The son of a trading nation, Jalil quickly matches his stride to the rolling of the ship's deck. He listens intently to the conversation between Captain Skolet and Ransom, taking in the knowledge avidly. He pays attention to the captain's schedule, looking for a moment he can catch her away from prying ears.
Sent you a PM regarding this, Cap'n.
Jalil Khoury
Male Chaotic Good Half-Elf Inquisitor, Level 02, Init +1, HP 15/15, Speed 20 AC 17, Touch 11, Flat-footed 16, Fort +1, Ref +1, Will +3, Base Attack Bonus 1 Masterwork, STR +1 Composite Longbow (Arrows (13), Arrows (Blunt, 20)) +4 (1d8+1, x3) Masterwork Scimitar (NA) +4 (1d6+1, x2) None Cestus (NA) +3 (1d4+1, x2) Masterwork Agile Breastplate (+6 Armor, +1 Dex) Abilities Str 13, Dex 13, Con 13, Int 12, Wis 17, Cha 12 Condition None
The captain expertly piloted her ship into a wide bay on Rivenrake Island, waiting until the last moment to turn the boat into the wind, causing the sails to luff and the ship to drift backwards just as the anchor was cast to the bottom. Once the dwarf was satisfied that the anchor was set, she had the right amount of road out and her ship was secure, she ordered a pair of skiffs be raised from the hold and launched to take the party of Pathfinders ashore.
The sailors were largely silent as they rowed, and none of them actually set foot on the island, leaving each of you to jump into the lapping waves of the kelp and oyster-covered cobble beach. Without a word, they pointed at a path leading up into the rocky hills before using their oars to retreat back to the Winking Wyvern.
The path leads to an encampment with a half-dozen bedraggled souls living in rugged tents sufficient for four times their number. A grim-looking woman in work clothes, with signs of emotional strain and fatigue lining her face comes to the edge of the encampment to greet you.
“Thank goodness you’ve arrived. I'm Halla Beusophis.” begins the careworn Pathfinder. “Two days ago workers at the dig site were attacked, by what or whom I don’t know. I was here at camp when it happened. Only a single worker escaped—Shadaq, who crawled back here, bleeding from a dozen terrible injuries. The wounds were mortal and none of us here possessed the skill to aid him. Before he died we got little information. He told us of the attack, said everyone had been, ‘gutted like game birds.’ His last words—as his eyes violently rolled back in his head—were ‘Lissala is angry, but so am I.’
“The six of us are all that’s left—myself and these five hired excavators. They’ve refused to go back to the site and I didn’t dare go alone. We’ve been huddled in these damned tents since Wealday, waiting for your arrival. I’ll take you to the dig myself, but I don’t know what we’ll find. If Shadaq’s words are true, it won’t be pretty. Only the gods know whether those same attackers lie in wait.”
"Allow us to see to your wounds, my friends. Then we will talk about what you've seen and heard at the dig site."
Tal knows precious little about the true art of healing, but he's bandaged a few wounds in his time so he has a look at the injured workers to see what aid he can offer; hoping that others with more skilled hands will join him.
Ajax extends an arm to greet the woman. "Well met Halla, though I wish the circumstances could be better. I take it no one has seen any tracks around the camp nor caught scent of anything in the air?" Ajax takes a look to the sky as if judging the weather.
Going to take a Sense Motive on Halla to see if she's holding anything back Unable to find any characters in game 10073
Taking a G10 for Survival on the upcoming weather = 18
winning smile (18), "I'm sorry for your loss. Is there anything you can tell us about the layout of the dig site? Does anyone know this Lissala, or what he might have been referring to?"