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Erron moves forward to join the tightly grouped party, and opens a conduit to a plane of elemental cold, which sends a burst of freezing wind blasting down upon the less wounded of the two magma creatures. It's stony form crusts over as ice and cold temporarily overpowers the furnace-like heat of the creature, and its movements appear slowed as it continues to fight on, chunks of stone breaking off at the joints in order to allow its continued animation.
The freezing effect of Erron's actions, however, do not end there, and the area becomes frigid in the extreme, limiting the group and enemies mobility, though the wizard seems able to direct the worst of the effect upon his opponents.
END of Round 1
BEGINNING of ENEMY Init
Limited in mobility by the freezing ice, and perhaps by whatever commands they were summoned to fulfill, the magma creatures fight on. The prone target rises painfully to its feet, and breathes out a spewing gush of molten liquid at Unit, catching the automaton off-guard and on-fire. The napalm-like substance is also incredibly dense and heavy, and its presence upon the warforged's legs leaves him unable to move.
The other creature, focused upon Xyrhanna, likewise attempts to catch her in a gust of fiery spew, but her raised shield and quick reflexes deflect the heavy and dangerous substance. Both conjured beings suffer somewhat from their continued presence in the icy field created by Erron, and both appear to be limited in mobility by their hardening forms, unable to slough off outer layers fast enough to remain nimble.
A pair of crossbow-bolts clatter off nearby walls, but the exact source of the bolt remains a mystery, though it can only be assumed that the humanoids have re-entered the fray.