Hybrid games are now allowed on Myth Weavers without permission. A hybrid game is defined as a game that may be played through other means, but which uses Myth Weavers resources such as sheets or an OOC forum.
Games which do not utilize Myth Weavers resources in any manner are still prohibited and ads for such will be removed.
Myth Weavers is pleased to announce the Dungeons & Dragons Create a Villain Contest! Members may create a villain using any edition of the Dungeons & Dragons rules, and the final entries will be voted on by the community.
First place wins a new copy of the Dungeons & Dragons 5th Edition Players Handbook!
The contest runs from July 1 to July 31, and voting will then run from August 1 through August 7. The winner will be announced on August 8 and contacted via PM. Contest details and directions may be found HERE!
I've only done jewel crafting so far. Not really sure why I didn't pick up a second at the same time but at this point it hardly matters, I have so many excess materials it's not even funny. I'm enjoying the crafting a lot though. It's nice actually using some of the items you make. I don't think I ever used a single item I made in WoW crafting.
Alright. Guess who just deleted his Charr Mesmer (really, I don't like the mesmers much)
You know, I didn't really like them either. Maybe they get better at higher levels, but I got tired of feeling like I was just auto-attacking to build up my illusions, so I could blow them up.
The greatsword was the only weapon that really made me feel like I was doing something different, and I still didn't enjoy it all that much.
My major problem is that all the illusions disappear when your target dies. It's especially frustrating during DEs, when a mob is alive long enough to get maybe 1 illusion running before the mob dies, and you have to tab to the next, with no illusions running. I feel like there should be a handful of seconds where your illusions persist without an active attack target before they disappear.