The Top of the Mountain

 
  #1  
Old Aug 22 '12, 4:36pm
ComicsFan ComicsFan is offline
Puny God.
 
Join Date: Mar 2012
Posts: 654
The Top of the Mountain

Top of the Mountain - Forum
Dungeons & Dragons 4e
Estimated Members Requested: 5

"Come over here, child. Let me tell you a story."

So many adventurers started just this way, with a grandfather or elder sitting you down and telling you stories of a far-off land with wonderous sights. He would delight you in grand, epic adventurers with untold riches and honor at the end. The good always defeated evil in the end.

Then you grew up, and realized that those stories aren't the way things really are. There is not always untold treasures at the end of an adventure, and often evil did triumph. Sometimes you had to DO evil to accomplish what you set out to do.

Life is not black and white. You learned that very quickly.

So when stories and rumors about activity starting up near the top of Wyvern Mountain, the old stories you heard come back to you. This is the same mountain that myth held had dragons and wyverns and other hordes of monsters. This is the same mountain that held untold treasures, according to some.

But you also know stories aren't the way things really are. You know other adventurers have climbed the mountain, only to return empty handed or not at all.

So, why are rumors about the mountain popping up now all of a sudden? Is there something new inside?

----------------------------------------------
About Myself

I'm old.
I remember walking uphill 3 miles in a BLIZZARD just to play D&D, and we did all the math in our heads!!! I didn't have no fancy com-puter to our sheets -- we used ... a pencil! Young whippersnappers ....

Seriously, I started playing 1st Edition D&D in 1978 when I was 7. My parents bought me a Player's Handbook and encouraged me to use my imagination. 30+ years later, I'm a husband and father to an active 4 year old boy, and free time isn't what it used to be, so this is a nice compromise.



My Philosophy

My philosphy is simple and three-fold.
When a game ceases to be fun, change the game or stop playing.

What this means to me is that the primary duty of a DM is to try to make the game enjoyable, and that's what I aim to do. I'll need the players help, though. If there are suggestions you have, I not only want to know, I expect to know. If I'm screwing up somehow, please tell me. I promise to listen and I take criticism well (after all, I am married). Having said that ...

The rules are a tool for the story. Story will ALWAYS trump rules.

I do not want rulesmongers or rules munchkins. If something a player does is cool and adds to the story, we will make the rules fit it. I will not be a slave to the rules. Also, I'm not a fan of min/max players, which is why I don't want a stat sheet in you submission, but I DO want to see the character. At this stage, I don't care what your Strength stat is -- but I do want to know what makes your character tick.

Rules and stats are important, but they're not important NOW.

To sum it up, if you are a story-first, character-driven team player who loves to create with others and have a good time, I want to talk to you.



What I want

This is a 4th Edition game for 5 characters of 3rd Level.

My submission form for this game will have some unusual questions, and that's designed to try and take you out of your comfort zone and make you think more about the inner workings of your character.

Please feel free to expound as much as you want. You don't have to write a novel, but I do want more than 2 or 3 words per question.

Any questions or suggestion, please let me know. If you would rather answer some or all questions privately, feel free to use private tags or PM me your sheet. A little mystery hurts no one.

... except the DM. I hate mysteries.


--- --- --- ---
Name:

Race:
Class:

Background/History:

--- Answer the following questions in the Voice of your character ---

1. Why are you an adventurer?
2. You have the choice of saving an innocent girl or killing the wizard that holds her captive. Choosing to save the girl ensures the wizard escapes, leaving no trail for you to track. Choosing to kill the wizard ensures the death of the girl. Which do you do and why?
3. How do you like your eggs cooked and why?
4. If you were a king/queen, what would be your first edict?
5. What is your one regret in life?

Game Description:

A 4th Edition Adventure designed for 5 3rd level characters.


Last edited by ComicsFan; Aug 22 '12 at 4:56pm..
Quote:
Originally Posted by Phuse View Post
So, Character applications here is fine? I am definitely interested.
Yep. I prefer applications here or via PM.

Story comes first, but what sorts of challenges are you planning/plotting - Combat? Mystery? Puzzles? Social? This, that, and some other one?

Any constraints on world building in the character apps?

Quote:
Originally Posted by Gamer Gig View Post
Story comes first, but what sorts of challenges are you planning/plotting - Combat? Mystery? Puzzles? Social? This, that, and some other one?
Combat, yes. Social, absolutely. Smaller amounts of puzzles and mystery.

Quote:
Any constraints on world building in the character apps?
Nope. I want you to be free to use you imagination. I'll let you know if you go too far.

I am interested. Have had a couple character concepts bobbing around in my mind that I would love to try out. What sort of restrictions are you placing on material for characters? Just so I know what races/classes are open to me.

Quote:
Originally Posted by kyz View Post
I am interested. Have had a couple character concepts bobbing around in my mind that I would love to try out. What sort of restrictions are you placing on material for characters? Just so I know what races/classes are open to me.
Any WoTC-Approved classes and races are ok. Any monstrous races, PM me for approval.

Alright, and backgrounds/themes?

EDIT: And what sort of deadline are you looking for? And what sort of posting rate?



Baggrin Garangirn
Dwarven Warden




Why are you an adventurer?
Baggrin stands before the campfire, pacing back and forth. Listening to the question he scoffs, "Adventurer? Eh woulden call mehself an adventurer. De Erth ehn Nature need teh be protected.. Wher'ver dhere is cah'flict ehn turmoil teh one true vehtim is teh Erth. Eh go wher'ver Nature asks meh ta go."
You have the choice of saving an innocent girl or killing the wizard that holds her captive. Choosing to save the girl ensures the wizard escapes, leaving no trail for you to track. Choosing to kill the wizard ensures the death of the girl. Which do you do and why?
The jovial look that was spread across Baggrins face disappears in an instant. Leaning over the fire he whispers very intently, "No evel is great nough teh sac'fice ehn inn'cent. Eh'd do ever'dhing in meh power teh save teh young lass." Straightening up he instinctively pats out the embers that had caught hold of his beard without a second thought.
How do you like your eggs cooked and why?
Once again a smile seems to split his beard in two, "Ever'one knows us Dwarfs like ehr eggs runny! Wit an ale on teh side, or tree! He laughs hard, doubly over trying to catch his breath. When he finally stops and stands back up he once again instinctively pats out any embers that may have caught hold of his beard.
If you were a king/queen, what would be your first edict?
The smile on his face this time doesn't disappear, but it does slip a little bit, "Pah! Kings and Qeens. Dhey be teh firs dhing dhats wrong wit the world today. But, in teh spirrit ehf teh qust'ion Eh suppose Eh'd have teh stop teh destruction of nature.
Only
On take what ya need teh sur'vive ehnd give back ehn kind."
What is your one regret in life?
Once again his good nature and smile seem to vanish. "Dhat be a powerful question. Not one Eh am teh take lightly. So, ye'll speak ehf dhis teh no man, hear? Eh had teh kill a man. Dedn't des'rve teh die, but eh was goin ta enways. Tre'passed inta bear terr'tories. Got mauled fer it. When h foun ehm he was ina lotta pain, 'oldin on teh his own in'ards ehn all. Dhere was nuthin' Eh could do teh save ehm, and he was goin teh die enways. Ded'n want ehm teh suffer.....wish Eh coulda done more." He pats another ember out as he straightens up. Looks back over the campfire one last time, shakes his head and walks off. Done with the questions.

"Eh need ehn ale..."

Willem Coan, called the Pride, and less often, the Lion of Winter
Human Warlord







 

Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Myth-Weavers Status       Advertise with us