Voth & Hargoth At this rank and EXP you don't have many years of successful missions behind you... But this doesn't need to be your first mission together, either. I won't participate in tying together any specific players (would be a bit unfair towards others) but let's say that the previous mission that this cell was on was the
Maggots in the Meat from the GM kit... A mission on the feudal, primitive (as in, musketeers and stuff) and civil war torn planet of acreage, where missing bodies was suspected as a sign of cult activity but turned out being a bunch of carrion eating aliens. The mission went well, it's up to each player whether their character participated on it or is just joining the cell (as a fresh recruit or from another cell).
Heya,
Octavian_5! And you too,
The 7th Majestic! In my previous game, the psyker caused everyone else to become quite insane and corrupt (plenty of perils of the warp stuff, that he alone resisted with obscenely high willpower) and then started pointing gun at them for being corrupt.
I received a message that asked me about
characteristics generation and whether I'd be using the one found in rulebook (roll 9, reroll 1 if you want to and keep it even if it's worse) or some apparently common variation (roll 10, discard one). Honestly, I hadn't even thought about using any variation (never had use for them when playing face to face) but now that I think about, I do see why the system would have its flaws when creating a PbP character (when you don't want to change the concept/role/class after getting bad rolls for the intended class)... I'll think a moment and get back to you soon.