Denzel De Gozaru
(May be NPC'd)
Race: Human (no bloodline)
Class: Smart 3/Shinobi Scout 3
Denzel is shy, thin, and reclusive; he tends to dress in dark colors that blend into the background, and he is constantly followed the scent of lilies, with a dark undertone of sulfur. He's the last one to talk in a group, the last one to get picked, and generally doesn't know what to say. His hands (and often nose and face) are stained with the special inks he uses to write his explosive tags, and if he's not studying, he's often found doing calligraphy artwork under the shade of a tree.
He wears a loose-fitting ninja uniform with too-large pants that are always almost falling off, and he walks with a slightly bow-legged gait in an attempt to keep them on; the weight of the armor reinforcing them doesn't help. He always has a bulky belt-pouch with him, from which he frequently pulls his calligraphy kit.
His only visible weapon is an extremely high-quality kunai with the Gozarunin crest on it that he wears on his belt.
Because of his extensive use of Nightlily Paste, Denzel often has a slightly glazed expression, and until he recently learned the trick of not poisoning himself when he put it on his weapons, he experienced its effects on a regular basis. Although it's done him no permanent damage, he has a reputation for being slightly high.
The Gozarunin are a clan that specialize in 'traditional' ninja arts, such as demolitions and poisons; older and more experienced ninja of the clan often use their wind jutsu to disperse deadly toxins, and one well-prepared Gozarunin can take out an entire battlefield of lesser ninja. The Gozarunin were once mercenaries, drifting like a plague-ridden zephyr from land to land, but about seven decades ago they settled into Konoha, becoming pillars of the community and quickly being recruited by ANBU and as Hunter-Nin. Great-Grandpa, the retired head of clan that made the decision, recently passed away, and Grandpa took the opportunity to pass the clan leadership to Denzel's mother; Denzel has only the most vague memories of his father, who mysteriously vanished seven years ago and is presumed dead.
Although the clan has survived in Konoha, it has hardly flourished; there are only a handful of Jounin and Chounin left in the clan, and at present Denzel is the only Genin. The clan's compound, on the outskirts of town, is practically abandoned; an area that was designed to house over a hundred clan members has only a few paltry dozen.
Denzel is the bright hope of the Gozaru clan; his quick wit and innate talent give hope to the elders of his clan that with his generation, their clan will see a resurgence. Although he's had extensive training from practically everyone in the clan, he's only recently begun learning the clan's secrets; and although he has immense ninjutsu talent, his talent for poisons and calligraphy is only average...for a Gozarunin.
Because of his age in relation to the Bijuu, Denzel is being used by ANBU to keep an eye on the tailed beast; he's recently been given training with Gamiyari and sealing tags in order to shut down an opponent's chakra, and though he doesn't know it yet, that training is directed at keeping a Tailed Beast under control, should the need arise.
Although Denzel is too young to be an official law enforcement agent, he's more than happy to help his mother out, and she much prefers the subtle approach of using him to indirectly keep tabs on the tailed beast. Though he doesn't realize it, by working him into her official duties, she has also come up with a very effective way to be able to schedule time with him, where her suddenly greatly increased duties would otherwise be overwhelming her schedule.
Denzel has an older brother, who is a Jounin, seven years Denzel's elder, and likely the next head of clan; where Denzel's gift lies in ninjutsu, his brother Gotaikun's gift is primarily in demolitions, traps, and ambushes. He's been away for several months on an extended mission, but the two have a close relationship; to Denzel, he is almost a father as much as he is a brother. On Denzel's promotion to Genin, his brother gave him a set of high-quality kunai; he wears one of them proudly as his only visible weapon.
Denzel has 5 Masterwork+3 Minor Seal (Returning) Ironium Kunai (purchase DC for 5: 6 (base) + 9 (mastercraft) +3 (Ironium) +2-8 (Minor Seal)=22-28 total for 5). One of them is his only visible weapon, on his belt, and is pretty much the only weapon he has that he doesn't routinely poison.
He has a belt pouch with a blank scroll, a scroll with 5 storage seals, his calligraphy and chemistry kits, some smoke bombs, and a rebreather.
The storage scroll has five seals marked LUNCH, KUNAI, EXPLOSIVES, POISON, and SWORD.
The LUNCH seal typically holds his lunch, preserved fresh by a trick of the spacetime jutsu used to store it.
KUNAI has a large shuriken holster with the other four +3 returning ironium kunai in one pouch, each of which has been dosed with Nightlily Paste (Injury DC 18, 1d3 dex primary, 1d6 wisdom secondary); four charged, poisoned exploding kunai in the second compartment; and 15 poisoned, mastercraft +3 throwing needles in the third.
EXPLOSIVES has another beltpouch; in the first compartment it has 12 charged, poisoned, gamiyari superior explosive tags and 3 charged, poisoned, gamiyari sealing tags and a Chakra Mantle poison smoke bomb (Contact DC 17: If you have 10 or less Chakra pool, fall unconscious for 2d4 hours) strung to 40 feet of iron wire; the second compartment has 15 charged, poison (nightlily paste) exploding kunai; the third compartment has two soldier pills, two chakra restoration amplifiers, and a ration pill
POISON has another belt pouch; none of the items are charged. The first compartment has 12 superior exploding tags and 3 sealing tags; the second has 16 charges of nightlily paste poison, two soldier pills, two chakra restoration amplifiers, and a ration pill; the final comparment has 15 kunai and 40 feet of iron wire.
SWORD has a Nightlily Paste poisoned, mastercraft +1 Ninja-to. The sheath (which can be used as a snorkel) has 5 mastercraft +3 throwing needles, also poisoned with Nightlily Paste.
Finally, his cloak and bracelet both store additional weapons which can be drawn as a free action:
His bracelet (Minor Weapon Seal) has 6 charged, nightlily poison gamiyari superior exploding tags, and 2 charged, nightlily poison gamiyari sealing tags.
His travel cloak (Minor Weapon Seal) has 8 charged, nightlily poison exploding kunai.
His boots have been enhanced with a minor Speed seal (+10 overland movement); his clothes grant a small armor bonus and a bonus to hiding in urban settings (+2 each).
Offensive: medium range. Will generally open combat by detonating explosive tags, then throwing poisoned, exploding kunai at the target.
Escalation 1: Will immobilize his single target with Fuukakoi and then send a rain of exploding kunai into the immobilized target with Soushuuha.
Escalation 2: Will change out his exploding kunai for returning, mastercraft kunai.
Has a chokuto and a single technique for melee defense but avoids melee if at all possible.
Defensive: Makes extensive use of Kawarimi No Jutsu. His extremely high Ninjutsu skill and mastery of the technique makes this ability very effective for avoiding attacks.
Escape: If his target's chakra seems to be low, he'll use his Chakra Mantle smokebomb to try to knock the target out. Otherwise, he'll use a high-powered smoke bomb.
Dice Roll: 1d100
d100 Results: 100
Dice Roll: 1d4+7
d4 Results: 3 (Total = 10)
Dice Roll: 1d5
d5 Results: 1
Dice Roll: 1d100
d100 Results: 68
Dice Roll: 2d4
d4 Results: 2, 4 (Total = 6)
profession checks: 5d20
d20 Results: 15, 17, 20, 3, 2 (Total = 57)
15, 17, 20, 3, 2
Level 2: Wealth 9, Profession 5, total rolled 20, succeeded by 11, gain +3 wealth.
Level 3: Wealth 12, Profession 6, total rolled 23, succeeded by 11, gain +3 wealth.
Level 4: Wealth 15, Profession 7, total rolled 27, succeeded by 12, gain +3 wealth.
Level 5: Wealth 18, Profession 8, total rolled 11, gained no wealth.
Level 6: Wealth 18, Profession 9, total rollled 11, gained no wealth.
1d6 HD levels 1-3. 6 HP at 1-3. 1d8 (4 HP) at 4th, 5th, and 6th. Total of 30 HP base.
+4 con bonus * 6 levels = 24 more HP. Total of 54 HP.
14 Chakra pool and 12 chakra reserve base.
18 con@level 6: 24 bonus chakra.
Ninja Scout bonus chakra: 3 chakra and 6 chakra reserve. Total 39 chakra pool and 18 chakra reserve.
9 base +3 int +1 feat = 13 * 6(4 @1 +1 @2 +1@ 3) = 78 (13 skills @ 6 ranks each)
Knowledge: Ninja Lore
Skillpoints: 5 base +3 int + 1 feat = 9 skill points per level. * 3 levels = 27 SP.
Move Silent +9
BAB 1.5+2.25 = 3.75
Strength of 12: light load is up to 43 lbs.
* 1E- Henge No Jutsu
* 1E- Bunshin no Jutsu
* 1D- Kawarimi no Jutsu
2D- Genjutsu Kai
2D- Sangeki Hissatsu Waza: Igeki (Strike)
3D- Ninpou: Chakra Nagashi
5D- Gekitai no Jutsu
(3)2D- Chakra no Kogasu
(3) 4C- Bakuretsu Kawarimi No Jutsu
(3) 5C- Soushuusa
(3) 5C- Godai Taigeki: Sandan Jutsu (Wind)
*Bonus feat (free/feat)