Jalil reads the missive with a sigh. Another in the long line of cults trying to wring power for themselves from the backs of the Dawnflower's children. He spends his time aboard ship watching his fellow Pathfinders, trying to get a handle on their personalities and abilities.
Jalil Khoury
Male Chaotic Good Half-Elf Inquisitor, Level 02, Init +1, HP 15/15, Speed 20 AC 17, Touch 11, Flat-footed 16, Fort +1, Ref +1, Will +3, Base Attack Bonus 1 Masterwork, STR +1 Composite Longbow (Arrows (13), Arrows (Blunt, 20)) +4 (1d8+1, x3) Masterwork Scimitar (NA) +4 (1d6+1, x2) None Cestus (NA) +3 (1d4+1, x2) Masterwork Agile Breastplate (+6 Armor, +1 Dex) Abilities Str 13, Dex 13, Con 13, Int 12, Wis 17, Cha 12 Condition None
having arrived on the boat, long before the others being that she had only just arrived back from her last mission when she was intercepted by a Seneschal from the Pathfinder Society and told to report here, she had long sense had the opportunity to glance over the missive that told her what her job for this mission would be. Shilandra has thus also had time to consider the best course of action for the journey and to try to recall anything she may have heard about the area they are going to.
Once the others have arrived Shilandra hangs back on the boat waiting for them all to get settled before she finally decides to make her presence known to them. Once they are settled she opts to go up to the only others of Elven Blood and introduce herself "Hello, I am Shilandra Daliandos, and it appears I shall be accompanying you on this journey." Shilandra for her part is a thing of exquisite beauty, long flowing auburn hair, with striking green eyes. Typically short as is usual for many Elven females. Though her skin color is unusually tan which is strange for Elves in this part of the world. Though she does appear to have her hair tied to the sides in a braid of some sort so as to keep it out of her face during combat. She is accompanied by a large creature with silvery armor and an extremely powerful muscular build who looms over her in a rather protective manner. This creature is carrying what appears to be a rather large Battle Axe and seems to be taking care of all of her supplies.
I want to take a 20 on Knowledge (Local) for a total of 26, if that is not acceptable then I alternatively will
Shilandra Daliandos
Female Lawful Neutral Elf Summoner, Level 2, Init +2, HP 17/17, Speed 30 ft AC 15, Touch 12, Flat-footed 13, Fort +1, Ref +2, Will +3, Base Attack Bonus 1 Longsword +1 (1d8, 19-20/x2) M.W. Lt. Crossbow (11x bolts) +4 (1d8, 19-20/x2) M.W. Studded Leather (+3 Armor, +2 Dex) Abilities Str 11, Dex 14, Con 12, Int 14, Wis 10, Cha 16 Condition None CMB / CMD: +0 / 12
Bluff +3 Diplomacy +3 Perception +2 Sense Motive +0
Infinite Per Day
Detect Magic, Read Magic, Resistance, Guidance, Acid Splash
3 / Day
Lesser Rejuvenate Eidolon, Daze Monster, Grease
+1 to the DC of Conjuration Spells.
#45 Delirium's Tangle: +1 Circumstance Bonus to any Intelligence / Charisma based checks made while in Absalom. #2-24 Web of Corruption: +5 Bonus on Diplomacy Checks made to influence a government Official within the Nation of Andoran.
Golus
Male Lawful Neutral Eidolon (Outsider) Biped, Level ——, Init +1, HP 13/13, Speed 30 ft AC 17, Touch 11, Flat-footed 16, Fort +4, Ref +1, Will +3, Base Attack Bonus 2 M.W. Great Axe +7 (1d12+6, x3) Claws (Primary) +6 (1d4+4, x2) Claws (Secondary) +1 (1d4+2, x2)
(+1 Dex, +6 Natural) Abilities Str 19, Dex 13, Con 13, Int 7, Wis 10, Cha 11 Condition None CMB / CMD / FCMD: +4 / 15 / 14
Bluff +4 Diplomacy +0 Perception +13 Sense Motive +5
The journey across the Varisian Bay is relatively comfortable as the ship cuts through gentle waves in a broad reach, though for those prone to sea sickness there is still all together too much motion. The ship's crew gives you a wide berth, perhaps out of respect, perhaps out of superstition about the ship's destination.
The Captain, a female dwarf named Haerla Skolet approaches after being relieved on watch. She speaks in a brusque, businesslike tone as if reading from a list. "We should arrive before midday tomorrow. There is a mud-bottomed bay not far from the dig site where we'll anchor, send you to shore in the skiffs and wait for your return. Do you have any questions for me?"
winning smile (17), asks, "I'm afraid none of us have been here before. You seem to know the area... do you have any information that you think might be useful to us?"
Ransom Darkeye
Male CN Halfling Ninja Perception +9 Level 4, Init +6, HP 31/31, Speed 20' AC 20, Touch 15, Flat-footed 16 Fort +4, Ref +10, Will +2 (+2 vs. Fear, Charm, & Compulsion)
Mithral Wakizashis +10 [+8/+8] (1d4 [1d4/1d4], 18-20/x2, P or S) Hanbo +8 (1d4, x2, B) Shuriken +8 (1, x2, 10') +1 Darkleaf Hide Shirt (+5 Armor, +4 Dex, +1 Size)
Abilities Str 10, Dex 18, Con 12, Int 14, Wis 8, Cha 16 BAB +3, CMB +2, CMD 16 Skills Acrobatics +11, Appraise +6, Bluff +10, Climb +4, Diplomacy +8, Disable Device +13, Disguise +10, Escape Artist +8, Know(Local) +6, Linguistics +6, Perception +9, Profession(Yes Man) +3, Sense Motive +3, Sleight of Hand +12, Stealth +17(+1 when still), UMD +10 Languages Common, Halfling, Tien, Varisian Racial Trait Swift as Shadows
Special Boons
[WBG] +2 Bluff/Diplomacy/Intimidate/Sense Motive vs. Goblins
Class Abilities
Poison Use
Sneak Attack +2d6
Ki Pool (5/5)
Ninja Tricks: Vanishing Trick [1ki], Weapon Training
No Trace +1
Items
[Spring-Loaded W.S.] Wand of Infernal Healing [47 charges]
Wand of Silent Image [50 charges]
Jade Wayfinder - Guidance at-Will
Whetstone[+1 damage if listed here] Both Wakizashis, & Dagger
"I just know what's on the charts and where that Heidmarch woman told me to go. People avoid the island as there's tales it's haunted, BUT THAT'S HOGWASH." She projects her voice for the last part so her crew could hear. "Your destination is not up the mountain so from what I remember, it's just grass and rock."
Haerla frowns, "I really don't know much more. Nobody lives there, probably because there isn't much for water, except on the slopes of the mountain. From the water, you can see all kinds of broken buildings and carved stone - looks like some old smashed city, just like's all over these coastlines. D'd'you know there's a huge carved head in the water Northwest of Sandpoint?"