The Top of the Mountain

 
 
Old Aug 22 '12, 4:36pm
ComicsFan ComicsFan is offline
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Join Date: Mar 2012
Posts: 654
The Top of the Mountain

Top of the Mountain - Forum
Dungeons & Dragons 4e
Estimated Members Requested: 5

"Come over here, child. Let me tell you a story."

So many adventurers started just this way, with a grandfather or elder sitting you down and telling you stories of a far-off land with wonderous sights. He would delight you in grand, epic adventurers with untold riches and honor at the end. The good always defeated evil in the end.

Then you grew up, and realized that those stories aren't the way things really are. There is not always untold treasures at the end of an adventure, and often evil did triumph. Sometimes you had to DO evil to accomplish what you set out to do.

Life is not black and white. You learned that very quickly.

So when stories and rumors about activity starting up near the top of Wyvern Mountain, the old stories you heard come back to you. This is the same mountain that myth held had dragons and wyverns and other hordes of monsters. This is the same mountain that held untold treasures, according to some.

But you also know stories aren't the way things really are. You know other adventurers have climbed the mountain, only to return empty handed or not at all.

So, why are rumors about the mountain popping up now all of a sudden? Is there something new inside?

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About Myself

I'm old.
I remember walking uphill 3 miles in a BLIZZARD just to play D&D, and we did all the math in our heads!!! I didn't have no fancy com-puter to our sheets -- we used ... a pencil! Young whippersnappers ....

Seriously, I started playing 1st Edition D&D in 1978 when I was 7. My parents bought me a Player's Handbook and encouraged me to use my imagination. 30+ years later, I'm a husband and father to an active 4 year old boy, and free time isn't what it used to be, so this is a nice compromise.



My Philosophy

My philosphy is simple and three-fold.
When a game ceases to be fun, change the game or stop playing.

What this means to me is that the primary duty of a DM is to try to make the game enjoyable, and that's what I aim to do. I'll need the players help, though. If there are suggestions you have, I not only want to know, I expect to know. If I'm screwing up somehow, please tell me. I promise to listen and I take criticism well (after all, I am married). Having said that ...

The rules are a tool for the story. Story will ALWAYS trump rules.

I do not want rulesmongers or rules munchkins. If something a player does is cool and adds to the story, we will make the rules fit it. I will not be a slave to the rules. Also, I'm not a fan of min/max players, which is why I don't want a stat sheet in you submission, but I DO want to see the character. At this stage, I don't care what your Strength stat is -- but I do want to know what makes your character tick.

Rules and stats are important, but they're not important NOW.

To sum it up, if you are a story-first, character-driven team player who loves to create with others and have a good time, I want to talk to you.



What I want

This is a 4th Edition game for 5 characters of 3rd Level.

My submission form for this game will have some unusual questions, and that's designed to try and take you out of your comfort zone and make you think more about the inner workings of your character.

Please feel free to expound as much as you want. You don't have to write a novel, but I do want more than 2 or 3 words per question.

Any questions or suggestion, please let me know. If you would rather answer some or all questions privately, feel free to use private tags or PM me your sheet. A little mystery hurts no one.

... except the DM. I hate mysteries.


--- --- --- ---
Name:

Race:
Class:

Background/History:

--- Answer the following questions in the Voice of your character ---

1. Why are you an adventurer?
2. You have the choice of saving an innocent girl or killing the wizard that holds her captive. Choosing to save the girl ensures the wizard escapes, leaving no trail for you to track. Choosing to kill the wizard ensures the death of the girl. Which do you do and why?
3. How do you like your eggs cooked and why?
4. If you were a king/queen, what would be your first edict?
5. What is your one regret in life?

Game Description:

A 4th Edition Adventure designed for 5 3rd level characters.


Last edited by ComicsFan; Aug 22 '12 at 4:56pm..
BTW, Phuse, based on their Q&A answers, our characters would totally be buddies.

She'd share her lentils with him any day.

James Folsom,
the Father of Legends.

* Race: Human
* Class: Rogue
* Prologue:
* Backstory:
* Questions and Answers:





“A lord must learn that sometimes words can accomplish what swords cannot.”

Hey ComicsFan, I sent you a PM regarding a character concept. Have you received it? =)

Previously Accepted App:

My character is in the game for the same reason as Celtic Gaurdian 7:

Below is my app for those of you who would like to get to know the character and the background to shape your character if you wish to:

-----------------------------------

Name: Tosun

Race: Deva
Class: Swordmage
Role: Defender

Background and History:


1. Why are you an adventurer?

"Is there much other reason needed to travel the lands other than to tip the balance in the war of good and evil?"

2. You have the choice of saving an innocent girl or killing the wizard that holds her captive. Choosing to save the girl ensures the wizard escapes, leaving no trail for you to track. Choosing to kill the wizard ensures the death of the girl. Which do you do and why?

"A true moral dilemma indeed. Does one save an innocent life from an undeserved journey to the afterlife and let the evil carry on living in the darkness to destroy yet more innocent lives?

Or does one eliminate yet one more evil from the face of this realm despite committing an equally horrible sin by assisting the murder of an innocent soul?

It would be a greater sin to let evil walk this land to curse yet more. For the greater good the most honourable action would be to accept a life damned in hell for the lost soul of the girl, for saving the girl would save the one life but letting the girl perish would save tens of lives."


3. How do you like your eggs cooked and why?

"Sunny side up. As good and evil do not mix so does not the white and the yolk."

4. If you were a king/queen, what would be your first edict?

"Eradicate all evil ofcourse, but first to build a symbol of hope, a beacon thats light could be seen on the darkest night from the furthest hamlet of the kingdom - to let the people know that the King's might is there to protect them and if all else fails they can always seek sanctuary with their King."

5. What is your one regret in life?

"Not having the ability to save the girl and kill the wizard"

Crap. So I need to do another app.....

Edit: I've got a Kobold Warlord|Rogue that's real fun to psy. I might put him up. So long as Kobolds and Hybrids are allowed.

Se'zan
Name: Se'zan
Singer of the ancient tongue
Race: Eladrin
Class:Bard, and good at it.
Gender: Male








Heads up: Because of circumstances involving another game I was in, I am switching my Tiefling Warlord for a Human Rogue. If ComicsFan wants me to post his instead, I can, but the questions he had to answer are different.

Name: Thava, the Talon

Race: Dragonborn
Class: Rogue

Background/History: Thava was born and raised in an urban slum to parents who had debts to the wrong people. By the time she was four years old, the local crimelords had sent debt collectors to settle the matter. Fearing for their daughter, her parents reacted with violence, and it was decided that the labor of the freshly orphaned dragonborn would settle the debt and cost of damages after the dust had settled. Luckily for her, she had demonstrated a natural capacity for violence during her capture, and it was decided that her debt would be paid off through that trade rather than less savory means. By the time she was an adult, Thava had developed a distinct talent for violence and an even keener hatred for her crimelord masters. Knowing she couldn't win in a straight fight, she decided to simply skip town and let the hounds come for her.

1. Why are you an adventurer?
"It helps me stay sharp." Thava holds up her arms, drawing attention to the vicious looking katars she wields, sized to her larger grip. "Black Kris and his gang will come after me, whether it's tomorrow or years from now. I want to be as ready as I can be. I'm not the only one with debts to pay."

2. You have the choice of saving an innocent girl or killing the wizard that holds her captive. Choosing to save the girl ensures the wizard escapes, leaving no trail for you to track. Choosing to kill the wizard ensures the death of the girl. Which do you do and why?
"If I'm paid to do one or the other, I'll do what I've been paid to do. I may not favor honorable tactics against my enemies, but I'm honest with folks that're decent to me. If it isn't a job, though... Kill the wizard. If he's willing to use a little girl as a shield, I'd bet platinum that he'd do worse once he was free. I'd get the girl's body back to her family, though, if I knew who they were. Give her a proper burial if not."

3. How do you like your eggs cooked and why?
"What?!" Thava rises, readying her blades before realization catches up with her. "Oh, chicken eggs. I say scramble 'em. I don't know which part is the healthy part, but if it's the yellow part I don't want it running away."

4. If you were a king/queen, what would be your first edict?
"Depends on the nation. I'd want to help improve the economy, whatever the decree is." Thava allows herself a derisive laugh before continuing. "I can tell you right now that it won't be the city watch that brings the crime lords down!"

5. What is your one regret in life?
Thava glances down into her lap, her expression one of deep recollection tainted by sorrow. "Hesitating before engaging. Pummelling the enforcer's thigh with my fists instead of clawing open his heel or using a limb lock on his lower leg to drop him. Not using my breath until after they fell. Basically, not fighting smarter when my parents' lives were on the line."





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