Stein Schmitt
Name: Stein Schmitt
Gender identity: Male
Actual Age: 50
Motivations:
+ To create a group mind state akin to the Synergists, while maximizing the individuality of its members.
+ Join the Neo-Synergists or Synergists (end game scenario)
+Techno-collective-Socialism
Background: Original Space Colonist
Bonus: +10 Freefall, +10 to a Technical, Academic: [Field], +20 to Networking [Field].
Faction: Argonaut
Bonus: +10 to two Technical, Academic: [Field] or profession: [Field], +20 to Networking [Scientists]
Morph: HYPERBRIGHT (BIOMORPH)
Statics:
[Implants: Basic Biomods, Basic Mesh Inserts, Circadian Regulation, Cortical Stack, Eidetic Memory, Endocrine Control, Grip Pads,
Hyper-Linguist, Math Boost, Mental Speed, Prehensile Feet [Added/purchased: Oxygen Reserve]. Aptitude Maximum: 40 (COG and
INT), 30 (all others). Durability: 35 Wound Threshold: 7. Advantages: +15 COG, +10 INT, +5 WIL, +5 to one other aptitude of
the player’s choice (assigned to SAV). Disadvantage: Addiction (minor, to comfort), Fast Metabolism (p. 165, Sunward), Uncanny
Valley CP Cost: 70 Credit Cost: Expensive (Minimum 40,000+)]
Visible gender: Male
Visible age: 28
Appearance: A man in his late twenties, with pale skin, white short hair, green eyes, and a bright amber colored boney crest upon his
forehead.
Aptitudes: [x]=base/(y)=morph bonus=its total (rolling option chosen): COG [20] (+15=35), COO [12], INT [17] (+10=27), REF
[11], SAV [14] (+5=19), SOM [10], WILL [15] (+5=20).
Moxie: 2
Active Skills (to spend: 0/400):
Networking [Scientists] Base(20)/Total( 65=+40 (from background and faction) +5 (morph bonus)
Medicine [Implant Surgery] Base(50)/Total(75=+15 (morph bonus)+10 (Utilitool))
Freefall Base(41)/Total(51=+10 (from background))
Interfacing Base(54)/Total(69=+15 (morph bonus)
Hardware [Electronics] Base(50)/Total(75=+15 (morph bonus)+10 (Utilitool))
Spray Weapons Base(52)/Total(52=+0)
Research Base(50)/Total(65=+15 (morph bonus)
Protocol Base(39)/Total(44=+5 (morph bonus)
Persuasion Base(60)/Total(64=+5 (morph bonus)
Perception Base(47)/Total(67=+10 (morph bonus)+10 (specs))
Fray Base(40)/Total(40=+0)
Infosec Base (26)/Total (41=+15 (morph bonus))
Deception Base(54)/Total(59=+5 (morph bonus)
Programming Base(44)/Total(59=+15 (morph bonus))
Knowledge Skills (to spend: 0/200):
Academics: Sociology Base(50)/Total(75=+15 (morph bonus)+10 from faction)
Academics: Mesh networking Base(50)/Total(75=+15 (morph bonus)+10 from faction)
Art: Base(21)/Total( 31=+10 (morph bonus))
Interest: Group Minds Base(55)/Total(70=+15 (morph bonus))
Interest: Synergists/Neo-Synergists Base(55)/Total(70=+15 (morph bonus))
Langauge: German Base(18)/Total(99 (for max skill level) (actual level is 115)=+10(morph bonus)+70+17(Native Language))
Language: English Base(47)/Total(57=+10 (morph bonus))
Profession: Mesh network researcher Base(55)/Total(70=+15 (morph bonus))
@-rep: 0
G-rep: 0
I-rep”: 0
R-rep: 50
E-rep: 0
C-rep: 0
F-rep: 0
Traits (3): (+)Allies (consisting of a crew of like-minded scientist from Titan and Bright, with an interested in replicating the
hypermesh), (+)Frist Impression, (-)stalker (Panopticon, pg.147) (his wife who he divorced while still on Titan before moving to
Bright).
Gear&Money(credits = 200) (all items—save for the first two free ones—were bought at their average price and their default price
range): Backup Insurance (one month), Standard Muse, one Shard Pistol (Ap -10, DV 1d10+6/Average 11, Firing Modes SA, BF,
Fa, Ammo 100), Shard Pistol ammunition (two packs of ammunition—each containing 100 “rounds”—with one pack—whose case
is covered in green tape—using a liquid form of the toxin “Twitch,” while another—whose case is covered in red tape—uses the
toxin “BTX2”), armor clothing (looks like a white lab coat) (3/4), armor vest (beneath armor clothing) (6/6), smart vac clothing
(beneath armor vest and armored clothing) (2/4), oxygen Reserve cyber ware implant (already installed in current morph), electronics
tool kit, utilitool, two ectos (used for tinkering and/or experimenting for his attempts at replicating and/or altering the hypermersh),
Specs.
Total armor= 11/14
Gender identity: Male
Actual Age: 50
Motivations:
+ To create a group mind state akin to the Synergists, while maximizing the individuality of its members.
+ Join the Neo-Synergists or Synergists (end game scenario)
+Techno-collective-Socialism
Background: Original Space Colonist
Bonus: +10 Freefall, +10 to a Technical, Academic: [Field], +20 to Networking [Field].
Faction: Argonaut
Bonus: +10 to two Technical, Academic: [Field] or profession: [Field], +20 to Networking [Scientists]
Morph: HYPERBRIGHT (BIOMORPH)
Statics:
[Implants: Basic Biomods, Basic Mesh Inserts, Circadian Regulation, Cortical Stack, Eidetic Memory, Endocrine Control, Grip Pads,
Hyper-Linguist, Math Boost, Mental Speed, Prehensile Feet [Added/purchased: Oxygen Reserve]. Aptitude Maximum: 40 (COG and
INT), 30 (all others). Durability: 35 Wound Threshold: 7. Advantages: +15 COG, +10 INT, +5 WIL, +5 to one other aptitude of
the player’s choice (assigned to SAV). Disadvantage: Addiction (minor, to comfort), Fast Metabolism (p. 165, Sunward), Uncanny
Valley CP Cost: 70 Credit Cost: Expensive (Minimum 40,000+)]
Visible gender: Male
Visible age: 28
Appearance: A man in his late twenties, with pale skin, white short hair, green eyes, and a bright amber colored boney crest upon his
forehead.
Aptitudes: [x]=base/(y)=morph bonus=its total (rolling option chosen): COG [20] (+15=35), COO [12], INT [17] (+10=27), REF
[11], SAV [14] (+5=19), SOM [10], WILL [15] (+5=20).
Moxie: 2
Active Skills (to spend: 0/400):
Networking [Scientists] Base(20)/Total( 65=+40 (from background and faction) +5 (morph bonus)
Medicine [Implant Surgery] Base(50)/Total(75=+15 (morph bonus)+10 (Utilitool))
Freefall Base(41)/Total(51=+10 (from background))
Interfacing Base(54)/Total(69=+15 (morph bonus)
Hardware [Electronics] Base(50)/Total(75=+15 (morph bonus)+10 (Utilitool))
Spray Weapons Base(52)/Total(52=+0)
Research Base(50)/Total(65=+15 (morph bonus)
Protocol Base(39)/Total(44=+5 (morph bonus)
Persuasion Base(60)/Total(64=+5 (morph bonus)
Perception Base(47)/Total(67=+10 (morph bonus)+10 (specs))
Fray Base(40)/Total(40=+0)
Infosec Base (26)/Total (41=+15 (morph bonus))
Deception Base(54)/Total(59=+5 (morph bonus)
Programming Base(44)/Total(59=+15 (morph bonus))
Knowledge Skills (to spend: 0/200):
Academics: Sociology Base(50)/Total(75=+15 (morph bonus)+10 from faction)
Academics: Mesh networking Base(50)/Total(75=+15 (morph bonus)+10 from faction)
Art: Base(21)/Total( 31=+10 (morph bonus))
Interest: Group Minds Base(55)/Total(70=+15 (morph bonus))
Interest: Synergists/Neo-Synergists Base(55)/Total(70=+15 (morph bonus))
Langauge: German Base(18)/Total(99 (for max skill level) (actual level is 115)=+10(morph bonus)+70+17(Native Language))
Language: English Base(47)/Total(57=+10 (morph bonus))
Profession: Mesh network researcher Base(55)/Total(70=+15 (morph bonus))
@-rep: 0
G-rep: 0
I-rep”: 0
R-rep: 50
E-rep: 0
C-rep: 0
F-rep: 0
Traits (3): (+)Allies (consisting of a crew of like-minded scientist from Titan and Bright, with an interested in replicating the
hypermesh), (+)Frist Impression, (-)stalker (Panopticon, pg.147) (his wife who he divorced while still on Titan before moving to
Bright).
Gear&Money(credits = 200) (all items—save for the first two free ones—were bought at their average price and their default price
range): Backup Insurance (one month), Standard Muse, one Shard Pistol (Ap -10, DV 1d10+6/Average 11, Firing Modes SA, BF,
Fa, Ammo 100), Shard Pistol ammunition (two packs of ammunition—each containing 100 “rounds”—with one pack—whose case
is covered in green tape—using a liquid form of the toxin “Twitch,” while another—whose case is covered in red tape—uses the
toxin “BTX2”), armor clothing (looks like a white lab coat) (3/4), armor vest (beneath armor clothing) (6/6), smart vac clothing
(beneath armor vest and armored clothing) (2/4), oxygen Reserve cyber ware implant (already installed in current morph), electronics
tool kit, utilitool, two ectos (used for tinkering and/or experimenting for his attempts at replicating and/or altering the hypermersh),
Specs.
Total armor= 11/14



