Posting Expectation: 1 post / 2 days at a minimum, please. I have no desire to NPC your characters and will not do so unless I have no other reasonable choice. Let me know as far ahead of time as possible if you won't be able to make this. Thank you. I will do my utmost to abide by these rules myself extend the same courtesy of notification of absence to everyone involved. On that note, I'm almost certainly going to start and play in various other games, because I personally like novelty and changes of metaphorical scenery. Therefore, I might update more often than 1 / 2 days, but that's the rate you can count on unless I let you know otherwise.
In 2025, the United States finally collapsed under the weight of its own unpayable debts. The rest of the world was dragged down with it, in a morass of swirling chaos and apocalyptic war. Competition over resources escalated into nuclear, biological, and chemical exchange. Half of the world died in three years. From the darkness emerged the Terran Union, a highly centralized government built on the ashes of the United Nations and European Union. Order and peace were restored, whether from weariness or at gunpoint. National borders were replaced with provinces, and the World Senate is the new, great governing body. Somehow, somewhere, just after the war, the first Alter emerged. Something allowed, or perhaps triggered, superhuman abilities.
The year is 2040. When a new Alter emerges, the Union's soldiers find them and tell them the State of Things. Their abilities, no matter how small or how great, are gifts. It is their duty to learn to use their abilities for the good of humanity. It is their duty to Serve. Many Alters, who almost invariably emerge somewhere between the ages of 8 and 17, are eager to go along; after all, they will be educated, fed, housed, clothed, paid, and so many other wonderful things. In today's burnt-out shell of a world, just getting enough to eat is a challenge for most people. Those who resist are kidnapped. There is no escape from this first fate, for the Union registers and tracks everyone from the moment they are born, and no new Alter, no matter how potent their powers, has the experience and strength of self to effectively resist capture.
You are one of these people, an Alter, captured before your 16th birthday. You have been brought, like all the Alters, to the Academy for the Gifted, somewhere in the Atlantic Ocean. It is a beautiful, idyllic place, an archipelago of plenty, where you are among your own age group and other Alters, where life is easy and survival is no longer a concern. You have your own room, all the food you can eat, nice clothes, entertainment, and all you have to do is go to school and not cause trouble.
Your memories are a blur, your past obscured by some arcane science. Your parents' faces, their voices, your families' too, are gone from your mind. You remember your name, you remember that you had a past, that you have powers and language and skills. Does the outside world remember you, or have they forgotten too?
Game Description:
You have a gift. You can be a hero. You also know the Truth. To work with and submit to the Union is a Faustian bargain. It is to be enslaved and kept as an attack dog. Can you escape the Academy, or will you, too, die trying or lose your free will to Service?
You will go to class. You will grow up. You will be experimented on. And you will Serve. But only if you can't escape before the clock ticks down to your doom. Only by banding together with your fellow students can you resist the indoctrination, and only with their help can you escape. There has to be a way.
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Quiquid latine dictum sit altum viditur.
Last edited by AscendedMaster; Aug 11 '12 at 5:12am..
Reason: Clarification.
Ooooh, interesting setup...out of curiosity, when you say supergadgetry is not allowed, do you mean stuff like Reed Richards inventions, or are powers that create technological marvels for as long as the Alter can sustain them banned too?
So are permanent physical changes common with the Alters? People like Beast and Nightcrawler? I am trying to decide if the character I want to make will have a permanent liquid body or can change from solid to liquid.
It does happen occasionally, though such people get laughed at and otherwise be social outcasts. While you, the player, and your character, might not care a whole lot, it does make acting in a clandestine fashion difficult, since overt, distinguishing features make your character easier to track.
Quote:
Originally Posted by Sturmm
Reminds me a lot of s-CRY-ed. :P
I'll look into it if I have the time. Thanks for the heads up.
Quote:
Originally Posted by Azerian Kelimon
Ooooh, interesting setup...out of curiosity, when you say supergadgetry is not allowed, do you mean stuff like Reed Richards inventions, or are powers that create technological marvels for as long as the Alter can sustain them banned too?
Reed Richards is pushing it, but he's in the right "spirit" of things. Essentially, superhuman analytical ability and scientific insight is fine, but applying it to pull gadgets out of your butt isn't. Science is long, difficult, boring, and very slow; that's part of its nature. Technological skills will be more useful for investigation than for building death beams and so forth.
On the other hand, being some kind of electro/technokinetic who can manipulate technology which already exists, or even kit bash so well that it's almost as good (if not actually as good) as the real thing, that's fine. Keep in mind that there are some supergadgets in the setting already, but, for the most part, it's against school rules to have them. So don't get caught if you swipe one of those power nullification collars from a security station.
Sweet! That means the concept I was thinking of is go. Mind if I send you a PM to discuss a couple details about my application before submitting it, AM?
Sweet! That means the concept I was thinking of is go. Mind if I send you a PM to discuss a couple details about my application before submitting it, AM?
I don't mind. I'm going to bed now, though, so don't wait up.
Looks pretty fun. Is there anything already planed for what happens after the characters escape?
The way I read it, escaping would be either the end of the campaign, or at the least the end of the first 'season' or major narrative arc. Doesn't look like something we're gonna do in one day.
Count me interested. I'll almost certainly submit two or three different versions of the same character (in terms of PL build, that is), but what I'd like to know first is: what sort of person can I be? By which I mean, taking into account a fair degree of reasonable restraint, are we looking at a game rated PG13 or higher/lower? Should I be trying to incorporate deeper moral and psychological themes into what I write or should I leave that for a more mature game?
I'm not saying I want to make an overtly criminal character being forcibly reformed into a model tool for the Union, or one with issues too deep-seated to make interaction with other players usually unpleasant; but a character who has a little more meat on the bone of their angst or what-not is more aesthetically pleasing to me than your common-or-garden variety one in these sorts of scenarios.
So since our memories have been erased we will not be able to have much of a background. Do you just want a paragraph describing these points; one plot hook, one personal motivation to resist Service, one personal motivation to give in, and a basic desire for freedom?
Also are we new students or have we been in the school for awhile?