Weyard is in peril! Though the empires and people of the world live in blinding prosperity, an untold darkness is approaching. A touch of discord starts it all: a conflict between the humans of Alhafra and the Beastmen of Garoh sends sparks that threaten to ignite the entire world. Behind it all a sinister force lurks in the shadows, waiting for the right moment to strike and claim ultimate power. Will the fate that the Ancients were afraid of come to pass? Will Weyard be destroyed by the power of Alchemy...or saved by it?
The world of Weyard: long, long ago, Alchemy reigned supreme and unfettered. All nations and all people could harness the power of the elements to do amazing things: control the weather, cultivate vast swathes of land, turn lead into gold and even live forever. Humanity's unprecedented prosperity turned the entirety of the planet into a shining oasis.. But that prosperity soon led to madness: those with dark ambitions began to abuse the power of Alchemy, turning civilizations to dust and cracking the world apart in their quests for domination and power. In order to quell this immeasurable tide of dark intent, the Ancients devised a shocking and selfish plan: instead of allowing Alchemy to remain unbound, they sealed its power away for all eternity to prevent its inevitable misuse. Though a world without Alchemy seemed harsh and unforgiving to the people, the world had been saved from inevitable global cataclysm.
But though the Ancients were master practitioners of Alchemy, they did not truly understand it. For if they had, they would have known that Alchemy was the binding force of the planet, the beating heart that kept it alive. Without it, Weyard began a slow decline that lasted age upon age. The world began to wither and die, eroding away into the abyss as Gaia falls retreated ever inward. As the eons past, the populous forgot about Alchemy and remained blissfully unaware that the world itself was poised to give out underneath them, to crumble away into the inky void. If Alchemy had not been returned to the world, it would have surely died. But, perhaps thanks to fate, a group of eight unlikely children banded together to strike back at the looming destruction of the world. They traveled the plane of Weyard and relit the Elemental Beacons, giving birth to the Golden Sun and unleashing Alchemy on the world once more.
Five hundred years have passed since the dawning of the Golden Sun. Society has begun to flourish anew and the power of Alchemy once again is in the hands of the everyday people. New horizons and new peoples emerge from the glorious darkness of the past to lay claim to a bright, bold future. Humanity's aspirations have birthed glorious new technologies, as well as the pinnacle of Alchemy: the power of the Sun. But where there is day, there is also night, and a dark shadow is creeping in from Weyard's past. Can the darkness be repelled, or will it usher in an Eternal Night?
Last edited by UmbreonMessiah; Sep 13 '12 at 1:26pm..
I've played both GBA Golden Sun games but not the DS one yet. Okay you don't think it 'exists' (XP) but let me just clarify, that means I wouldn't get spoiled in the DS case, right? Because I do plan on playing it no matter what anyone says. >_>
I have no idea what game you're talking about that I totally won't spoil anything about in this game.
Originally Posted by Little_Rudo
Thanks for the wiki link, Umbreon, that's exactly what I needed to stir up my memories of the GBA series (...and the DS sequel that totally never happened). I may have to get in on this.
You're welcome! I'm really happy to see so much interest Golden Sun is an amazing series. Except for that one thing that I'm pretty sure doesn't exist.
Loving the applications so far, but I should bring up that part of the considerations for your applications will be what group role you fulfill. Because I'm dimwitted at times, I would love it if you could place your role in your application. The main post will be amended to reflect this.