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Suicide Squad: Busted Flush

 
 
Old Aug 18 '12, 6:09am
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Fell Fell is offline
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Suicide Squad: Busted Flush

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Suicide Squad
Busted Flush


Calling Card"Mrs Waller." The dry crackle of the generals voice echoed form the speaker. She hadn't been expecting the call, not this late anyways. "An incident has occurred, in Arizona."

Clenching the sides of her oaken desk, Amanda Waller's eyes narrowed as the words echoed out through the room. She had been expecting them to talk of formalities, perhaps a new shipment of meta human prisoners. "What kind of incident?" Her voice was deep, husky even, and didn't betray her nerves.

"It seems that Kobra has taken over a Cadmus research lab. It's unclear how exactly they learned of the lab itself, but the attack was two fold. Exterior and interior, brutal and efficient." The General's voice was flat and even, a dry crackling sound that seemed to be a mixture of crunching gravel and sandpaper.

"Well, that is regrettable, but what does that have to do with me?" Feeling a lump form in her throat, Mrs Waller knew what the General wanted. But it wouldn't serve her here to come out and be blunt. Not yet. Despite months of planning ... it wasn't quite ready. Not yet.

A silence filled the room, as the General paused.

"Don't play dumb. Get them suited and ready. The League can't know of the labs existence, and the Black Hawks aren't equipped for this. Task Force X is being called into duty. I want them in Arizona in eight hours. You understand?" A slight rise of irritation creeped into the man's voice. It was much more serious then she had originally though.

"Yes sir. I will have them deployed within the hour." Reaching forward, her hand gently touched the disconnect button, pausing over the red glare.

"Sir? What is in the facility? What is so important?"

The words hung heavy in the air, as the General seemed to ponder the question.

"Mrs Waller, you know better then to ask."

An audible click followed, once again plunging the room into silence.

Moving her hands towards the keyboard at her desk, Amanda brought up the list of inmates. She had a short list made months ago, when the project first came under consideration. Never really expecting it to take off, at least not this quickly, she had tough decisions to make.

It was time to form the Suicide Squad.


Who Am I?Hello! I am Fell, and this is Suicide Squad: Busted Flush. Set in the newly rebooted DC Universe, Suicide Squad follows a group of six inmates of Belle Reve prison in Louisiana. Called forth into service, the inmates are offered a simple contract by the government. Serve for a period of time under the orders of Amanda Waller, and your sentence is drastically reduced.

Only, fail, and the government will disavow any knowledge of their involvement, often terminating the operatives in the process. Only the most desperate, badass, and ruthless S.O.B's can call themselves members of the Task Force X, more commonly known as The Suicide Squad.



The GameYou are Villains. Mostly. Maybe you are in prison under false accusations or are a vigilante who went one step too far. Or maybe you are just a stone cold killer who deserves to be there. Either way, you are serving at least one life sentence, if not more, in the most secure prison in the world, built to house the world most dangerous Meta Humans. For many, this is your last chance at Freedom and whatever dream of redemption, revenge, or glory still remain.

What is the tone of the game? Well, high octane action, espionage, murder, mayhem and all around villainy of course! The true tale of Anti Heroes. Similar to the Suicide Squad Comics, and the Secret Six, this game is going to almost always focus on those on the other side of the Heroes of the DC universe. What makes villains tick? Who are they beyond the masks and crime? Is there honor among thieves?

Should you still be with me, you must be asking yourself, "Now, what about the crunch?" Well, how good of you to ask!

The PL is 10. Now, characters don't have to be direct copies from the DC Universe. I am not looking for direct copies. If you want to play Deadshot, play a new on, a version created by you. Or make a new hero. I am fine with people assuming the title, power set, and even family ties with established heroes and villains. Just not the established characters themselves.

Now, about the Universe. This iteration of the DC Universe will not be in any of the Canon universes. In a world identical to the newly established "New 52" world, the game will launch. There will have never been a previous Suicide Squad. Beyond that, there are a few minor changes to the lore, but most everything else remains the same.

I can also say, that there will likely be a few powers that I may outright ban. If I feel like anything is broken or being abused, I will whip out the hammer and bring it thundering down!


ApplicationsPlease post all applications in the game forum, under the category labeled "Belle Reve Penitentiary", following the format listed in the Rap Sheet sample post. Post a unique thread for each application, with your name and alias.

Feel free to ask any questions!

So how would you feel about a character with.

Immunity 80: Toughness Effects?

The Point being that 70 points for the rest of the character is not easy to do.
For the most part I was thinking about making what would basically amount to a police officer in stats. (A good police officer/Military Officer) And then just attaching the Immunity 80 to it.

So mostly using firearms and unarmed. Not even getting near the Damage/Attack Maximum.

Would still be pretty easy to 'take down'
Gas, Willpower attacks, snare and what not.
_
As for back story I was thinking of a character who saw to much, was killed. (Or attempted to be killed) by the people doing the deed. (Military or Police) And got powers because of it, and went on a Punisher-esc Revenge spree after that. Killing most the people involved and maybe taking the blame for a good amount of what happened.
_


If the total Immunity to Toughness is a Issue that's cool.
I can just use the 80 points for toughness/Impervious/Density. Something to the like to make my self a very 'luke cage' type character. (I know that's Marvel, but it was the best example I can come up with) But in my experience that might actually give me overall better results.
_
May also be ineterested in a Lady Shiva Type Character.

I am interested in this, as it certainly seems like an interesting idea with some unique roleplay, I have a slight issue.

I'm pretty new to MnM, barely having done more with it than create a few characters a year or so ago, and play out one combat which I didn't quite understand the mechanics of well enough either. So if you are willing to accept a newbie, then I would love to sign up.

I've decided to work up my gunmaster mercenary and i was converting an old concept to DCA from 2e and i've never actually had to make much of a character with DCA before. Are Devices still handled the same way? (3 points for easily removable, 4 for Hard to remove, per 5pp granted?)

I have most things done, actually, and its not an overly complex character, but since he mostly relies on his pistols and his suit for protection (and his innate regeneration), Devices are sort of important

Yes, but the only real difference is that now it's a "Flaw". It's called "Removable", and for +1/5 PP you can make the item indestructible. (iow: a Hard to Remove item would be 1 for 1 cost, but an 'Easily Removed', aka Disarmable, item with it would be 5 for 4.)

I don't have much done in the way of sheets done. But I can stat a character in number 10 minutes.
So just really waiting for a little feed back on character ideals. And thinking of what I would do for story line on each of the characters.

So, to clarify. A device is just a power as in 2e and grants you 5pp to use to build the device and costs;
4pp/rank [Hard to Remove] - Like a suit, or armour, or things like that.
3pp/rank [Easy to Remove] - Such as something that can be disarmed, like guns.

If the device is indestructible, it just costs +1 (basically making it an extra because it is reducing the flaw's effect by 1) So an easy to remove (-2) Device that is also indestructible would cost 4pp/rank.

Cool, i'll have something up pretty soon so it can get a once over so i can be sure i haven't done anything silly. The whole.. stats actually meaning something thing is new to me.

Quote:
Originally Posted by Inscribed View Post
No, that's not right, indestrucable is a flat one point reduction in the flaw's value.
My apologies, you are correct!

Quote:
Originally Posted by Neopopulas View Post
So, to clarify. A device is just a power as in 2e and grants you 5pp to use to build the device and costs;
4pp/rank [Hard to Remove] - Like a suit, or armour, or things like that.
3pp/rank [Easy to Remove] - Such as something that can be disarmed, like guns.

If the device is indestructible, it just costs +1 (basically making it an extra because it is reducing the flaw's effect by 1) So an easy to remove (-2) Device that is also indestructible would cost 4pp/rank.

Cool, i'll have something up pretty soon so it can get a once over so i can be sure i haven't done anything silly. The whole.. stats actually meaning something thing is new to me.
Inscribed was correct, an "Easy to Remove" would cost 3/Rank, and it would be a Flat one-time 1 pt. cost to make it Indestructible. Just remember that's on the item as a whole, not any of the powers the item has. Think of it as: 4 pts. for 1st Rank, 3 for every one after.

I see, so it is more like a power feat, than a flaw/extra.

For example, an Indestructible sword at rank 4 would cost 13pp [3pp/rank for 12, then +1 for Indestructible]

This means that the sword can't be broken, though it would not affect any of the powers it had, So if it was a magical sword that shot fire and lightning, Indestructible has nothing to do with that, just whether you can damage the sword.

Doesn't really affect me since i'm more worried about guns and honestly, if they get busted then they should be replaceable, but its good to know, thanks.

I'm hoping to get the sheet - such as it is - up very soon





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