You don't need the heal as soon as you enter combat, so there isn't any waiting beyond the 10 seconds it takes to run its course.
Originally Posted by snakeman830
Then combat ends and you're waiting for the cooldown to finish so you can heal up your minions. And then you don't have the heal for the middle of combat when you actually need it.
You can keep repeating yourself all you want, but it doesn't change the fact that you're dedicating resources to make sure your skill slots don't crap out on you in the middle of combat, which no other class has to do.
My main is a ranger. When a battle is over and my pet is low on health, I wait 5 seconds for him to heal up, then I pull the next group of mobs. I have my heal available for in-combat healing, every single encounter, because its cooldown is half as long as WoB (and still heals both myself and my pet). Not only that, but when I use a tankier pet, he can get beat on by 3-4 mobs and not die. And if for some reason he DOES die, I can just hit my "swap" button and pull out my backup pet with no cast time whatsoever, and no skill slots used.
Even if you want to make the distinction between "pet" and "minion," necromancers simply don't have the sheer summoning power that they need to constantly replenish their minions mid-battle. Every minion summon has a lengthy cooldown, every minion is relatively easy to squish, and every minion does crap for damage. If even one of those three problems were fixed, minions would be far less "meh" than they currently are.
But as it stands, those problems do
exist, and Condition Master is hands-down the best build for the class. Which is sad.