry. They mine the coal that fuels the human empire of Glammer, then sell it and ship it to the humans via river barge. Recently, in the world's history, there was a great labor dispute in the town of Dunnoch -a major site for river mercantile traffic- that led to city-wide rioting and Glammer calling in the military to quell it. So, there are great tensions between dwarves and humans, though not all would participate in those tensions, particularly so far east and away from the centers of power. There's some other interesting aspects about dwarves so if you are selected we can talk about that. One of the characters who had to leave the game was a dwarf, so maybe your character is related to his, and wants to stand in his stead since his brother/cousin/relative can no longer?
3. I would prefer that they be other townspeople -whether ones on my list or ones of your devising- but if you have more than one you could include one from outside Dybeol.
Thanks for the questions again, and *wow* on your stat rolls.